Stormworks: Build and Rescue

Stormworks: Build and Rescue

Electric Parts Expanded
89 Comments
Echoless 30 Aug @ 4:45pm 
@EVolvedOne the game has wires already, anything else would be solely visual.
EVolvedOne 27 Aug @ 12:33pm 
can you add wires?
sprk  [author] 20 Aug @ 1:38am 
@Frost
If you use both versions of the mod then they probably won't fight each other, but you will end up with some duplicate parts.
Magrery 15 Aug @ 2:51pm 
click the suscribe button.
it download's it automaticaly.
create a new game and activate the mod in the world creation.
Bluekpizzahero99 12 Aug @ 11:16pm 
How to download
Frost 12 Aug @ 3:41am 
can the legacy and the new version of the mod be ran together or do they fight each other?
EVolvedOne 11 Aug @ 7:34am 
can you add wires to this.
Cegi Creators 5 Aug @ 4:10pm 
kk thx
sprk  [author] 5 Aug @ 2:08pm 
@Cegi Creators
The legacy version of the mod has the old models, so if you rely on the specific look of a part, you could probably use that mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540510781) .
Cegi Creators 5 Aug @ 10:15am 
hey can you keep the old texture for the small robotic hinge(and other deprecated parts)?
one of my builds rely on the small robotic hinge and now it looks weird
plusing123 (dragonheart) 3 Aug @ 5:15pm 
i was thinking make them like the same size as the starting engine and make it have a like one over what the small electric engine needs sense it would let you have one to use as a way to recharge or have a back up motor for if you run out of fuel
sprk  [author] 3 Aug @ 12:57pm 
I've uploaded a new mod, which now contains the weight bolt that was part of the previous version of this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3541463211
sprk  [author] 3 Aug @ 2:43am 
@plusing123 (dragonheart)
A RTG is already on my to-do list, should be very useful for satellites and beacons as well. I do need to find a way to make it balanced though.
plusing123 (dragonheart) 2 Aug @ 6:40pm 
o i did have a idea for ya again

a small rtg like block that has a fixed max power (like its not enough to run a basic electric engine but it takes up less space then a basic fuel engine so it can be for a emergency recharge)
sprk  [author] 2 Aug @ 11:05am 
@Uncle Stalin
I've uploaded the legacy version to the workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540510781
sprk  [author] 2 Aug @ 1:38am 
@Uncle Stalin
It might be possible, but I've tried everything I could think of and nothing seemed to work, so it might just be a bug in the mod compiler tool. Could still just be user error on my part though.

I still have the old files, so I'll upload that as a legacy version, with a disclaimer that it's not usable in workshop vehicles.
Uncle Stalin 2 Aug @ 12:22am 
Is there really no way to make the robotic hinges work? I use them in many of my builds, and there is no alternative. Can you at least add them to a separate mod for those of us who want them and don't plan on uploading to the workshop?
sprk  [author] 1 Aug @ 7:07am 
@chacebot01
Yep, the old part has been deprecated, you'll have to swap it out with the new solar panel part that was included in the update. I removed the old models to keep the mod size small, and replaced them with a red X to still allow existing builds to load. This is just a one-time thing, it was necessary for the migration to the .bin mod format.
plusing123 (dragonheart) 31 Jul @ 11:38pm 
sooo solar has been upgraded sweet
chacebot01 31 Jul @ 5:30pm 
the solar panels disappeared on my builds and show red x's
Echoless 30 Jul @ 7:36pm 
You are the best, thank you so much
CakeHead G 30 Jul @ 5:28pm 
10 / 10 modder. Thank you for making Solars good.
sprk  [author] 30 Jul @ 3:57pm 
(2/2)
- The solar panel has been reworked. It is now a single panel with a 1x1x10 bounding box. Apparently the game calculates the charge rate depending on the voxel count, so adding more voxels in a stack kinda worked. It's now 10 times as effective as the stock solar panel. That's still a bit low I think, but at least it's better.
- Added a diode part that works like a one-way valve for electricity.
- Added a power regulator, basically a better electric charger.
- I created a new mod for mechanical parts, and moved the thruster, motors and drone propeller to that mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538324086
sprk  [author] 30 Jul @ 3:57pm 
I updated the mod, here are the changes: (1/2)
- The mod has been converted to the new .bin format. The old parts have been deprecated, and their mesh has been replaced by a red cross. This means you can load vehicles that use the old format and modify them to use the new parts. Sadly some parts are incompatible, like the servo and pivot, so those have not been re-added.
- The battery cell and battery pack have been reworked and rebalanced.
Babou 30 Jul @ 9:27am 
Is it possible to add a block that will make sound according to the composite sent to it, this could allow us to make custom sounds and therefore music without using lots of buzzers.

otherwise super mod very cool + useful :steamthumbsup:
CakeHead G 29 Jul @ 11:07am 
Damn, sad theres no better solar panel but if it can't be done, it can't be done. SP's are just useless at the minute, sadly.
Echoless 29 Jul @ 10:34am 
Heck yeah can't wait!
Too bad for the solar panel, but i'm sure the devs are listening and working on extensions in the background.
sprk  [author] 29 Jul @ 7:53am 
@Echoless
Already working on it!

