Space Engineers

Space Engineers

CBC - Scorpion Multirole Miner
90 comentarios
Grebanton1234  [autor] 30 SEP a las 12:37 
I'm so grateful for the modding community, I'm so dependent on the plugins I used lmao
Toya 30 SEP a las 11:48 
It's called Pulsar, and is the exact same: https://github.com/SpaceGT/Pulsar
Grebanton1234  [autor] 30 SEP a las 10:43 
There is? Where can I download it?
Toya 30 SEP a las 10:41 
hey, theres a new plugin loader now, which enables you to weld subgrids too :D
HexStrain 3 JUL a las 12:04 
OHH I'm in survival damn
Grebanton1234  [autor] 3 JUL a las 11:59 
Currently it's probably quite unpractical to build because plugin loader lost support recently and that featured multigrid projector which made it extremely easy to build. Right now the only option is to go to creative and blueprint the subgrids individually using ctrl+shift+b and then attach them after building the main hull
HexStrain 3 JUL a las 11:22 
how can I build the subgrids
Grebanton1234  [autor] 27 ABR a las 16:29 
Thanks, night for me. You too!
Legacy Of Ghost! 27 ABR a las 16:26 
Have a good day/night okay? :D
Grebanton1234  [autor] 27 ABR a las 16:22 
Nah man, you're good. It's not like I stated those things with font size 90 in the description
Legacy Of Ghost! 27 ABR a las 16:20 
That's understandable, I didn't realize that you've already seen my comment, Sorry if I came off wrong or rude :D
Grebanton1234  [autor] 27 ABR a las 15:59 
Hey there, thanks! I think the leaning is an issue with Vector Thrust because I couldn't figure out what was causing it to lean. I've stated in the description that it'll barely fly at full cargo while on earth or similar environments. Ideally I would just limit the size of the cargo to like 90% but I'm afraid that's not possible
Grebanton1234  [autor] 26 FEB a las 14:08 
There are no ejectors. I can‘t really explain the issue other than that the hitboxes between our games differ, which doesn‘t really makes sense though. For me it‘s rotating fine, you can see a vid of that somewhere further down the comments.
MyMilkShake 26 FEB a las 10:06 
same problem on my end, looks to be the thrusts when they are rotating on the front and the noise is near the cockpit. almost like a rock is stuck, maybe ejectors?
Grebanton1234  [autor] 23 NOV 2024 a las 7:19 
If you press f11 or alt f11 (I‘m not sure currently) you‘ll get the debug menu (if in an offline world) and if you uncheck and check the physics primitives you‘ll see the hitboxes of all blocks, maybe you can send me a pic of what they look like? You can find me on discord via „grebanton1234“. Another thing worth trying is starting up a completely vanilla game and testing it there. If the issue still persists then there might be something with your game files
Brayflex 23 NOV 2024 a las 6:55 
I ran it without the Aerodynamic mods and it's for sure a hitbox issue, it's clanging and sparking with even the slightest movement, would an unlimited topspeed mod cause that too?
Grebanton1234  [autor] 17 NOV 2024 a las 13:53 
I don't think aerodynamics should affect it that way, because it sounds more like a hitbox issue but can you try it out without it anyway while you're at it? Someone else had an issue because of relative topspeed which was also very surprising
Brayflex 17 NOV 2024 a las 13:49 
I've got the aerodynamic mod suite which I think could be part of it, as resistance and drag does manipulate things physically, otherwise weaponcore and its vanilla replacer and a very tiny amount of MES based stuff
Grebanton1234  [autor] 17 NOV 2024 a las 13:00 
Are you using anything that isn't plain vanilla, if so what is it?
Grebanton1234  [autor] 17 NOV 2024 a las 12:55 
Oh ok, that's not supposed to happen. Do you have some more details on what's happening?
Brayflex 17 NOV 2024 a las 12:54 
That or their collisions seems to colide with the bulk of the ship
Brayflex 17 NOV 2024 a las 12:53 
My issue is as soon as you take off, the vectoring on the rear atmo's clang and snap off and make the ship explode just about instantly
patryn36 16 NOV 2024 a las 16:27 
If you use the advanced rotors there is a conveyer junction that the projector is placed on. I am aware of the removing the subgrids to print them individually, currently working on that to modify the design to use the survival subgrid projection for my own use.
Grebanton1234  [autor] 16 NOV 2024 a las 15:36 
I see, but I am afraid it's not possible to make this ship compatible with it. As far as I can recall you must place the projector directly on the rotor head, which doesn't work on any of the subgrids on this craft because the thrusters are always placed directly on the rotor. If you don't mind putting in a little extra work though it is still possible to blueprint the subgrids individually and attach them afterwards.
patryn36 16 NOV 2024 a las 14:29 
I would like to point out that survival subgrid projection is the only way i personally can get blueprints like this one to work, the multigrid projector simply will not work even on blueprints i create and i am on a linux os. Something you may want to consider at the very least.
Grebanton1234  [autor] 10 NOV 2024 a las 3:51 
No problem. I do still find your bug really weird though. I wonder if more people have the same issue.
Ender 9 NOV 2024 a las 21:56 
Thank you so much for including the hotbar setup!!!!
Grebanton1234  [autor] 9 NOV 2024 a las 12:31 
Sry, same situation as with the resource shuttle: It's supposed to be a personal one man ship like you'd see in Star Citizen for example and for a module like that you'd need another person that picks it up. Just lore things, but you're free to build one if you have someone.
Umbral Draconix 9 NOV 2024 a las 12:26 
If I might recommend an idea - Maybe a cradle or sled with a connector that gives it a hydro tank and two large hydro thrusters that it could set down on a dock and let go of.
Grebanton1234  [autor] 9 NOV 2024 a las 12:13 
Thanks! Exactly, remember to turn off vector thrust in space, otherwise it'll behave weirdly.
Umbral Draconix 9 NOV 2024 a las 12:08 
This is a beautiful build!

