Soulash 2

Soulash 2

Divinomancy
9 Comments
Nightly  [author] 30 Jul @ 3:32pm 
Probably not I'm afraid. I definitely thought about that back when I created the mod, but for what ever reason decided not to do it. Can't remember the details, but likely because I didn't want to make Divinomancy overpowered. I have vague memories of technical blockers as well, but not sure if it was related to healing or some other spell idea that I had.
Aludir 28 Jul @ 3:52am 
Hello, any chance for including some holy healing spells as well?
Nightly  [author] 13 Feb @ 7:54am 
Thanks for reporting the crash. I fixed it, so things should work just fine now. Also added the new statue and altar to relevant building group (recently added game feature).
keriv136 12 Feb @ 3:53pm 
This seems to be crashing my game but I am not sure why. I built a building for Divinomancy and whenever I go to assign an NPC to the building, the game crashes.
The_Barbeerian 17 Nov, 2024 @ 7:49am 
Thank you!
Nightly  [author] 17 Nov, 2024 @ 5:34am 
"New building "Hall of Divinity" may spawn in tier 3 Ursan towns."
This is where you might find the trainers. The changes of it spawning are likely the same as for other similar buildings for magic skill lines. As far as I know, only other option is the one mentioned in features section under the spoiler. But it just increases potential by 1 point and changes level 0->1 if you haven't learned any spells yet.
The_Barbeerian 16 Nov, 2024 @ 4:19pm 
Are trainers in random towns or is there something else I would need to do to increase potential?
Lord_VIO 5 Nov, 2024 @ 4:31pm 
Give me a little while though. Imma do some crazy stuff, Imma find a double region side with two towns and place two cathedrals together
Lord_VIO 5 Nov, 2024 @ 4:30pm 
I'll test it.