MADNESS: Project Nexus

MADNESS: Project Nexus

AAHW Upgrade Pack [By Isaac]
85 Comments
RedgeLord 11 Oct @ 2:01pm 
idk why, but for some reason the soldats just stop randomly utilizing their dodging ability from playthrough to playthrough.
other than that, I love everything about this addon.
4cryl 22 Sep @ 7:22am 
A.A.H.W. if They are truly danger :
balderge 8 Aug @ 3:22pm 
For some reason, something happened and now the agents no longer have red lenses.

I don't know if it's a bug or something, and I feel like some details from before are missing.

Although I like the mod, I don't know why that happened.
B3nadryl 9 Jul @ 2:22pm 
*Man I hope some poor Timmy didn't subscribe this for his first playthrough
He wil get railed hard even in the Sleepwalker Arena
B3nadryl 9 Jul @ 2:20pm 
Man I hate the fact that (nearly) every Agent has a Tac-Bar now and the Soldats are fucking apes that jump around like if they had rabies or smth (also they're really annoying to fight against) :mpn_deim:
HollowSpecs 29 Jun @ 5:04am 
I love the added challenge. Great work my guy. :D:steamthumbsup:
egghead 25 Jun @ 11:42am 
needs some tuning but once its tuned it'll be very fun to use
bol  [author] 24 Jun @ 10:20pm 
No need to be mean
Jajcarz 24 Jun @ 3:24pm 
Unfun to play on madness dificulty. 0/10 bad work moron.
egghead 20 Jun @ 5:29pm 
Ill give it more testing
egghead 20 Jun @ 5:26pm 
for some reason, agents to me had Novice Tacbar and engineers had Journeyman Tacbar
The enhancement is supposed to just be a multiplication change of like. 0.5 to 0.75 i think

I didnt see soldats yet, but they seemed fine
Engineers sometimes dont spawn with masks
bol  [author] 20 Jun @ 5:10pm 
Engineers have "enhanced" tacbar as mentioned in Changes.txt of the original AAHWupgradepack.zip

Agents do not

You are free to point out any problems and I'll fix them when I have time
egghead 20 Jun @ 4:46pm 
WAIT NVM the halfmag thing was because i was in arena my bad
egghead 20 Jun @ 4:29pm 
no no sir they had no modded tacbars
I mightve given soldats or engineers a larger MULTIPLIER, but not a HIGHER TIER of tacbar. that is an error on your end.
Also, Halfmags Do NOT have 3 corpus... honestly we should get in touch, i would like to mess around with the mod if possible. Perhaps I could kickstart the mod back up
bol  [author] 20 Jun @ 4:21pm 
They had tacbar in the original as I remember
egghead 20 Jun @ 2:41pm 
Bro why did you give agents tacbars and engineers larger tacbars. Why did you do that.
egghead 20 Jun @ 2:19pm 
checked and i have proof if you want too
egghead 20 Jun @ 2:15pm 
if you could, simply change the title to "BY ISAAC" or "Read Desc" or whatever u want idc
Massive Diamond Mine 20 Jun @ 2:15pm 
for proof: Check his youtube channel displaying some of his mods! (issac_shitpants)
egghead 20 Jun @ 2:13pm 
hello! fun fact! i was the developer of that mod. i never converted it to the new Madcard maker because i was a lazy ahh bum. I dont care if you credit me or not.
totoyou22 on Discord
Lila 15 Apr @ 6:27pm 
I currently have a bug where the new style doesn't aply to Agent, Enginners and Soldats but do for Half-Mags and Mags. All the skills are there tho. I think it is because another mod is overwrithing it
bol  [author] 11 Apr @ 2:26am 
When and where does this happen? What are the steps to replicate?
tankproject 10 Apr @ 7:08pm 
One thing, I have an issue with a grunt spawning randomly that breaks the spawning of other enemies, soft-locking the game. Please look into this
bol  [author] 21 Mar @ 4:11pm 
Unfortunately, that's unlikely that these mods will work together
juanjox90 21 Mar @ 3:53pm 
thanks man i wanted to improve AAHW stage dificulty and i think this mod will
definitely help, only one last question, this mod can work with a half-mag pack??
bol  [author] 21 Mar @ 3:44pm 
It works everywhere, including campaign
juanjox90 21 Mar @ 3:38pm 
the look so fukicng cool man but this mod work on the arena or only in playground??
MisterClanker 5 Jan @ 6:56pm 
This mod is amazing.
CriticalHitOnMyEx 24 Oct, 2024 @ 1:11pm 
Someone get my Übercharge in this game It's time for some Explosions:sentry:
tankproject 20 Oct, 2024 @ 8:12pm 
Halfmag: womp womp
sagey08 20 Oct, 2024 @ 4:50pm 
strongest red-blooded coward vs weakest yellow-blooded killing machine:
Tyrant 20 Oct, 2024 @ 4:46pm 
Phobos' strongest glue-eater vs the Auditor's weakest minion:
bol  [author] 20 Oct, 2024 @ 4:08pm 
:mpn_soldat: He knows what he's doing
Tyrant 20 Oct, 2024 @ 4:02pm 
I've been fooling around for a bit and watching an AAHW Soldat beat the tar out of three Nexus ones is a sight to see. :mpn_soldat:
bol  [author] 20 Oct, 2024 @ 12:46pm 
:mpn_soldat::mpn_soldat::bms_crowbar::mpn_hank:
sagey08 20 Oct, 2024 @ 12:01pm 
hank when me and 2 soldats stunlock him (he can't even combo break):
bol  [author] 20 Oct, 2024 @ 11:59am 
Maybe he would if it wasnt for the metallic jaw
sagey08 20 Oct, 2024 @ 11:52am 
is he screaming 🤔
bol  [author] 20 Oct, 2024 @ 11:43am 
:mpn_hank:
sagey08 20 Oct, 2024 @ 11:35am 
HAAAAANKKKKK!!!! WILL YOU SCREEAAM WHEN WE'RE DONE WITH YOU!?!?!? 🗣️🗣️🔥🔥💯💯
bol  [author] 19 Oct, 2024 @ 5:14pm 
:8bitheart:
Merc-Sniper Gaming 19 Oct, 2024 @ 5:03pm 
smash
Totally Not Ed 17 Oct, 2024 @ 5:55am 
Someone should make the ASU from Jailbreak
Tyrant 16 Oct, 2024 @ 7:25pm 
Finally.

Someone who understands the Nexus Core ain't the biggest on the block. Not by a mile. :mpn_engi:
bol  [author] 16 Oct, 2024 @ 9:08am 
:8bitheart:
Gael177 16 Oct, 2024 @ 8:59am 
Holy wacamoly
The soldat moves made me have a kids moment just staring seeing how cool it was xd
Really awesome mod fren

All 3 you made are actually keep up your amazing work
Smashing93 15 Oct, 2024 @ 10:30am 
though of course only issue I can tell with editing your mod's json file in my workshop addon folder is just reverting/breaking if you update the mod but I don't mind since it's such a minor tweak
Smashing93 15 Oct, 2024 @ 10:29am 
okay it worked-

All I did was just copy the voiceset -
bol  [author] 15 Oct, 2024 @ 10:28am 
:steamthumbsup:
Smashing93 15 Oct, 2024 @ 10:25am 
DId some checking and it's due to both mods editing the character files of the ahhw-

and I'm gonna try test editing the json of the files and see if that does anything