Conan Exiles

Conan Exiles

Inventory Utilities
28 Comments
Carlitos 25 Jun @ 6:35pm 
Incredible mod. I keep the items stocked in the chests and it works well for me.
Thanks for making this mod available to the community.
Morcrist 19 Feb @ 12:58pm 
Any way to make it so we can pull or place ONE (1) item at a time to/from containers? For example, by double clicking? So annoying to have to shift+drag if you only want 1 item.

Also, it would be beyond amazing if when crafting it would show you how many mats you had of the ones you need, instead of just showing what you need and greying out the item if you don't have enough.
Micah 23 Jan @ 1:41am 
Feature request: Also pull from other crafting stations and the player inventory. If I need leather in the armor crafting bench, currently it won't pull from the tanning rack or my inventory, nor will it pull from other crafting benches that may have leftover leather in them. This means when I fail to pull leather, I still need to "hunt" for it.
Micah 22 Jan @ 9:08am 
I was able to resolve the issue by moving this mod to the top of my mods list. Key bindings worked after that.
Micah 22 Jan @ 9:02am 
I also am running into the same problem that JamesBieBoe was getting. I see the search bar in construction menu so I know the mod is installed and running, but my interaction key doesn't do anything when I'm trying to construct, even though I have a chest a few feet away with all of the materials I need.

Fairly new game, I have two foundations and a chest, I'm trying to build a third foundation with stone/wood in the chest and none in my inventory.

I am pressing the interaction key while moving the ghost around. I also tried pressing it while in the construction selection screen, but that also didn't work.
JamesBieBoe 28 Dec, 2024 @ 4:13pm 
Whenever i press the E or Shift keys it doesn't pull from nearby chest. is there something im doing wrong? the chest is about 10 feet away
Technoplex  [author] 13 Dec, 2024 @ 5:38pm 
Sorry, I'm late getting to this, but I appreciate the note, Malkave, and apologize that there's a conflict there. I'm hoping to add something sorta similar to AWS to this mod at some point (not exactly the same, though) so maybe that'll suit your needs in the future?
Malkave 23 Nov, 2024 @ 4:56pm 
Love this mod.. but it caused AWS to stop working, i think they both edit a similar section of the inventory screen.. I had to roll this mod back and replace it with something else as my server voted to keep AWS's function..
Yinan 2 Nov, 2024 @ 2:34am 
@Technoplex
Oh, that's more than fair enough :)
Thanks for the info! Looking forward to it being configurable :)
Would be even better if it supported something like ModControlPanel or such so that you can easily configure it ingame (which would allow one to also directly see the impact).
Technoplex  [author] 1 Nov, 2024 @ 4:27pm 
@Yinan I think the range is like 10K Unreal units. I'm not sure what that translates to in Conan foundations, but I can find out. I just sorta picked a number and saw the debug range that got drawn and said "hey yeah that looks good". Just keeping it real with you. :)

I'm planning to add server config in the near future so that you can customize that range, so stay tuned. When I do implement that, I'll make sure the input is measured in Conan foundation lengths so that it's a more meaningful number.

@G10W5 I think that's a good idea, but I'm not sure if it fits within the scope of this mod or not. I'll do some thinking on it. Worst case, maybe I could make another mod that provides that sort of functionality. After all, those things show up in the Hammer in Creative Mode, so why not have it all the time, right?
Yinan 31 Oct, 2024 @ 12:13am 
Question: What IS the current range of pulling?
Uglyfred 30 Oct, 2024 @ 9:39pm 
I needed this in my life! Thank you so much!
Crime is Mine 30 Oct, 2024 @ 10:52am 
Awesome, Thank you so much!
G10W5 30 Oct, 2024 @ 8:41am 
Hey, I was wondering if it's possible to add decoration items from the artisan table to the construction hammer, so that the items could be easily and quickly placed.
Technoplex  [author] 29 Oct, 2024 @ 11:39pm 
Gerick and Tenchji, I appreciate the feedback from both of you. I like the idea of being able to change the pull range, certainly, and I can see value in excluding certain accessible inventories from pulling. Won't make any promises, but I'll keep track of those ideas!
Gerick 🎖 29 Oct, 2024 @ 9:43pm 
I would suggest that the mod have an exclusion character. For example, any chest with a name that starts with an astrix wont be pulled from. This is so people can still have private chests. So for example "*PlayerBob's chest" wont be pulled from? If special characters can't be used, then perhaps the mod's initials?
Tenchji 29 Oct, 2024 @ 7:59pm 
Hi, awesome that you made this mod. Is there an option for admins to change settings like range?
Technoplex  [author] 28 Oct, 2024 @ 6:38pm 
Also needless to say, I was inspired to create this mod because of Unlock Plus being discontinued. The functionality I started with is a re-implementation of part of what Unlock Plus could do, but future functionality will deviate from the vision and purpose that Unlock Plus served. This mod's all about inventory management and quality of life.
Technoplex  [author] 28 Oct, 2024 @ 6:37pm 
@edemiljo are you certain you're using the latest version of the mod? That was an issue I had for a single bugfix version of the mod before I made it public, but that should no longer function that way. We're using it on the server I play on, even.

If you've verified you're on the latest version (which you can do from the Mods section of the Funcom launcher), could you provide a list of other mods you're using? It's possible there's a bad interaction there.
LacunaePhage 28 Oct, 2024 @ 4:29am 
@Cristo Asrihell did you know that Unlock Plus was going away? So...
edemiljo 27 Oct, 2024 @ 11:21pm 
I found a MAJOR bug. Your mod seems to override the UI panels for all or most of my crafting stations. For example, accessing the Tannery shows all the default crafting recipes that you can craft straight form your inventory. This seems to be an identical issue for all crafting stations.
edemiljo 27 Oct, 2024 @ 11:11pm 
Thank you Technoplex. Seems to be working for me now. What is the range when pulling items for the construction hammer?
CristoAsrihell 26 Oct, 2024 @ 9:11pm 
mmmm Unlock Plus chinesse ? :steambored:
Hakun 25 Oct, 2024 @ 5:02am 
L.E.G.E.N.D! Absolute legend!
Technoplex  [author] 24 Oct, 2024 @ 6:20pm 
I definitely have a lot more testing to do on this before I'm ready to drop a "1.0" version, and I'm hoping to get a lot of that taken care of over the weekend. I got some feedback from some friends on my server that the button wasn't showing up for them either, so I'll investigate and see what I can do. Definitely other ways I can add that button, worst case.
Duke Flapjack 24 Oct, 2024 @ 4:16pm 
This is S.E.X.Y sexy!
edemiljo 24 Oct, 2024 @ 1:17pm 
I did a quick test and sadly it doesn't work for me a this time. Might be a conflict with one of my other mods which seems strange as I don't have much that affects the UI other than the ToT! mods. I will have to do more testing.
edemiljo 24 Oct, 2024 @ 12:39pm 
Thank you so much for this. I must still test it but Im just glad we have a replacement for Unlock Plus. Much appreciated (please don't cancel this project anytime soon)