Victoria 3

Victoria 3

Supply Chain Semi-Auto Builder
68 Comments
zzzwww  [author] 29 Sep @ 12:11am 
@acemaker This mod usually doesn't need to update with different game versions (unless Paradox decided to rework some supply chains), but I will have a look when I have time.
acemaker 27 Sep @ 2:34pm 
Are there any breaking changes with 1.10? Also, if you need help with this mod, I'd be glad to contribute.
爱凌今天吃什么 9 Sep @ 7:34am 
大佬能不能加个自动造大学和政府机构的功能啊
zzzwww  [author] 1 Sep @ 12:51am 
@장변 Yes, you can integrate this mod to your own mods, as long as there are credit and a link back to here.
장변 31 Aug @ 11:31pm 
Hello!
I'm Jang Byeon, and I'm broadcasting on YouTube!
I’m writing to ask if it would be alright to include this mod in a multiplayer mod pack during my broadcasts.
If you could kindly give your permission, please leave a comment or send me an email at buddybuddy@kakao.com, or message me on Steam. I’d be happy to discuss further!
Wishing you a wonderful day!
zzzwww  [author] 21 Aug @ 6:00pm 
@1344519256

不是很清楚你说的”自动建设“是什么,因为原版游戏中并没有这个概念,只有“自动扩建”和“私人建设”

关于如何使用本mod,描述里说得很清楚:
1. 订阅本mod。
2. 使用决议“产业链管理”激活日志条目。

关于具体功能,我建议先阅读日志中按钮的描述或者mod描述。
1344519256 21 Aug @ 5:54pm 
这个是优化自动建设吗?不开自动建设这个mod不会起作用(测试了一下 开自动建设后开本mod与不开mod的新建是差不多的 除了铁路和发电厂)实在不懂这个mod是什么作用 希望作者解答一下
zzzwww  [author] 20 Aug @ 2:24pm 
@Zardes @MK80993 @shiningstar2k There is no easy way to check a state's used trade capacity right now, I tried calculating them one by one in the script but I found it not worthy for performance.
Zardes 1 Aug @ 12:39pm 
construction of automatic trading center?
shiningstar2k 12 Jul @ 12:21am 
Seconding @mk80993's requests
PP 9 Jul @ 8:09pm 
The best Vicky 3 mod!
Villager_301 28 Jun @ 2:07am 
激活以后只要随便造一个建筑就会开始拓展链条吗
Merluca Kitsokami 28 Jun @ 1:47am 
Thank you so much for your awesome work!
zzzwww  [author] 27 Jun @ 10:25pm 
Updated for 1.9. If you encountered any problems:
1. Starting the game with only this mod and without any mods to make sure if the problems were caused by this mod.
2. Make sure the mod has been updated to the latest version. If there is no automotive industry in machine supply chain, then it means steam hasn't downloaded the latest version for you.
acemaker 26 Jun @ 11:46am 
This mod is an absolute, god-tier lifesaver. Can't believe something like this is not a part of vanilla. THANK YOU.
MK80993 26 Jun @ 8:16am 
Any idea if you can auto build trade centres with this? Could you essentially automate trade if that's possible? Also I think you need to add the new automotive factory as part of the supply chain. It works as with auto pm but not auto construct. Thanks for this amazing mod!
zzzwww  [author] 21 Jun @ 12:14pm 
This mod will be updated in a few days.
Muriago 21 Jun @ 1:07am 
Does this need update?
Jackiegummi 14 Jun @ 6:08am 
Hey man, i love your mods. I have a suggestion. What about an auto trade mod? That would be cool i guess. Combining this mod with others would be great. Love your work. Keep going.
Vantila 3 Jun @ 11:52am 
Does this have impact on performance?
Perishing 20 May @ 3:37am 
Playing as mexico and the auto builder wants to build in states with the state modifier that impairs construction efficiency but has buildings with full reserve isnt that more unoptimal compared to building in states without modifier
hf1z 25 Apr @ 2:38pm 
you are doing god's work man....i hope you will never have a problem again in your life
zzzwww  [author] 12 Apr @ 11:52am 
@gonshi I mean, you can just ignore the JE? It doesn't have any on pulse actions to affect performance or anything.
zzzwww  [author] 12 Apr @ 11:46am 
@ライジュ | Raiju I'm not sure, I barely use other mods so I can only say it's not recommended to use mods that have similar features at the same time, even their code or scripts are compatible with each other.
zzzwww  [author] 12 Apr @ 11:44am 
@rick_bernardoni

1. This mod is compatible with most mods, which means it usually won't cause crash when it's running with other mods. However, it only works on vanilla buildings. I did make a version that can expand new buildings added by mods, but in some edge cases, these buildings could be expanded despite not being unlocked by technologies, there is no way to prevent it except creating compatch according to different mods.

2. Paradox didn't provide any methods for modders to directly add constructions in foreign countries, so it can't be done.

