Space Engineers

Space Engineers

CBC - Scorpion Multirole Miner
90 kommentarer
Grebanton1234  [ophavsmand] 30. sep. kl. 12:37 
I'm so grateful for the modding community, I'm so dependent on the plugins I used lmao
Toya 30. sep. kl. 11:48 
It's called Pulsar, and is the exact same: https://github.com/SpaceGT/Pulsar
Grebanton1234  [ophavsmand] 30. sep. kl. 10:43 
There is? Where can I download it?
Toya 30. sep. kl. 10:41 
hey, theres a new plugin loader now, which enables you to weld subgrids too :D
HexStrain 3. juli kl. 12:04 
OHH I'm in survival damn
Grebanton1234  [ophavsmand] 3. juli kl. 11:59 
Currently it's probably quite unpractical to build because plugin loader lost support recently and that featured multigrid projector which made it extremely easy to build. Right now the only option is to go to creative and blueprint the subgrids individually using ctrl+shift+b and then attach them after building the main hull
HexStrain 3. juli kl. 11:22 
how can I build the subgrids
Grebanton1234  [ophavsmand] 27. apr. kl. 16:29 
Thanks, night for me. You too!
Legacy Of Ghost! 27. apr. kl. 16:26 
Have a good day/night okay? :D
Grebanton1234  [ophavsmand] 27. apr. kl. 16:22 
Nah man, you're good. It's not like I stated those things with font size 90 in the description
Legacy Of Ghost! 27. apr. kl. 16:20 
That's understandable, I didn't realize that you've already seen my comment, Sorry if I came off wrong or rude :D
Grebanton1234  [ophavsmand] 27. apr. kl. 15:59 
Hey there, thanks! I think the leaning is an issue with Vector Thrust because I couldn't figure out what was causing it to lean. I've stated in the description that it'll barely fly at full cargo while on earth or similar environments. Ideally I would just limit the size of the cargo to like 90% but I'm afraid that's not possible
Grebanton1234  [ophavsmand] 26. feb. kl. 14:08 
There are no ejectors. I can‘t really explain the issue other than that the hitboxes between our games differ, which doesn‘t really makes sense though. For me it‘s rotating fine, you can see a vid of that somewhere further down the comments.
MyMilkShake 26. feb. kl. 10:06 
same problem on my end, looks to be the thrusts when they are rotating on the front and the noise is near the cockpit. almost like a rock is stuck, maybe ejectors?
Grebanton1234  [ophavsmand] 23. nov. 2024 kl. 7:19 
If you press f11 or alt f11 (I‘m not sure currently) you‘ll get the debug menu (if in an offline world) and if you uncheck and check the physics primitives you‘ll see the hitboxes of all blocks, maybe you can send me a pic of what they look like? You can find me on discord via „grebanton1234“. Another thing worth trying is starting up a completely vanilla game and testing it there. If the issue still persists then there might be something with your game files
Brayflex 23. nov. 2024 kl. 6:55 
I ran it without the Aerodynamic mods and it's for sure a hitbox issue, it's clanging and sparking with even the slightest movement, would an unlimited topspeed mod cause that too?
Grebanton1234  [ophavsmand] 17. nov. 2024 kl. 13:53 
I don't think aerodynamics should affect it that way, because it sounds more like a hitbox issue but can you try it out without it anyway while you're at it? Someone else had an issue because of relative topspeed which was also very surprising
Brayflex 17. nov. 2024 kl. 13:49 
I've got the aerodynamic mod suite which I think could be part of it, as resistance and drag does manipulate things physically, otherwise weaponcore and its vanilla replacer and a very tiny amount of MES based stuff
Grebanton1234  [ophavsmand] 17. nov. 2024 kl. 13:00 
Are you using anything that isn't plain vanilla, if so what is it?
Grebanton1234  [ophavsmand] 17. nov. 2024 kl. 12:55 
Oh ok, that's not supposed to happen. Do you have some more details on what's happening?
Brayflex 17. nov. 2024 kl. 12:54 
That or their collisions seems to colide with the bulk of the ship
Brayflex 17. nov. 2024 kl. 12:53 
My issue is as soon as you take off, the vectoring on the rear atmo's clang and snap off and make the ship explode just about instantly
patryn36 16. nov. 2024 kl. 16:27 
If you use the advanced rotors there is a conveyer junction that the projector is placed on. I am aware of the removing the subgrids to print them individually, currently working on that to modify the design to use the survival subgrid projection for my own use.
Grebanton1234  [ophavsmand] 16. nov. 2024 kl. 15:36 
I see, but I am afraid it's not possible to make this ship compatible with it. As far as I can recall you must place the projector directly on the rotor head, which doesn't work on any of the subgrids on this craft because the thrusters are always placed directly on the rotor. If you don't mind putting in a little extra work though it is still possible to blueprint the subgrids individually and attach them afterwards.
patryn36 16. nov. 2024 kl. 14:29 
I would like to point out that survival subgrid projection is the only way i personally can get blueprints like this one to work, the multigrid projector simply will not work even on blueprints i create and i am on a linux os. Something you may want to consider at the very least.
Grebanton1234  [ophavsmand] 10. nov. 2024 kl. 3:51 
No problem. I do still find your bug really weird though. I wonder if more people have the same issue.
Ender 9. nov. 2024 kl. 21:56 
Thank you so much for including the hotbar setup!!!!
Grebanton1234  [ophavsmand] 9. nov. 2024 kl. 12:31 
Sry, same situation as with the resource shuttle: It's supposed to be a personal one man ship like you'd see in Star Citizen for example and for a module like that you'd need another person that picks it up. Just lore things, but you're free to build one if you have someone.
Umbral Draconix 9. nov. 2024 kl. 12:26 
If I might recommend an idea - Maybe a cradle or sled with a connector that gives it a hydro tank and two large hydro thrusters that it could set down on a dock and let go of.
Grebanton1234  [ophavsmand] 9. nov. 2024 kl. 12:13 
Thanks! Exactly, remember to turn off vector thrust in space, otherwise it'll behave weirdly.
Umbral Draconix 9. nov. 2024 kl. 12:08 
This is a beautiful build!

