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So, from what I gathering, in your opinion:
Both units work too similarly
Last Light is too expensive
Fairy Cairn is very weak
You want a combat spell
I'll look into it.
The tome needs at least a combat spell, maybe a cheap fairy dust flight - gives phasing and attacks have a 30% chance to moonfire for 20 mana, 10 casting points for example.
incubus is not racial. so they can't get transform buff. small stat buff would be good.
Shrieker no longer has -8 Spirit Resistance. He now has -4 Spirit Resistance since both Banshee and Corrupt Soul has made a precedence for innate -8 weaknesses (they normally would have -8 spirit resistance but was changed to have -4 despite their unit types instead)
Sablemoon Priestess also gains another basic attack. One is treated as magic (the "regular") and the other is treated as support. Support is situational but if she has anything that buffs support abilities, then the "adjacent friendly units" will receive buffs. The magic works as usual. Her basic attack variants is basically the Lesser Moonbeam treatment.
Sablemoon Priestess
>At Champion Rank, her Sable Serpent Form gains "Graze-Inducer"
>Graze-Inducer: Adjacent enemies have a 30% chance to fumble
Blessing of Lunacy
>Now inflicts Moonfire with 60% chance
Moongrove Defender
>Lunar Wolf now has 48 Movement Speed
>Fae Bulwark is 1 AP and goes into defense mode as intended
>Correctly says Restore Temporary Hit Points instead of Gain +10 Health
Light in the Dark
>No longer crashes upon use
>Recovers 10 Temporary HP -> 20 Temporary Hit Points
>The 5 lightning and frost damage is no longer conditional
Moon Priestess/Lunar Fairy
>Lesser Moonbeam is tagged as support instead of support and magic (bypasses the issue of enemies recieving buffs and allies recieving debuffs)
>Renamed Lesser Moonbeam to "Lesser Moonbeam - Support"
>At Champion Rank, gain "Lesser Moonbeam - Magic"
>Lesser Moonbeam - Magic is the same as "Lesser Moonbeam - Support" but is treated as magic instead of support (allows for debuffs to be added via enhantments). It shares the same cooldown with it's support variant.
Demonologist
>Now inflicts ghostfire on his attacks
>No longer Magic Origin even if summoned
>Summons an additional Gremlin as champion rank
Temptress
>60% Ghostfire on melee
>30% Ghostfire on ranged
=[Dusk]-
Moonseeker
>Dusk Spider is now rightfully tagged as an animal
>Now has a Champion rank of +1 range
UPDATE(8/5/25)
-[Overall]-
All Enchantments have been changed for Single-Shots
Shapeshifters
>Shapeshifting now shows a visual timer (3 turns) so its easier to keep track of
AI will never end the shapeshift prematurely on their own
-[Darkfire Demons]-
Igneous Blades
>30% chance => 60% chance
>No longer mutually exclusive with Lambs of the Slaughter
Lambs of the Slaughter
>Now also works on Non-Racial Fiends and Undead (Skald patch basically)
>No longer mutually exclusive with Igneous Blades
Igneous Forge
>+5 Draft => +1 Draft per pop
Hellish Reanimaion (NEW)
>Spend souls to raise Inferno Pups
-[Shadowflame]-
Shadowflame Conduits
>Tooltip changed to be "Non-Racial Fiends" and "Non-Racial Undead"
Shadowflame Sanctuary
>+5 Souls income => +3
Shrieker
>+10 HP
>Gains Piercing and Breaching on all his attacks
>Gains Dragon Tag
>Gains Large Target
>Spell cost 100 World Casting Points => 140
Hellish Reanimation II (NEW)
>Spend souls to raise Nightmares
Thanks for keeping all these tome mods going, much appreciated!
Moon Rite and Soulburn no longer crashes the game
Temptress
>Enrapture's CD decreased to 2
>Melee attack damage increased
>Ranged damage increased
Dark Infusion
>Text description changed
Sable Priestess
>Her basic attack's heal no longer inherits the harmful effects of her attack
@Anyasha
No problem!
about the Shrieker: yeah I've mentioned that the Shrieker is quite underwhelming compared to other T3 units and -8 spirit resistance can be devestating
For Temptress, I'll bump 7/3/3 => 8/4/4 on her regular attack which would make her 16x3. Her ranged, I'll bump from 2/2/2 => 3/3/3 and reduce it to 1 turn cooldown. I'll reduce Enrapture to a 2 turn cooldown.
Incubus is actually pretty strong for a T2 unit. I don't know what his issue is.
I know someone said something about the Shrieker, but I'm still deciding on how I want to buff him.
As for it being hard to start with them, I'll give each one a second look and see what I can see.