Stellaris

Stellaris

Vivarium Hardcap Lifter
6 Comments
Chocola 20 Nov, 2024 @ 5:37am 
Really should've been vanilla, the vivariums are perfect to compete with anchorages - I'd guess the cap is meant to mask the questionable culling UX, but I'll take the option to sign up for that any day
Aparajita 15 Nov, 2024 @ 11:11am 
Here is a mod that does that @Leo/Balian.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3361979100
Deacy 5 Nov, 2024 @ 1:27pm 
GG
Balian 1 Nov, 2024 @ 4:49pm 
this is a shame, i find it odd that they wouldn't let you collect them all in the same way we can relics.
Rad  [author] 1 Nov, 2024 @ 3:53pm 
Looking at the code, creating a mod that raises the grand archive's maximum capacity is possible, and I'd love to do it, however the exhibits also require the UI to allow the player to interact with them. Simply increasing their number would be pointless if the UI does not have room to display them.

Editing the UI for this is also possible, but that field is too complex for me to manage. If someone writes code that extends the UI in such a way that an extension is possible and such a mod does not already exist, I'll develop it, but until then there is nothing I can do.
Leo 1 Nov, 2024 @ 2:34am 
Excuse me, would it be possible for you to develop a modification that enables the museum to raise its capacity limit? If this request is too demanding, I appreciate your consideration regardless.