I'm also adding some new parts like a better (and hopefully still balanced) charger and a diode.

And I also spent some time trying to make a better solar panel, but sadly the modding API is too limited right now.
Echoless 28 Jul @ 7:08pm 
Can you PLEASE make this work with the new component mod system so that it can be put in workshop vehicles
CakeHead G 20 Jul @ 7:01am 
Better solar would be SO good. Or even changing the existing solars to be better, because they're quite literally useless.
Magrery 19 Jul @ 11:34pm 
thx u
plusing123 (dragonheart) 14 Jul @ 3:29pm 
sweet i just wish i could make a solar ship with out needing to use glitches to get stable enough power to run electric engines (with out making the boat small and painfully slow or fast in bursts)
sprk  [author] 14 Jul @ 7:13am 
@plusing123
I will definitely add better solar panel parts, it seems like it's finally possible now!

And I'll see if I can add a better electric charger as well.
plusing123 (dragonheart) 13 Jul @ 10:21pm 
can you add a better solar panel? as like the last dude said solar panels suck in the base game
elrychmenard 30 Jun @ 8:29am 
i just want solar panels that dont suck :(
Magrery 14 May @ 12:20pm 
Could you please add a larger electric charger?
I don't need it to be better than the originals, just larger and more efficient for their size.
thx u.
sprk  [author] 11 Apr @ 8:48am 
@DE Baumstamm
Do you mean the circuit breakers? I think it's not possible to change how those work functionally, and the model that is in-game is already pretty usable. If you'd like a new model for it, do you have a reference image?

@Qtebakqsth
The pivots currently only transmit RPS, but transmitting fluids is pretty useful, so I'll see if I can add that to the existing ones in this mod. If that doesn't work, I'll make separate parts.
DE Baumstamm 11 Apr @ 5:06am 
add new breaker switches please
Qtebakqsth 26 Jan @ 4:38am 
Is there / Will there be a pivot that can transmit fluids?
Professional Dumbass 3 Jan @ 3:56pm 
@Mystic_Turtle_Tickler First of all, love your username, Second you can already do this albeit it has to be much larger than your probably thinking
Mystic_Turtle_Tickler 7 Dec, 2024 @ 11:37pm 
Could you add a propeller that spins when you move it could make the perfect power generators for jet engine planes or when you run out of fuel.
e.ivanov 7 Dec, 2024 @ 2:51am 
wow when its next update its making already a time that you have not update
mi62_reed1 2 Dec, 2024 @ 7:31pm 
Yeah its one thing i always found odd they never had in game
sprk  [author] 1 Dec, 2024 @ 2:14pm 
@Uncle Stalin
Sadly that isn't something I can fix. It uses the lockable button as a base part which also has this behavior. I think the other buttons have this behavior too. This is the only base part I found to be usable for this modded part.
Hopefully we'll be able to make actual code modifications at some point in the future and actually add new fully functional parts, but until then we'll have to use workarounds like these.

@Don
Nothing expected soon. Holidays are coming up and I've been pretty busy with other stuff. And I'm not sure what else to add. People have interesting suggestions but most of them sadly wouldn't work because mod support is still limited.
Uncle Stalin 30 Nov, 2024 @ 11:16pm 
@sprk
I've found that the Electric Sensor Relay is not effected by damage. I was hoping to use them in combination with mounted welders for automatic repair, but even after blowing up several C4 on the relay, it continued passing an electrical current and showing "on". Is this something you could fix?
SomeOldGeezer64 24 Nov, 2024 @ 4:15pm 
Hi sprk, sorry I didn't see your reply, ideally, it would be something the character holds, but I can see your concern, what I mean is as you use the ev style connector, maybe have a basic plug modelled when you connect the cable just to make it look a bit more realistic, but not as something the character holds.
Don 23 Nov, 2024 @ 4:37am 
no update expected soon?
sprk  [author] 18 Nov, 2024 @ 5:33pm 
@Ferro
After subscribing you'll have to create a new game and then enable the mod in the 'Enabled Mods' setting. If the mod doesn't show up there, you might have to restart the game and try again.
Ferro 18 Nov, 2024 @ 4:48pm 
Hate to ask this but, how do I use your mod? I'm subscribed to it but the parts don't show in game.
Johnny_Jackass 16 Nov, 2024 @ 6:50pm 
Idea: Ion Thruster