Arma 3
Evil Pumpkin Bomber
2 Comments
Unite The Kingdom  [author] 16 Nov, 2024 @ 9:19am 
Yea the pumpkin is not a simple object so i can use a handledamage event handler. I removed the dependencies now.
Mallekip 13 Nov, 2024 @ 11:11am 
Just a hypothetical question: couldn't the pumpkin / jack-o-lantern objects be included in the mission as a .p3d file, textures, and RVMAT that is included in the mission file and adjusted for size by setObjectScaleGlobal ?
In which case you could integrate it into a mission without 9 workshop dependencies?
Or is there some form of PhysX simulation in the pumpkin?