Barotrauma

Barotrauma

EK Bottlenose Mk-II
34 Comments
Mr. Tanner 21 Jul @ 7:40am 
@Videogames

So, I cracked open the sub editor to look into the Bottlenose. It looks like you were right, the spawn points for the prisoner job were not there. I tried adding them and still ran into the issue of the prisoners suffocating. Popped in a hidden shuttle oxygen that can't be interacted with and that seems to fix the problem. Set the decay rate to 0 and made invulnerable, and it should be good to go.
Mr. Tanner 19 Jul @ 11:16am 
@Videogames

Thank you
Videogames  [author] 16 Jul @ 7:50am 
@Mr. Tanner
Either mod weirdness or a recent game update made the "prisoner" crew spawn tag stop working,

or potentially this sub is from just before the "prisoner" job got added to vanilla. I don't actually recall off the top of my head.
Mr. Tanner 16 Jul @ 2:33am 
Quick question. Why are prisoners not automatically moved to the brig in this ship. Also, can the brig only support one prisoner. I dragged a few into it and they all suffocated within a few minutes.
Mr.Emperor 16 Jan @ 12:14pm 
Wow, thanks for your quick response. Thanks, that explains most of the confusion I had about this sub. Having a blast so far :D
Videogames  [author] 16 Jan @ 12:13pm 
@Mr.Emperor
Not really any documentation for the new submarines (2024 and after) yet...

The three buttons in the helm room are a sort of 'safety' for the dorsal, ventral, and nose railguns. When the lamp indicator is green that means the gun triggers are enabled, when it's red the trigger is locked.

As for the gunnery periscope controls, the colored lamp shows the same safety status as the switches on the bridge. The white lever switches the gun's searchlight on and off. The grey toggle button switches the gun into "sonar operated mode", while this mode is active the turret is aimed using the sonar terminal instead of the periscope & fired by pressing the button shown in the sonar console.
Mr.Emperor 16 Jan @ 12:05pm 
Having some trouble understanding all the switches for the heavy guns and in the bridge, is there some kind of documentation for that? (like the bridge buttons for the railgun, etc)
MonsterKillers1973 9 Jan @ 11:32pm 
need EK too ?
Choiette 18 Dec, 2024 @ 3:48pm 
Ah that would be cool to see, take your time making it
Your builds are fun to sail with and fun to use
Videogames  [author] 17 Dec, 2024 @ 7:21pm 
I might with a more full gun battery yeah, although as for size 60 meters is already near pushing the max (which IIRC is 65m)
Choiette 17 Dec, 2024 @ 7:05pm 
Do you have plans to make a kinda super bottlenose with the top deck lined with flak cannons and laser cannons for bridge defence? Since yeah this submarine does remind quite a bit like the Space Battle Yamato.
Klovok 13 Nov, 2024 @ 11:29am 
Nice to see your subs making a come back!
Videogames  [author] 11 Nov, 2024 @ 8:43am 
@ГОРК И МОРК
There is a DNA research table in the back closet of medical, if that is what you mean.

Although if you want a fancier dedicated research submarine, I do have one in-progress being worked on. ( It will also finally have proper hydroponics unlike most my submarines )
󠁳 11 Nov, 2024 @ 4:39am 
Добавь сюда лабораторию.
Rocket_Man_Dan 31 Oct, 2024 @ 8:43am 
yeah the AI can use it just fine \/
Maricar 31 Oct, 2024 @ 12:34am 
is this ai compatible
Lokisan 30 Oct, 2024 @ 3:45pm 
Hi there Videogames. I love your subs for the very cool and very fitting interior design and detailed exterior look.

I personally love your big boats and could always do with a newer version of the matriarch. Many levels, ladders, stairways. With a CIC instead of a exterior facing bridge, canteen, bunks, a captains space as addition to the normal and functional interior. So mainly a mix of RP and functonality, this is what I use your previous subs for. The current work here is my current boat for cmpaigning and I really like it so far. Bots do not get stuck (which is a headach in the matriarch ^^) and the decks are layed out in a very efficent and logical way.