I take the Ion and Atmo combo is so you can use on planet or in space but the vehicle needs to be carried by a Hydro ship?
Grebanton1234  [ophavsmand] 8. nov. 2024 kl. 18:44 
You need to subscribe to the newsletter from in-game to receive the flush cockpit
Noelle 8. nov. 2024 kl. 12:23 
it says im missing dlc when i have all of them but when i spawn it in its missing its cockpit
Grebanton1234  [ophavsmand] 5. nov. 2024 kl. 6:35 
The gears should only affect how fast you accelerate, but that could‘ve also affected it slightly yea.
Aiva 5. nov. 2024 kl. 5:17 
I see why the drift was happening was also due to the fact that I was mostly in third person and did not see that the Gears in the hotbar was actually affecting the vector thrust logic, silly me :Grineer:
Grebanton1234  [ophavsmand] 5. nov. 2024 kl. 0:30 
Thank you!
InventorAndCreator 4. nov. 2024 kl. 18:41 
Beautiful, just the best creation on the workshop I have ever seen...
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 16:34 
Thanks Panzer!
Panzer 6 Boy 4. nov. 2024 kl. 16:31 
very nice!
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 16:28 
The front engines are also vectored and take some time to remake. Also you will need to run the programmable block with „applytags“ so the script recognizes them
Locomotor79 4. nov. 2024 kl. 16:22 
what about welding pads or just place the engins on the rotor that whould work aswhell rightjust build new engines on the rotor part
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 16:01 
Then you need to blueprint the individual subgrids using Shift + Ctrl + B on the subgrids and then attach them afterwards.
Locomotor79 4. nov. 2024 kl. 15:57 
as i sayd i have the mod but the plugin loader is hard to do for me
multi projector mod i got but the plugin is even whit the video tohard for me lol
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 15:49 
@Aiva
Don’t forget to tell the author about it. I’m sure they can fix it
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 15:48 
Interesting. Maybe it calculates the subgrids individually and caused problems with the script that way
Aiva 4. nov. 2024 kl. 15:44 
Turning them off would cause the ship to eventually crash. Buuuuut I can confirm, and might be helpful for anyone else encountering this. Relative Top Speed mod was indeed the one causing this instability. Turned it off and its buttery smooth! Probably something to do with the mod changing speed physics to depend on mass and weight yadda yadda and it somehow does not play well with vector thrust.
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 15:35 
Try turning off inertia dampeners. With vector thrust it wont make you fall only not brake. It tends to be more stable
Aiva 4. nov. 2024 kl. 15:34 
I'm wondering now whether "Relative Top Speed" mod might be impacting vector thrust physics or something
Aiva 4. nov. 2024 kl. 15:31 
Nope, singleplayer. Basically what I'm encountering is this scenario:
> Positioned vertically
> Inch forward
> Vector thrusters spin for forward movement, propelling the miner into each of the directions the thruster turns to by a bit
Maybe I'm just using it wrong?
Grebanton1234  [ophavsmand] 4. nov. 2024 kl. 15:25 
Thanks! When I tested it it worked fine. Are you playing on a server? I heard Vector Thrust is a bit wonky on multiplayer.