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This is initially generated from modern Google Maps then I use a few tools to shape things and place objects - still tinkering with the process, although satisfied with my result
Google basically just provides hight maps which I can edit
Arma Realisitc Map Assets V2 dependency actually just generates stuff like grass, trees,rocks and roads in accordance to the Sat map (with some prompting) - the reason being that Texture IDs are locked to specific colors that are an algorithm which allows for a smoother process.
I'm learning as I go, although this was me being a bit creative for a few reasons - I wanted to test adding layers and assets in segments to reduce crashes and errors.
Thanks for trying it out - hope its of use to you either way. I will look into the resources you mention
The Library of Congress has a beautiful set of historical maps, for your perusal, with Son being on the edge of the Oirschot and Helmond maps.
So far, it really looks like you got the layout of the settlements off Google maps, so I figure those maps would be of great use.