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I'm Jang Byeon, and I'm broadcasting on YouTube!
I’m writing to ask if it would be alright to include this mod in a multiplayer mod pack during my broadcasts.
If you could kindly give your permission, please leave a comment or send me an email at buddybuddy@kakao.com, or message me on Steam. I’d be happy to discuss further!
Wishing you a wonderful day!
不是很清楚你说的”自动建设“是什么,因为原版游戏中并没有这个概念,只有“自动扩建”和“私人建设”
关于如何使用本mod,描述里说得很清楚:
1. 订阅本mod。
2. 使用决议“产业链管理”激活日志条目。
关于具体功能,我建议先阅读日志中按钮的描述或者mod描述。
1. Starting the game with only this mod and without any mods to make sure if the problems were caused by this mod.
2. Make sure the mod has been updated to the latest version. If there is no automotive industry in machine supply chain, then it means steam hasn't downloaded the latest version for you.
1. This mod is compatible with most mods, which means it usually won't cause crash when it's running with other mods. However, it only works on vanilla buildings. I did make a version that can expand new buildings added by mods, but in some edge cases, these buildings could be expanded despite not being unlocked by technologies, there is no way to prevent it except creating compatch according to different mods.
2. Paradox didn't provide any methods for modders to directly add constructions in foreign countries, so it can't be done.
3. If Paradox provide more modding triggers and effects in the future, then the above features might become possible.
No offense, but here's hoping this mod becoms obsolete one day as this feature gets implemented in the base game! Thank you so much for this mod!
From mod description:
"The expanding will try to keep the local price of transportation/electricity close to but slightly higher than their base prices, or try to eliminate all infrastructure deficit and provide some surplus.
If no maximum expanded levels was set, the required added levels for a railway or a power plant each time will always be added to the construction queue at once.
The added levels will be calculated based on local production, consumption, infrastructure and current levels, which means it doesn't rely on PMs and the result will still be accurate even if the output number of railway and power plants are modified by mods."
Details for limiting max. expanded levels can be found in image 3.
This mod should work fine in multiplayer since it doesn't overwrite things and only works for each player separately. But I'm not sure about the client-side, I barely play multiplayer and always make sure and assume players need to have the same mod list or the mods are merged into one mod.
1. 这个mod不影响私人建造数量。
2. 这个mod确定的政府建造数量基于以下公式浮动:
总建造力 * 政府建造分配 / 每周最大建造进度 * 各修正系数之和
其中每周最大建造进度一般由科技提供。
3. 建议先了解游戏中“私人建造分配”的运作,这数值不是固定值,而是政府和私人建造双方都超出每周最大数量(建造力/每周最大建造进度)时双方的比例,也就是说在除了计划经济以外的经济系统中,私人建造利用的建造力都可以在0%到100%间浮动。这是游戏的基础机制和mod无关。
4. 确保你有足够多的合适建筑用于扩建。扩建功能只适用于已存在的建造。
https://drive.google.com/file/d/1-AhtEzPWnRGj1kgR78uQmyzI0sfbX03-/view?usp=sharing
https://drive.google.com/file/d/1zlRAYYhd8N-USH4SXCTsS8HRI1i6Gaic/view?usp=sharing
我想要让ai更强大,而不是去瞎建
你看ai为什么总是乱建, 一块地, 玩家手里和ai手里完全不同.