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https://gtm.steamproxy.vip/workshop/filedetails/discussion/3352389981/4700161534024039937/
We need a mod that requires players remove the clothing around a wound prior to wrapping it in a bandage. With perhaps an "apply pressure" to bleeding injuries that'd apply a slow to the character's speed, depending on which part was injured (more slow for leg/inconvenient places to apply pressure)... allowing a simulated kind of way to deal with those more urgent wounds until you get to a safe place to properly bandage.
In other words, how the heck are you telling me that I can wrap my torso in rags beneath my bra, tank, tshirt, lumberjack shirt, and leather jacket? I've always thought it kind of silly.
All that said, RIH is wonderful and works great and as intended.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3352389981/4700161359560860670/
My sandbox settings also look fine so send me a screen of your problem
Sandbox_Injuries.Fracture = "골절",
Sandbox_Injuries.FractureInitialMultiplier = "골절: 초기 지속 시간", Sandbox_Injuries.FractureLimitMultiplier = "골절: 최대 지속 시간", Sandbox_Injuries.SplintInefficiencyMultiplier = "골절: 부목 비효율 배수", Sandbox_Injuries.ComfreyDurationMultiplier = "골절: 나래지치 습포제 지속 시간 배수",
Unlike the translation, in the in-game sandbox, the fifth sentence is applied as the same word as the third sentence.
Way to reproduce ; Set your game into french and launch a new game in sandbox, then chack for change something in it...