Company of Heroes 2

Company of Heroes 2

Tank Crews
87 Comments
Syfe 22 Oct, 2021 @ 9:03pm 
charlybrn Sep 6, 2015 @ 12:51pm

"Yes there are plans, but it may take time since i'm busy at school and work :/


This mod is dead.
Eathran 28 Mar, 2021 @ 12:31am 
ok no problem, but very good idea with this mod :)
charlybrn  [author] 27 Mar, 2021 @ 9:27pm 
Hey guys, I made this so long ago that I don't remember how to update it and I don't even have the original files. If I get some time I will try to update this so it works for all the factions but right now it is just not possible for me.
KrakkeltheRakell 27 Mar, 2021 @ 12:09am 
how to turn on
Eathran 10 Sep, 2020 @ 8:30am 
hi :) for british not ? :) thank you
SaMuRaI 5 Dec, 2017 @ 3:09pm 
Hey charlybrn, One cool mod (Coh2 Realism 44-45 mod) need your help in explanation of ability you made (How to make decrew ability - name of developer is Trapper(MM) )
Haze22 9 Jul, 2017 @ 9:03am 
Are brits in it?
Reggie 10 Sep, 2015 @ 6:47pm 
Would love this to be updated for the Brits too :)
Gen 6 Sep, 2015 @ 10:21am 
I understand
charlybrn  [author] 6 Sep, 2015 @ 9:51am 
Yes there are plans, but it may take time since i'm busy at school and work :/
Gen 6 Sep, 2015 @ 8:36am 
any plans to update this for the British?
Ingo Renfray 5 Apr, 2015 @ 4:41pm 
I´ve been playing with this mod on and off and I noticed something. Whenever it´s activated, vehicles (the vehicle itself, not the crew) seem to get much less experience from kills and taking damage. About 50%, I´d guess. Anyone else having the same issue? Other than that, great mod.
charlybrn  [author] 1 Apr, 2015 @ 4:54pm 
Ty for reporting i'll look at it
BadMan 1 Apr, 2015 @ 5:01am 
Hi, great Mod, but it seems that the Ostwind is nearly undestructionable!!! Please check it up!
Locktar 6 Feb, 2015 @ 2:39pm 
Looks like its all fixed. Awesome mod thanks
charlybrn  [author] 5 Feb, 2015 @ 9:11pm 
sadly the last patch replaced the ostheer's panzer IV model (Ausf H) with panzer IV model (Ausf J) from OKW.
charlybrn  [author] 5 Feb, 2015 @ 9:08pm 
The problem should be fixed now, let me know if there is any bug.
charlybrn  [author] 5 Feb, 2015 @ 5:01pm 
Anyone, notice the same issue @Aphai found with panzer IV, with panzer III for OKW?
charlybrn  [author] 5 Feb, 2015 @ 2:29pm 
@Aphai: ty man, i'll look at that issue, and fix it asap.
Aphai 5 Feb, 2015 @ 12:27pm 
@charlybrn: Awesome MOD sir. After yesterday's 2/04/15 update the Panzer IV is showing as a blue cube (Missing RGM) though. Have pictures to show if you need them. Can also provide warnings log if needed to fix.

Tried every combination of options I had, and removing tank crews is the only thing that brings the skin of the new Panzer IV (for Wermacht [Ostheer]).
charlybrn  [author] 29 Jan, 2015 @ 6:47pm 
@Swensken i will try my best man, no promises though.
Swensken 9 Jan, 2015 @ 6:59am 
Nice mod. Would be cool if you could reskin the tank crew to look like actual tank crew and not engineers and Pioneers.
Goat 2 Jan, 2015 @ 7:32pm 
very nice
G̶ᴏ̶ᴏ̶ᴅ̶ʙ̶ʏ̶ᴇ 4 Dec, 2014 @ 5:15pm 
thanks for your awesome mod .,,and could you tell me the key to make the mod..
Otru 13 Nov, 2014 @ 8:27pm 
Well, I don't think heavy tanks are balanced either. For every faction.
Relic's deranged idea that 'heavy' means 'impenetrable half the time' is insane.
But that reliability isn't the Jackson being bad, it's heavy tanks being insanely good.
I think what it comes down to is I just believe the ability for USF to essentially retain veterancy for tanks is an unfair consolation. If there was a mod to rebalance all heavy tanks back into reality, I would be all for that one too.
-sb- Z0rpd0rpashorpd0rp 13 Nov, 2014 @ 7:41am 
Lol, the Jackson's penetration on heavy tanks and even the panther are quite unreliable. You can't chase retreating heavy tanks down with it either, because any player with half a brain would have support ready for his heavy. And also, like I said earlier, it doesn't penetrate tanks including the panther and higher reliably, making it very dangerous to chase them down (since it's also made of paper armor).

And also, looking at your stats, all you've been playing are comp-stomps and in the majority of those game you played Ostheer. Getting out of the tank has a delay, which I assume you did not know because you never played USF. If your tank is near death it's pointless trying to let the crew escape because the tank dies before the crew can even get out. And besides, you are left with a dead tank and a (possibly experienced) crew if you do manage to escape.

