RimWorld

RimWorld

Perspective: Buildings (Continued)
87 Comments
pillbug2 3 Sep @ 8:56am 
I didn't see it mentioned so I will - a rudimentary test showed rotations working when the Odyssey grav ship rotates!
Mlie  [author] 3 Aug @ 6:58am 
@fantasia5thsymphony You should be able to do your own patches based on the ones in the mod
fantasia5thsymphony 3 Aug @ 6:37am 
Yo I was wondering how difficult it would be for me to go into the code and add more adjustment locations for certain buildings, such as the eaves from architecture of the rim. Right now they can be adjusted up and down, but I'd like them to be able to go side to side as well, similar to the adjustment options for many other buildings. I'm able to get into and look at the code, I'm just not sure if there's like a tag list I can add the eaves to or how you determine which building gets more options or not.
Bodacious Cowboy 26 Jul @ 1:12pm 
Would this be possible with trees?
Yamiel 21 Jul @ 8:31am 
Hi there. Since the new game/version, the graphics overlap in other ways than before. Has nothing to do with the mod but i wanted to ask, if you maybe can implement a extra button, that let us decide which graphic should be on top of the other? It would go well with the mod theme.
mcdonald's special 18 Jul @ 3:34pm 
Just an FYI, this mod seems to mess up the texture of the statue added in Odyssey.
Mlie  [author] 15 Jul @ 10:33pm 
@SkeL No idea, never used it
SKEL 15 Jul @ 6:47pm 
Does it work with Graphic Chair Overhaul 2? (The new version)
海胆 13 Jul @ 6:32pm 
O7
Xylene 11 Jul @ 10:00am 
tyvm
Mlie  [author] 6 Jul @ 6:58am 
@RAD EMERALD Updating all mods, see Discord for progress
RAD EMERALD 6 Jul @ 3:50am 
pls update 1.6?
SghHanzMullerSW 5 Jul @ 5:59am 
you are doing a greath work Mlie
SghHanzMullerSW 5 Jul @ 5:55am 
okey
Mlie  [author] 5 Jul @ 5:54am 
@SghHanzMullerSW Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
SghHanzMullerSW 5 Jul @ 5:52am 
hey mlie can u take over https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=745193823 he is gonna stop modding and his mod gave a fine tuch to rimworld
Mlie  [author] 25 Jun @ 12:23pm 
@Andreas Ive already answered you on multiple mods that Im updating all my mods. Stop asking.
Mlie  [author] 14 Jun @ 11:44pm 
@.:Kemauri:. Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
.:Kemauri:. 14 Jun @ 11:42pm 
Can you make a continued version of Perminator since the og creator cant
QraTz 30 May @ 2:27pm 
We just dont deserve you Mlie, thank you so much
austinkridler 10 Apr @ 2:22pm 
Anyone having an issue with this working on deep storage buildings and generators? Would love if I could get it to work on those too
Mlie  [author] 27 Mar @ 11:13pm 
@WJSabey It was defined by the original author by building type. I assume that some things just does not work mirrored. But all such definitions can be changed by patches I think
WJSabey 27 Mar @ 6:41pm 
How exactly is it that this decides whether to show the mirror gizmo or not? I got some decorations that I'd really like to flip, but the gizmo doesn't show on them.
illegalysmol 10 Mar @ 8:38am 
sleep guy my beloved
Jowenbra 27 Feb @ 10:06pm 
And also a potential way to do it with doors?
Jowenbra 27 Feb @ 9:27pm 
But is there any way to do horizontal adjustments on everything? A lot of building seem to only adjust vertically.
Jowenbra 27 Feb @ 9:22pm 
This is the best mod on the entire workshop.
Mlie  [author] 19 Feb @ 10:29pm 
@Billo J Dahka Could you link to that mod?
Billo J Dahka 19 Feb @ 2:11pm 
is there anyway compatability can be made with Sense of Depth mod? I understand if not as programming is insanely tedious...
This was one of my favorite mods- thank you so much for giving it some love!
Mlie  [author] 18 Jan @ 2:32pm 
@WJSabey Yes, they have not updated the def-property of the ceiling lights for this mods mod-id. You should report it on their page
WJSabey 18 Jan @ 12:43pm 
There seems to be an issue with Simple Utilities: Ceiling ; before switching out Owlchemist's mod (git) for this version, the ceiling lights had eight-fold positioning, since switching they only have the two-fold up or down default positioning.
微月吨日亿万千的马甲 8 Dec, 2024 @ 9:27pm 
Waaaaaaaagh to the biggest Mek !!!!!!!!!!!!!!!!!!!
MeOwOgai 6 Dec, 2024 @ 4:12pm 
This mod is on top of my OCD perfectionist must-have list
Cpt. Flapjack 3 Dec, 2024 @ 11:19am 
Dude you're a machine. Keeping classics alive!
Pablo Discobar 1 Dec, 2024 @ 6:37pm 
My goodness, I've been dying to use this mod again. Thank you!
ChopSushiii 25 Nov, 2024 @ 11:39am 
I dunno if this is a Perspective Buildings (PB) mod issue or a Sense of Depth (SD) mod issue, but some Vanilla Furniture Expanded (VFE) furniture cannot be moved around using PB since half of the sprite is still rendered in that spot. For example, filing cabinets are tall and should block visibly seeing a pawn behind it, which works all well, but when I attempt to move it using PB, that issue persists.
thewanderingoutsider 24 Nov, 2024 @ 4:37pm 
Its a pity this mod doesn't work with the sense of depth mod...its hard to choose between the two haha :x
Mel 20 Nov, 2024 @ 7:06am 
Thank god for this :D I've been waiting so long for this mod to be picked up for 1.5.
era 9 Nov, 2024 @ 1:41am 
@채니 thanks so much! :happyfish: Removing Sense Of Depth For Tall Buildings fixes it. Seems they also have a gizmo for disabling the duplicated texture layer that I missed.
팬지 9 Nov, 2024 @ 1:24am 
@(WTH) era I had the same symptoms too! However, I thought it was because of this mode, but when I checked, I found out that modes related to the depth of objects were the problem.
era 8 Nov, 2024 @ 1:46pm 
Is anyone also getting SOME objects having "duplicated" textures when adjusting? Like, it'll adjust but also still be in the original position, so you get a kind of clipped, duplicated object. I can't seem to figure this one out lol
Schuchart 8 Nov, 2024 @ 7:15am 
Thank you so much!
ambi 30 Oct, 2024 @ 2:25am 
omg ty!
Radiosity 29 Oct, 2024 @ 7:56am 
Been looking forward to this mod making its return, thanks, Mlie :D
kitazia 17 Oct, 2024 @ 7:32pm 
thank god this is back
16_px : Nemuineru 16 Oct, 2024 @ 4:43pm 
GOAT, you rock Mile.
The Milkman 14 Oct, 2024 @ 9:30am 
i came
Yutoe 14 Oct, 2024 @ 2:50am 
The mad man finally did it
BladeofSharpness 14 Oct, 2024 @ 1:25am 
I hope Tynan will invite Emile on his yacht one day, because he owes him a lot.