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Lament, Mourn and Despair
[On Use] Lose 15 SP
[On Use] Base Power +1 for every 5 Sinking on target (max 4)
[On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)
[On Use] Deal +10% damage for every Coffin on self (max 100%)
[On Use] Deal +20% damage for every Dullahan on self (max 60%)
[On Use] Gain 2 Coffin
[After Attack] If this Skill attack kills the target, gain 3 Coffin
[After Attack] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP is from 0 (heal 2 additional SP for every missing SP; max 50)
[Turn End] Lose Dullahan
(I) [On Hit] Inflict 5 Sinking and +2 Sinking Count
[On Hit] Raise target's Stagger Threshold by 30% of the damage dealt
(II)On Hit] Inflict Gloom Affinity damage equal to Sinking on target (max 30)
[On Kill] Inflict (Sinking on killed target/2) Sinking on 2 random enemies (max 8)
[On Kill] Heal 15 SP
amazing art and concept though, Trinket is really cool on Seraph
You eat 100% of the mash's dmg potential start to finish unlike a normal battle where things deescalates gradually (or temporarily) as you start putting dmg in.
YOU HAVE GIVEN UP YOUR SMILE
AND THE HOPE INSIDE YOUR EYES
HAVE BEEN STOLEN!!!
...No, it doesn't matter why it burns- What matters is that I am the ripping and tearing tempest that will bring about their ruin.