Top notch work mate and whatever you do, just stay creative.
Rocket_Man_Dan 30 Oct, 2024 @ 1:48pm 
I think I'll make my own barge sub
Rocket_Man_Dan 30 Oct, 2024 @ 1:07pm 
I think the barge should have it's own ballast tanks though, and maybe a couple of shuttle engines for stationkeeping.
Rocket_Man_Dan 30 Oct, 2024 @ 1:07pm 
Here's an idea. A cargo barge. The main hull is just a battery powered barge with massive cargo bays, and then the sub is a "shuttle" under the sub that moves it around.
Darkusto 30 Oct, 2024 @ 8:03am 
All of your subs look and feel awesome to play. Some smaller industrial ships would be cool, especially more T2 subs.
Videogames  [author] 29 Oct, 2024 @ 10:35pm 
-doing something small as a 'break' from large subs seems like a nice idea anyways.
Might probably work on that after next sub is finished, then after that I'm planning on doing a Typhon 'Remix'
TimeMogic 29 Oct, 2024 @ 5:34am 
That was fast reply, thanks to all the great works! I was thinking ~5 crews small vessel with EK dockyard and gunnery perhaps? 1-1.5 floored vessel for lategame solo like this but reasonalby powered would be great (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2710182167)
Videogames  [author] 27 Oct, 2024 @ 8:07am 
Next sub (after Marauder 2) might be a Typhon remix like I did the humpback, or a prison sub, or a compact tier-3 sub.
Videogames  [author] 27 Oct, 2024 @ 8:05am 
@Tutankatut Doesn't really matter... You can do a comment or a discussion - it's all sorta just informal.
TUT 27 Oct, 2024 @ 2:29am 
Where to talk about the suggestions for next sub?
Videogames  [author] 26 Oct, 2024 @ 2:14pm 
@ArmoredOutlaw Yeah sort of... I actually did add icebreaking ship parts in a mod, but never got around to making a ship with them - and then there's the Gladius which is more of a 'combat' ramming design.

Unfortunately due to some weird game physics stuff, ramming ice spires really isn't that effective in vanilla - so it wouldn't actually be useable, but I could definitely make a icebreaker style of hull.
Now the question is what class would fit, probably a scout? Since that would make sense for exploration & trailblazing. Or it could be a transport, possibly designed for delivering supplies to far distant outposts.
ArmoredOutlaw 26 Oct, 2024 @ 10:24am 
Have you considered an icebreaker? A larger ship with a reinforced bow, designed to ram ice spires and clear passages.
Axu 26 Oct, 2024 @ 6:32am 
Awesome lookin' sub, just bought it in campaign to give it a swim. I have a bug tho - middle upper and lower small turret seem to have non-functional loaders. I've put pulse lasers there and can't put ammo in them. Other turrets (and loaders) seems to work fine.
GameStormer 25 Oct, 2024 @ 11:27pm 
man I remember using your subs back in like 2022 or smt, cool to see you doing subs again. I personally would love an updated version of the stilleto
Videogames  [author] 25 Oct, 2024 @ 3:57pm 
@tredention
Okay. I've been considering some possible designs anyways for a tier-2 or tier-3 'research' (scout) vessel sort of along those lines anyways, and I'm even thinking of trying to include a hydroponics room this time.

I've also been thinking of making some more 'civillian' style private-owned freighters, passenger ships, and luxury/vip cruise-liners. Lightly armed, more kind of intended for RP servers / traitor gamemode and with low difficulty settings.

@Time_Mogic
So a 'tier-1 sized tier-3' perhaps?
How small are we talking, like "4 to 5 crewmembers" small
or like "tiny 2 to 3 person shuttle" small?

Possibly some sort of compact slightly-armored design with heavy armament (chainguns, flak/railguns maybe.) although it can be pretty tough to fit all of the facilities like medbay/fabrication or the devices needed for alot of weapons into such a small submarine.
tredention 25 Oct, 2024 @ 1:45pm 
to be honest, id like to see something like the berith in the sense that its an exploration vessel, but with a focus on crew comfort, make it feel like a home away from home sort of thing, apart from that excellent work man, you've been a real inspiration for me.
TimeMogic 25 Oct, 2024 @ 11:15am 
can we get a small ship but for high difficulty?
Sharp777 25 Oct, 2024 @ 10:50am 
Excellent work, thank you