The popcap problem is true, I will admit that, but I've barely if ever seen people do it in MP.
Otru 12 Nov, 2014 @ 3:17pm 
-sb- Zupadupadude, America has a TD with about the best balance of firepower and range in the game, easily making up for its lack of a heavy tank. The fact alone of the asymmetry in being able to simply retreat a tank's veterancy back to base to retain it, and furthmore being able to exploit the removal of crews from a tank, is not balanced. America's tanks and TDs in themselves are balanced, however.
charlybrn  [author] 12 Nov, 2014 @ 2:32pm 
Np, i'm just saying to everyone that we should not discuss balance here, i use USF a lot, but i use the other factions(like whermatch a lot too), but i think we should move on from the balance discussion and make some constructive discussion(not saying that those who dont like the mod are not being constructive) i dont know how to attach a forum discussion to this page, but if someone knows, i would appreciate the help, i mean steam forum discussion
-sb- Z0rpd0rpashorpd0rp 12 Nov, 2014 @ 2:24pm 
I was replying to K.M.E.Z.O.V.B. , I know this wasn't meant as a balance mod.
charlybrn  [author] 12 Nov, 2014 @ 2:11pm 
Also i would like to say that i am working on another mod with the objective of center the action on infantry, turning vehicles in simple tools, and i have the intention to balance it :P, i would like to know how to attach a forum discussion so we can all talk balance and you guys help me to make that other mod.
PS sorry for my english, and ty for your feedback :D.
charlybrn  [author] 12 Nov, 2014 @ 2:06pm 
Ok, let me stop you all here, this is not a balance mod, this mod only adds this ability to all factions for the people who, like me, wanted to add some dinamycal gameplay to vehicles, and think it doesn't make sense for a crew of germans or russians to just stay there in a vehicle about to be destroyed. I believe that anyone should be able to express their toughts and i encourage those who dont like the mod to press the thumb down button, and those who like it thumbs up, but i'll like to keep this comment section to receive feedback on the mod.
-sb- Z0rpd0rpashorpd0rp 12 Nov, 2014 @ 1:41pm 
You are like, the first person I've ever seen complaining about the USF being able to get out of their vehicles.
-sb- Z0rpd0rpashorpd0rp 12 Nov, 2014 @ 1:39pm 
American tanks are extremely vulnerable, they have no heavy tanks, etc. They make up for this by being able to abandon their tanks, therefore it's not imbalanced.
Otru 11 Nov, 2014 @ 3:22am 
The ability for USF to leave vehicles and retain veterancy was a huge imbalance in vehicle combat. Considering their vehicles in themselves, without that advantage, are completely balanced with the rest of the game, the ability to exploit the population cap and just 'retreat' veterancy back to their HQ was completely ridiculous. So if you think this mod is bad for balance, you're wrong. It's not an imbalancer, it's a re-balancer.
LASER-RAPTOR 10 Nov, 2014 @ 9:22am 
boooooooooombe!
einfach nur killer! beste!!!!!!!!!!!!!!!!
Shane 9 Nov, 2014 @ 7:13pm 
@doc like what?
Doc 9 Nov, 2014 @ 3:43pm 
@QuackyDuck Yes, the crews experience give the vehicle buffs. Each vehicle has different stat buffs based the level of the crew.
Shane 9 Nov, 2014 @ 2:28pm 
do the crews actually increase the vehicles stats in any way?
Henri Defense 9 Nov, 2014 @ 11:27am 
@Brown, wild fanboy? No. I just like a balanced game. Firstly, I didn't download it, however I retain the right to critisize. Secondly, realism should be concern second to balance. And if you think USF is shitty, then this mod will only make them worse, seeing as using this ability is no longer unique to them.
Overwatch Blender 9 Nov, 2014 @ 7:40am 
Well looky here, a wild fanboy appears! First of all, you don't need to even download it. Secondly, it adds more realism. And third, I don't want to have to play the shitty USF to get this amazing ability to use.
Henri Defense 9 Nov, 2014 @ 6:21am 
Bad mod, this basically invalidates one of the huge advantages USF had on the Axis. And with OKW's repair station at T3, I don't see why it's even necessary. Cool idea but bad for balance. Thumbs down.
charlybrn  [author] 9 Nov, 2014 @ 6:10am 
i'll look at those problems ty for reporting :D
Ron 9 Nov, 2014 @ 5:11am 
asome
Doc 9 Nov, 2014 @ 12:18am 
There is a problem with the Tiger Ace and this mod. ANY crew put into the Tiger Ace tank automatically gains all the experience to be a level 3 crew in a tiger, and then can be taken out and put in another tank. This lets you make all your tanks level 3 vets with one Tiger Ace.
Skelly 9 Nov, 2014 @ 12:07am 
Awesome mod, but there is a problem were if I tell my unit to get out of their vehicle, then get into a different one, they cannot get back out (if that makes sense). Is there anyway you can fix this? Other than that this is a nice little mod. -Thanks
charlybrn  [author] 8 Nov, 2014 @ 8:57pm 
It should work in multiplayer if all players are subscribed to the mod, if you find any problems let me know
cpt_gary 8 Nov, 2014 @ 6:24pm 
This work with multiplayer mode?
Reggie 8 Nov, 2014 @ 6:18pm 
Tip for anyone having problems with maps/mods not showing up ingame when you try to select them, it is a workshop problem, some people are waiting hours or even a day or 2 before things they have subscribed to are showing up and available to use, it has nothing to do with the mods or maps.
ℎ ℯ ℛ ℴ™★VerRus★ 8 Nov, 2014 @ 12:56pm 
Вы блять ещё их героями назовите долбоебы