Portal 2

Portal 2

Two Step
20 Comments
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 10 Jul @ 5:49pm 
Thank you for solving and favoring spki!
SpKi 10 Jul @ 4:05pm 
instant fav
NLuziaf 30 Jun @ 7:19pm 
Obesity simulator?!
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 4 Nov, 2024 @ 4:23pm 
@kai991 thanks for the video! I'll be surprised if that move @ 5:00 is consistent, and is not what I had in mind. Getting the laser cube in the center area early like that alters the solution a bit, but you only skipped one core move. Otherwise, everything else is intended.
Kai991 4 Nov, 2024 @ 3:50pm 
here is my solution .
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 30 Oct, 2024 @ 7:08am 
@jandlml thanks for playing!
jandlml 29 Oct, 2024 @ 11:48pm 
WOW!! Excellent map! i worked on it for a week, finally finished! :steamhappy:
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 24 Oct, 2024 @ 6:45pm 
@skosh, I made an oversight with that. The last update fixes it. @Denis, thanks for playing! Ah that sneaky edge
Denis [Rus] 24 Oct, 2024 @ 9:29am 
Отличная, сложная карта! :104: Есть небольшой недочет https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3354048180
skosh 24 Oct, 2024 @ 7:47am 
Well I managed to slog my way through...almost. I finally looked at your video. The very last sequence no longer works. Did you change the ending? the laser is now blocked by the cage you placed around the button and is too high to hit the reflector
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 22 Oct, 2024 @ 10:51pm 
Puzzle is updated. Huge thanks to skosh for finding some skips.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 22 Oct, 2024 @ 6:48pm 
I discovered this while making this map and hopefully it helps you. You have to either hold the cube into the funnel and leave while holding it. Or the cube funnels by itself then leaves the funnel by itself. If the cube enters a funnel by itself then you grab it out, there is a chance it loses collision.
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 22 Oct, 2024 @ 6:44pm 
Dang, that skip at 4:50 skips half the puzzle. Honestly that is something I should have caught, I guess I was too focused on both cubes being back there that I missed a solution with only one cube. Hopefully you at least played around with both cubes in that button area. But you did my ending correctly, that one took forever to enforce and required the biggest change from Atoms original map. Thanks for the video @skosh, that skip @ 9:48...thats going to require some thinking.
skosh 22 Oct, 2024 @ 10:37am 
First let me clarify that my previous comment was not a gripe. I was lamenting the fact that I can seldom solve your tough puzzles as intended unless I stumble upon some unintentional move. My only consolation is that even the dumb-down solutions are often quite a challenge. And here is another example of that ... https://youtu.be/3zci3yAep38
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 21 Oct, 2024 @ 4:06pm 
Ahhh, my bad, it's hard to notice a million little things. I originally had that surface on a different wall so that you cannot see it from that angle, but I moved the surface thinking it would be fine. Thanks for playing and pointing out that sneaky angle
skosh 21 Oct, 2024 @ 9:22am 
Your puzzles are so exquisitely complicated that I wish I could solve them the intended way. But as so often happens, I manage to find an exploit that simplifies the solution (probably because I am more persistent than smart). In this case you missed an unintended shot ... https://youtu.be/UwlldPpOhis
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 20 Oct, 2024 @ 2:38pm 
Thank you for playing @Rooke
Rooke 20 Oct, 2024 @ 12:57pm 
Great architecture, chamber and puzzle design. :steamthumbsup:
ĐⱤ₳Ⱡ₳₥i₳₦  [author] 20 Oct, 2024 @ 7:47am 
In playtesting, something like that happened once. Though I wrote it off as a bug as I never seen it happen before. I haven't been able to replicate it, but I'm guessing a restart will fix it. Otherwise, I have no idea how to fix that bug in the editor.
skosh 20 Oct, 2024 @ 7:18am 
Turn out that if you catch the reflector cube in a funnel, then re-spawn it, it will lose collision and no longer break the laser beam, thus stopping the auto re-spawn.