I take the Ion and Atmo combo is so you can use on planet or in space but the vehicle needs to be carried by a Hydro ship?
Grebanton1234  [autor] 8 NOV 2024 a las 18:44 
You need to subscribe to the newsletter from in-game to receive the flush cockpit
Noelle 8 NOV 2024 a las 12:23 
it says im missing dlc when i have all of them but when i spawn it in its missing its cockpit
Grebanton1234  [autor] 5 NOV 2024 a las 6:35 
The gears should only affect how fast you accelerate, but that could‘ve also affected it slightly yea.
Aiva 5 NOV 2024 a las 5:17 
I see why the drift was happening was also due to the fact that I was mostly in third person and did not see that the Gears in the hotbar was actually affecting the vector thrust logic, silly me :Grineer:
Grebanton1234  [autor] 5 NOV 2024 a las 0:30 
Thank you!
InventorAndCreator 4 NOV 2024 a las 18:41 
Beautiful, just the best creation on the workshop I have ever seen...
Grebanton1234  [autor] 4 NOV 2024 a las 16:34 
Thanks Panzer!
Panzer 6 Boy 4 NOV 2024 a las 16:31 
very nice!
Grebanton1234  [autor] 4 NOV 2024 a las 16:28 
The front engines are also vectored and take some time to remake. Also you will need to run the programmable block with „applytags“ so the script recognizes them
Locomotor79 4 NOV 2024 a las 16:22 
what about welding pads or just place the engins on the rotor that whould work aswhell rightjust build new engines on the rotor part
Grebanton1234  [autor] 4 NOV 2024 a las 16:01 
Then you need to blueprint the individual subgrids using Shift + Ctrl + B on the subgrids and then attach them afterwards.
Locomotor79 4 NOV 2024 a las 15:57 
as i sayd i have the mod but the plugin loader is hard to do for me
multi projector mod i got but the plugin is even whit the video tohard for me lol
Grebanton1234  [autor] 4 NOV 2024 a las 15:49 
@Aiva
Don’t forget to tell the author about it. I’m sure they can fix it
Grebanton1234  [autor] 4 NOV 2024 a las 15:48 
Interesting. Maybe it calculates the subgrids individually and caused problems with the script that way
Aiva 4 NOV 2024 a las 15:44 
Turning them off would cause the ship to eventually crash. Buuuuut I can confirm, and might be helpful for anyone else encountering this. Relative Top Speed mod was indeed the one causing this instability. Turned it off and its buttery smooth! Probably something to do with the mod changing speed physics to depend on mass and weight yadda yadda and it somehow does not play well with vector thrust.
Grebanton1234  [autor] 4 NOV 2024 a las 15:35 
Try turning off inertia dampeners. With vector thrust it wont make you fall only not brake. It tends to be more stable
Aiva 4 NOV 2024 a las 15:34 
I'm wondering now whether "Relative Top Speed" mod might be impacting vector thrust physics or something
Aiva 4 NOV 2024 a las 15:31 
Nope, singleplayer. Basically what I'm encountering is this scenario:
> Positioned vertically
> Inch forward
> Vector thrusters spin for forward movement, propelling the miner into each of the directions the thruster turns to by a bit
Maybe I'm just using it wrong?
Grebanton1234  [autor] 4 NOV 2024 a las 15:25 
Thanks! When I tested it it worked fine. Are you playing on a server? I heard Vector Thrust is a bit wonky on multiplayer.