RimWorld

RimWorld

FirefliesTwo
130 Comments
Scurvyez  [author] 13 Oct @ 2:22pm 
@hoxise You're all good! Just make sure your code/mod uses the same license that mine does. ;)
hoxise 11 Oct @ 9:01pm 
I like this firefly mod. so here's a temporary fix to make it compatible with Odyssey DLC and community mod. FirefliesTwo(Temp)
The DLL (from github) translated the text I wanted. Additionally, fireflies will no longer render when the world map is open (in my own gameplay or testing, I haven't seen them in outer space in the Odyssey DLC).
I'm sorry, temporary fix mod is unlisted state, if I have infringed upon the author's rights, I will remove it immediately.
Scurvyez  [author] 11 Oct @ 11:38am 
@hoxise Of course! When I can get to the update I will do that. Thanks, it looks like a simple oversight on my end there. :D
Scurvyez  [author] 11 Oct @ 11:37am 
@kyrambox None of my mods are abandoned. If you'd have read any of my last comments on my mods you'd have seen I simply don't have a PC at the moment. I'll be getting back to all my mods as soon as I can. Please don't just tell folks mods are abandoned when they aren't. -_-
hoxise 11 Oct @ 8:08am 
@kyrambox :steamfacepalm:
kyrambox 11 Oct @ 7:55am 
@hoxise This mod is abandoned, nobody will answer you...
hoxise 11 Oct @ 7:50am 
Can you provide a translation interface for the text [Contained firefly:{color}] under the method [CompInspectStringExtra]?
The God 28 Sep @ 10:31am 
You know they spawn in space, right? I'm 99% sure it's a bug and not the firefly type of bug
AusFox 24 Sep @ 3:46pm 
Love this mod, really helps bring an environment to life! I'd love to see an expanded version that adds butterflies/dragonflies, or other bugs to my maps for pawns to catch, but until then I'll just continue being jealous that they get to watch glowbugs and I don't (irl)! =P
LordBeef21 16 Sep @ 2:38pm 
Hi! Here is the error that occurs with Regrowth 2.0:

[FirefliesTwo - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/BiomeDef[defName="RG_TemperateGrassland"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: C:\Steam\steamapps\workshop\content\294100\3347026598\RegrowthCore\1.6\Patches\Patches_RegrowthCoreBiomes.xml

Temperate Grassland is not a thing now that Regrowth has updated to 1.6.
Brett 10 Sep @ 8:38am 
Can confirm I'm seeing the same thing as Theo
LetTheMossReclaimYou 24 Aug @ 12:01pm 
Will this mod be getting updated to fix the space fireflies, Regrowth patches, Medieval Overhaul patches, and add support for the new vanilla biomes?
DeleteC 16 Aug @ 8:20pm 
Red text appears during startup,Compatible with RegrowthCoreBiomes
NI0U2 12 Aug @ 6:19am 
Can confirm I'm seeing the same thing as Theo
Theo 12 Aug @ 5:45am 
hey there's an outdated patch for medieval overhaul, ancient forest is no longer a biome in 1.6
MercuryDoll 11 Aug @ 9:41am 
Fireflies in orbit is kinda wild
Nine 11 Aug @ 7:04am 
compatibility with the newly updated regrowth would be awesome!
ColossalFossil 10 Aug @ 8:52am 
Hi there. Now that Regrowth Core has been released, I think the patches for it need to be updated in the 1.6 version.
LetTheMossReclaimYou 4 Aug @ 1:28pm 
Fair, just figured I'd ask since I didn't see it in the list.
VitaKaninen 4 Aug @ 11:38am 
No worries, take your time! Thanks for a great mod!
Scurvyez  [author] 4 Aug @ 11:34am 
@LetTheMossReclaimYou Admittedly it does not atm. I rushed the 1.6 update because I'm in the middle of a big move and selling my house and most of what I own. Once I build a new PC I'll be getting back to all my mods and adding more biome support for these little guys. I also need to do some code updates because I think they can spawn in space sometimes. 😂
LetTheMossReclaimYou 3 Aug @ 4:29pm 
Does it support the vanilla Grassland?
Scurvyez  [author] 18 Jul @ 12:55am 
@Deepfield When I can, yes. See my earlier post from today to Noxious lol
Deepfield 17 Jul @ 11:25pm 
Any chance at adding the space biomes to the biome tweaker or just removing space from the list totally? Not that I mind me some space fireflies but its a bit weird lol.
NoxiousPluK 17 Jul @ 4:59pm 
@Scurveyz good luck! :D
Maal 17 Jul @ 12:34pm 
I see, MO's 1.6 update seems to generally be incomplete. Half of my error log involve it lol. Tho I also have a lot of MO related mods which may refer to unported stuff like yours did.
Scurvyez  [author] 17 Jul @ 10:52am 
@Maal Just looked over all of MO's xml and my failed patch operation on their BiomeDef is not my fault. MO simply did not carry over the `DankPyon_AncientForest` biome to 1.6. It only exists in prior versions of the game. I will need to move my patch to a separate file in my mod to keep the 1.5 compat but... my patch is not to blame. Blame MO for not wanting to keep the ancient forest biome in their 1.6 version. lol
Scurvyez  [author] 17 Jul @ 10:39am 
@NoxiousPluK Huh.. that's an odd (and new) one. Thanks for the report. One of those weird ones where I won't have any errors to work with lmao Shooooould be an easy fix. I just need to find the time. I'm in the middle of selling my house and moving across the country so give me some time. :)
Maal 17 Jul @ 12:18am 
Might need some patch updating, getting a red error related to Medieval Overhaul biomes.

