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Lemme add that (if I even find the time, this mod is super time consuming for me to work with due to skill issue) for 1.6 I am likely to refactor this entire mod due to all the changes with wildlife, terrain, new biomes, etc. If I do, I'll try to backport what I can back to 1.5 as well including a lot more much needed error handling which should help with mod conflicts like yours.
You can disable this mod in your save safely and re-enable it later down the line and see if that resolves it, though it might not depending on the conflict. I need to find more time to add more to the method to catch edge cases clearly :I
When I find the time I was going to revisit the issue and get a proper fix going for it, really sorry about that but I am a bit slower than other modders when working since I don't really have an optimal workflow and have to learn on the fly as a beginner, essentially doubling the amount of time it takes for me to fix shit lol
If you are curious, the issue is pretty much that the function of this mod cannot find something it's supposed to forage for due to a mod conflict (most likely). It may clear for some if you reload your save or progress a bit in time, depends on what is causing the conflict. Regardless, you can safely remove this mod from a save at any time if it persists and this error will not cause damage to a save whatsoever.
That is weird for sure as well, yeah. I'm pretty sure it'll be some weird mod conflict but I think I'll struggle to replicate this one. I'll still try :p
https://gist.github.com/HugsLibRecordKeeper/99bf8d4d37daf837bb8aa009f41e503b
What could it be conflicting with to cause so much problems? Maybe it freaks out when in a modded biome (Alpha Biomes in this case)?
Once again, thanks for all your answers/help/advice! Also, really love this mod =)
Ducks and chickens have been the only thing giving trouble with this mod for April Fool's I should just make a mod that has a 1% chance of either of those things randomly exploding.
If it's that they're generating too much and some is being left over though I can tune down how much they forage, just let me know since I'm not sure if that's the case currently. If I take too long because of how busy I am you can also tune the patch with just Windows notepad in the mod files if you desire.
Pretty much what's happening there is the chickens are foraging due to this mod- and then not eating any of the material due to them not needing to eat anymore. There's nothing really there for me to patch, it's just a conflicting mod with this one on how you want your chickens to be self sufficient. It's not hard incompatible as it doesn't break saves or anything weird, but I'd call it soft incompatible.
Cobras should be foraging rat meat and the Optimization: Meats mod doesn't really break this functionality, in my testing they behaved fine.
I use RimPy so would that make any difference too? Is it okay to send a log of a new game or should it be the original game that had the glitch? I was just reworking my mod list and was going to test what happens if I remove Self-Sufficient Chickens and only have Animals Forage.
Thanks again!
I can take a look and the other issue though and HugsLib log would be helpful to see if I could patch that to some aspect, though I suspect I probably can't it's still worth a shot. A HugsLib log will include your full mod list and all the Harmony patches it conducts which helps a ton with this kinda thing.
I have a rather extensive mod list, but I believe I have mentioned all the relevant ones that might be conflicting. If you think a list of my mods would help I would be happy to provide it.
(part 2)
I seem to have run into a weird issue where when my chickens (or previously when I had cobras) forage they spawn a ton of meat (insect meat for chickens, regular meat for cobras). Initially I tried using the settings to change the interval for foraging to every 6 hours - but I still have random bits of meats spawning and not being eaten. When I did not have the 6 hour interval - the spawning was madness! xD
(part 1)
I’m confident with the current hotfix (1.0.4) issues with DBH should be settled for now. It’s certainly a subpar fix so I’ll take a look myself when I manage to get myself home. Hopefully I’ll find some luck in solving it >.<
v1.0.3 and v1.0.2 both seem to be fine on my end. I forgot to mention that I was checking with the same mod list that I used when I first saw the issue with ducks—go figure.
Don’t feel obligated to waste too much time on it though, I’ll go through it eventually when I can- though I also appreciate the effort!
I couldn’t reproduce it—lots of ducks spawned in different ways, like events, work with no issues whatsoever. If you get me a download of v1.0.3, I can also check that. I might be starting a playthrough, will get back to you with a log if something bad happens.
Give me a week or two, I’ll bisect my mod list and try to figure out how to consistently reproduce the issue.
Getting a NullReferenceError in AnimalsCanForage.CompForageIfHungry.CompTick ()
Player log here (line 1083)
https://drive.google.com/file/d/1kJrQMbcld_J_V7-OzzSf0ABtxgo2-gyL/view?usp=sharing
Spawned some for hunting and instantly error throwing.
Is that a known error?
However, since that is annoying, by default this mod auto-forbids any spawned animal forage, so make sure that setting is still on for you.
Also, reviewing and patching that absurd amount of animals it adds anyways is an absolute pain even if they didn't have their own, though I might still have subjected myself to that just to patch it lol
Real question is which kind of animal would be best at that kind of thing...?