Project Zomboid

Project Zomboid

Realistic Injury Healing
121 Comments
Yummy  [author] 27 Oct @ 2:40am 
You can fully customize the healing speed to your liking in the sandbox settings
Vrael 26 Oct @ 10:49am 
Is it normal for a scratch to heal in a day if I am clean and full hunger health otherwise? Just want to make sure your mod is working for me.
Yummy  [author] 22 Oct @ 6:52am 
Kikraken 22 Oct @ 6:42am 
Hi, I have two questions. Does pain affect dynamic wound healing? Im having trouble with excessive time for small injuries. Do you know an approximation for time needed for healing of scratches and lacerations with default settings and optimal health?
Yummy  [author] 4 Oct @ 10:33am 
it's your opinion
korzhyk.m1 4 Oct @ 10:30am 
in week.
Yummy  [author] 4 Oct @ 8:07am 
two days in real life, seriously?
korzhyk.m1 4 Oct @ 7:53am 
I lowered the sandbox settings. I set it to fast healing. And I changed the bandages to sterile ones. I've been sitting in bed for two days and no treatment. In real life, everything would have healed by now.
Yummy  [author] 4 Oct @ 7:20am 
Most likely, you set the sandbox values too high and didn’t follow the healing mode requirements.
korzhyk.m1 4 Oct @ 7:17am 
The scratches haven't healed for many days. I've already started sitting at home and just reading books. No progress.
Rabbit 1 Sep @ 8:12am 
This isn't related to this mod, but people who like this mod may appreciate the thought and I don't know programming so I'm just planting the thought-seed here.

We need a mod that requires players remove the clothing around a wound prior to wrapping it in a bandage. With perhaps an "apply pressure" to bleeding injuries that'd apply a slow to the character's speed, depending on which part was injured (more slow for leg/inconvenient places to apply pressure)... allowing a simulated kind of way to deal with those more urgent wounds until you get to a safe place to properly bandage.

In other words, how the heck are you telling me that I can wrap my torso in rags beneath my bra, tank, tshirt, lumberjack shirt, and leather jacket? I've always thought it kind of silly.

All that said, RIH is wonderful and works great and as intended.
Yummy  [author] 26 Aug @ 1:15pm 
What do you mean? The game already has a built-in system for changing rags. If you don't change a dirty rag, the infection won't go away. RIH also additionally reduces the healing speed if you have a dirty rag
UattO 25 Aug @ 7:09am 
!!!
Yummy  [author] 23 Aug @ 11:17am 
Thanks for the comment. There is a mod "A advanced zombie mod 2", it allows you to significantly increase the survivability of zombies
Its Over 9000!!! 23 Aug @ 11:14am 
earlier this mod for some reason heavily loaded my processor and because of that it lagged but now everything works fine and everything is displayed perfectly in the sandbox settings, thanks again to the developer such a mod will be a great addition to my hardcore mod pack, eh if only someone would release a mod for greatly increased zombie health, so that it would be very difficult to kill them
Its Over 9000!!! 23 Aug @ 9:08am 
Thank you, mister developer)))
Yummy  [author] 23 Aug @ 6:56am 
Fixed. Thanks for your report and your patience.
Its Over 9000!!! 21 Aug @ 8:52am 
latest build, language Russian
Yummy  [author] 21 Aug @ 7:19am 
Still need more details. Your game language, build
Its Over 9000!!! 11 Aug @ 10:30am 
it's just that instead of words and numerical values in the sandbox settings I have this (??????????) like this I don't know maybe it's because of the localization of the game
Yummy  [author] 11 Aug @ 10:16am 
need more details
Its Over 9000!!! 11 Aug @ 10:00am 
instead of letters and numbers it displays question marks, please fix it)))))
Yummy  [author] 22 Apr @ 11:44am 
yup
Dark Hexit 22 Apr @ 11:05am 
Do bandages still improve healing time? Same for poultices
Ephemeral Thoughts 20 Apr @ 11:58am 
I started a game with a broken leg and arm, i died at day 26 and both of them were still fractured and causing agony, so suffise to say it would have tae at least 10-15 more days for them to fully heal, or atleast stop generating that much pain.
Yummy  [author] 11 Apr @ 3:46am 
I don't know about build 42, but as far as I know, for build 41 the healing time of a fracture was about 10 days, that's why I made this mod, which will bring the value to a more realistic one. Everything is customizable in the sandbox settings
Ephemeral Thoughts 30 Mar @ 3:29pm 
Hey man, i have a current run going where i started with a broken arm, right arm, and just want to know how much should i wait until i can get it fully healed, i read that the vanilla time can vary from 15 days to like 60. so i want to know what should i expect from your mod.
겨털펭귄 28 Mar @ 1:39pm 
I'm glad the translation worked out as normal. Incidentally, it was unrealistic to recover from the severe and painful damage of skin being bitten and torn off in the existing vanilla environment in a week, but it's nice to be able to adjust it to about two weeks.
Yummy  [author] 27 Mar @ 7:28am 
accepted your friend request
겨털펭귄 27 Mar @ 7:24am 
No problem with the translation, but I can't find the translation of that sentence in the sandbox mark.
겨털펭귄 27 Mar @ 7:22am 
If you don't mind, can I send you a picture through a message after adding a friend??
Yummy  [author] 27 Mar @ 6:26am 
if the translation itself is incorrect, you can correct it in the discussion:

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3352389981/4700161359560860670/
Yummy  [author] 27 Mar @ 6:25am 
I don't understand what you mean. English and Korean localization files are identical in settings.
My sandbox settings also look fine so send me a screen of your problem
Yummy  [author] 26 Mar @ 7:01pm 
What do you mean? Explain in more detail
겨털펭귄 26 Mar @ 2:44pm 
There is an overlap in the fracture part in the Korean introduction.

Sandbox_Injuries.Fracture = "골절",
Sandbox_Injuries.FractureInitialMultiplier = "골절: 초기 지속 시간", Sandbox_Injuries.FractureLimitMultiplier = "골절: 최대 지속 시간", Sandbox_Injuries.SplintInefficiencyMultiplier = "골절: 부목 비효율 배수", Sandbox_Injuries.ComfreyDurationMultiplier = "골절: 나래지치 습포제 지속 시간 배수",

Unlike the translation, in the in-game sandbox, the fifth sentence is applied as the same word as the third sentence.
Yummy  [author] 26 Mar @ 12:24pm 
Fixed, thanks for the report
겨털펭귄 26 Mar @ 12:21pm 
When I try to set up a sandbox in Korean, the translation and code are displayed together, so there are too many letters and the setting space is pushed out, so I can't see it.
Yummy  [author] 26 Mar @ 11:29am 
Now I understand you, the error is fixed, thanks for the report
Bobitec 26 Mar @ 10:01am 
@Yummy I'm on the b42 unstable branch and what things you want to know ? i already tell you "You have errors into your sandbox_FR.txt localization file" i think it's already a huge detail...
Way to reproduce ; Set your game into french and launch a new game in sandbox, then chack for change something in it...
Yummy  [author] 26 Mar @ 9:16am 
tell me more about what you mean? What build of the game are you using?
Bobitec 26 Mar @ 4:58am 
There is an error to the sandbox_fr.txt localization file (line 5, 8, 9, 11, 13, 16...) and that give a bug where we don't have the sandbox seting page if we use french...
Ruld 18 Mar @ 9:41pm 
Nvm its fine now :]
Yummy  [author] 8 Mar @ 9:32pm 
when does the error occur?
Ruld 8 Mar @ 8:18pm 
Mod is showing error to me, is there a correct order to put?
Yummy  [author] 8 Mar @ 6:10pm 
Glad everything works
Kuse 8 Mar @ 5:17pm 
Thank you, it worked.
Yummy  [author] 8 Mar @ 11:34am 
thanks for your comments
Yummy  [author] 8 Mar @ 11:34am 
everything should be displayed now, please check the result and let me know.
Kuse 7 Mar @ 6:41pm 
Build 41. The version with before b42.
R o c k y J e t 7 Mar @ 6:07pm 
Thank you so much!!! This is fanmtastic!