Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope you continue to update this mod :) I would love to see what your idea was for Gore/Goren
I found some errors, so I tweaked the code a bit for my own playthrough:
- Gore and Goren have the axact same effect (they both have a base power of 70 & 200 scale for mind, neither of them are multi-hits or target all enemies in your code, so Goren is just a more expensive version of the same skill as it is now).
I made gore even weaker, so you drain just enough to get one free quick heal. I did make it pierce 50% of magic armor, otherwise it falls of in endgame.
- I don't know what invigorate is supposed to do? Is it supposed to heal MP? Because it just heals 10HP, but costs 25% HP.
Other than that, super fun mod (and really cool class sprites)