3. If Paradox provide more modding triggers and effects in the future, then the above features might become possible.
gonshi 8 Apr @ 8:07am 
Amazing mod. I would love some way of separating 'Supply Chains Management' and 'Industrial Planning' in different mods, as I would rather only have the first one
gran colombia 24 Mar @ 2:45pm 
okay now this is epic
ライジュ | Raiju 25 Feb @ 7:39am 
Hey, does this work with The OGAS - You build advisor or will just clash with it?
rick_bernardoni 16 Feb @ 5:40am 
You mods are lifesavers! I only wished they worked automatically with other mods (Production Expanded ;-;) or that auto-building expanded to other countries you can build at, but I do imagine it would be a herculean to do so (if it can be done at all the way mods are today).
No offense, but here's hoping this mod becoms obsolete one day as this feature gets implemented in the base game! Thank you so much for this mod!
zzzwww  [author] 14 Feb @ 3:50am 
@Spider Lily

From mod description:

"The expanding will try to keep the local price of transportation/electricity close to but slightly higher than their base prices, or try to eliminate all infrastructure deficit and provide some surplus.

If no maximum expanded levels was set, the required added levels for a railway or a power plant each time will always be added to the construction queue at once.

The added levels will be calculated based on local production, consumption, infrastructure and current levels, which means it doesn't rely on PMs and the result will still be accurate even if the output number of railway and power plants are modified by mods."

Details for limiting max. expanded levels can be found in image 3.
Moth 14 Feb @ 3:42am 
is it normal that it spams railways like there's no tomorrow?
zzzwww  [author] 13 Feb @ 12:43pm 
@𝙈.𝘿-awid
This mod should work fine in multiplayer since it doesn't overwrite things and only works for each player separately. But I'm not sure about the client-side, I barely play multiplayer and always make sure and assume players need to have the same mod list or the mods are merged into one mod.
𝙈.𝘿-awid 13 Feb @ 12:26pm 
is this mod client-side or does everyone in a multiplayer lobby need to have it?
zzzwww  [author] 4 Feb @ 1:55pm 
@茶锈

1. 这个mod不影响私人建造数量。

2. 这个mod确定的政府建造数量基于以下公式浮动:

总建造力 * 政府建造分配 / 每周最大建造进度 * 各修正系数之和

其中每周最大建造进度一般由科技提供。

3. 建议先了解游戏中“私人建造分配”的运作,这数值不是固定值,而是政府和私人建造双方都超出每周最大数量(建造力/每周最大建造进度)时双方的比例,也就是说在除了计划经济以外的经济系统中,私人建造利用的建造力都可以在0%到100%间浮动。这是游戏的基础机制和mod无关。

4. 确保你有足够多的合适建筑用于扩建。扩建功能只适用于已存在的建造。
茶锈 4 Feb @ 5:48am 
我用了那个分配建造力的mod😢自由放任下重新给回政府建造,队列维稳定持在100,是不是符合这个mod正常了
茶锈 4 Feb @ 5:43am 
为啥加了开个mod后私人建造直接爆了😱😱虽然我8k建筑力,300m投资池,但私人建造一直400队列居高不下,一下子榨干了
Tanoth 22 Jan @ 4:01am 
@zzzwww Yes, my game is in Portuguese. I just tested it, and now the text is appearing correctly. Thank you!
zzzwww  [author] 21 Jan @ 3:10am 
@Tanoth The problem should be fixed now.
zzzwww  [author] 21 Jan @ 2:58am 
@Tanoth Is your game language Portuguese? I just found a typo in the localization files that might cause a similar problem, will fix it as soon as I double check other localization text.
Tanoth 21 Jan @ 2:41am 
Hello @zzzwww Even after uninstalling the game, deleting all related files, reinstalling it along with the mods, resubscribing to the mod, and clearing the cache, the issue unfortunately persists.
https://drive.google.com/file/d/1-AhtEzPWnRGj1kgR78uQmyzI0sfbX03-/view?usp=sharing
https://drive.google.com/file/d/1zlRAYYhd8N-USH4SXCTsS8HRI1i6Gaic/view?usp=sharing
zzzwww  [author] 20 Jan @ 8:31am 
@Tanoth Has the mod been updated to the latest version by steam? If not, try unsubscribing then resubscribing the mod or reloading the mod and clearing cached file in the launcher.
Tanoth 20 Jan @ 8:03am 
After the update, the mod stopped displaying text on the buttons.
zzzwww  [author] 18 Jan @ 1:35am 
Just updated, fixed some bugs and improved some features, more details in change note.
deadend85 15 Jan @ 11:47am 
when you get over 2000 construction it cant keep up
Vitatious 13 Jan @ 3:38am 
Does this apply to AI as well?
juju 9 Jan @ 7:20pm 
can we separate comments from english and chinese gabe i beg you.
河口大血条人BigChunkAper 25 Dec, 2024 @ 6:06am 
@creeperlization: 铁路本身就无法盈利,你需要补贴。
chenhsiao.v 25 Dec, 2024 @ 2:18am 
有没有那种优化ai建造的mod, 优化ai升级产业结构
我想要让ai更强大,而不是去瞎建
你看ai为什么总是乱建, 一块地, 玩家手里和ai手里完全不同.
cmdedj 18 Dec, 2024 @ 8:46am 
没太懂使用顺序是什么,是先点产业链规划,然后再点工业规划那四个按钮码,点完了没有任何反应
creeperlization 14 Dec, 2024 @ 8:52am 
我认为铁路的扩建保证基础设施即可,运力的问题交给玩家