https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b
NoxiousPluK 13 Jul @ 5:16am 
Bug: chasing fireflies overrides zone restrictions
One of my pawns happily went to chase fireflies outside when restricted to an indoors only zone during a manhunting animal event
Pvt. Democracy 12 Jul @ 8:52pm 
Interesting bug with Odyssey is that the fireflies overlay onto the world map
tenczen 4 Jul @ 1:44am 
Very happy they are particles now. Good choice! :steamthumbsup:
Zippy 2 Jul @ 6:20am 
Could you please add support for the bamboo forest biome from the Edo Themed Expansion mod? this would really suit the fields of suzuki grass and bamboo groves
girk 25 Jun @ 5:18am 
you would not believe your eyes
moo 23 Jun @ 6:11pm 
inconsequential bug - fireflies also show up on the world map
Nin-Sama 7 Jun @ 6:43pm 
Thanks, I'll check it out if I get the chance.
VitaKaninen 7 Jun @ 3:07pm 
Thanks for all your hard work on this mod! It is so much fun!
Maal 7 Jun @ 12:40pm 
Doris "Oh, look, krill!" moments.
Scurvyez  [author] 7 Jun @ 12:01pm 
@Sapsan @VitaKaninen @Nin-Sama new update should fix it. Did extensive testing all day on my end after some very minor code tweaks and it works. If it doesn't work for you for some reason then it's 100% another mod breaking joy for pawns. lol Thanks for the feedback too!!
Nin-Sama 7 Jun @ 2:36am 
Same happened to me too, sadly. just lost a colonist.
Scurvyez  [author] 7 Jun @ 1:33am 
@Sapsan and @VitaKaninen It's most likely a another mod doing something with pathfinding and jobs and maybe some other stuff like recreation and or bypassing map danger checks. I specifically check for dangers on the map (animals, pawns, weather, incidents, etc., and I never had this issue in testing) before even giving the job to the pawns to begin with so it should never happen.
VitaKaninen 6 Jun @ 2:21pm 
@Sapsan, I had the same thing happen today with a temporary refugee.
Sapsan 6 Jun @ 10:47am 
I'm having an issue with colonists leaving a fallback/ bunker area during raids to chase fireflies out of bounds of their assigned area. Very whimsical yes, but it's led to a couple very annoying deaths. Any idea if this is a known issue with the mod or a conflict with another?
Scurvyez  [author] 23 May @ 1:43pm 
Another update pushed! Fixed the issue with pawns getting stuck doing the same chase fireflies job over and over. Added a bunch of new stuff too. Enjoy! :)
Head 14 May @ 8:35am 
This mod is so cool!
想吃loli的雪糕 9 May @ 10:07pm 
@Scurvyez I noticed that this error seems to occur when a pawn tries to chase fireflies indoors
Scurvyez  [author] 8 May @ 10:46am 
@想吃loli的雪糕 and @Motoko Kusanagi I'm working on a fix for this right now. :)
想吃loli的雪糕 8 May @ 7:54am 
sadly have the same error with Motoko kusanagi:steamsad:
Motoko Kusanagi 25 Apr @ 3:14pm 
[h1]You may be looking for a solution to this error[/h1]

If you have errors with holding a pawn, and the debug log has errors like:

“John started 10 jobs in one tick. newJob=FF_ChaseFireflies (Job_3800382) A = (67, 0, 72) jobGiver=RimWorld.JobGiver_GetJoy jobList="”

Maybe you should turn off this mod.

The mod itself is not to blame, it's about the hell that is going on in my list of active mods, and it's easier for me to turn off this mod than to look for a more “valuable” for me culprit.

Translated by DeepL translator, I apologize for the possible nonsense (I don't fully trust neural translators:steammocking:)
lol 8 Apr @ 6:34am 
thanks! didn't find it in the "compatible mods" section