Project Zomboid

Project Zomboid

Loki's Better Toolbelt
28 Comments
Summer 24 Jun @ 6:41pm 
I can't figure out what the last two hotbar slots are for. Belt back and belt front.
JSZZZH 1 Jan @ 9:18am 
After Equip the ToolBelt, The Belt's Discerption Went Show Nothing, but the Size keep increasing until Reach the Bottom, and Error Keep increasing as long as the mouse pointing the belt.
Flatrack16 17 Dec, 2024 @ 7:58am 
I cannot seem to get the toolbelt to change over to this version/expansion i click the button to change it over, nothing in it, and it just respawns it and does not change it.
lordikol85  [author] 5 Dec, 2024 @ 1:15pm 
@Trickster very strange since the replace function usually fixes the issue. Hard to say I would assume there is some mod conflict.

@Jury thanks, glad you like it. I have another mod planned that replaces and expands this one but currently super busy with work and stuff. But maybe next year :)
JuryOfYourFears 27 Nov, 2024 @ 8:52pm 
This is KILLER! Crazy QOL. I always end up with a damn screwdriver in my inventory and I hate it lol

I would kill for more bags like this tbh. I think it would be an amazing standalone mod.
TricksterTravvy 24 Nov, 2024 @ 5:56pm 
And I did try using the replace function, and even tried spawning a new one via the admin menu. nothing helped
TricksterTravvy 24 Nov, 2024 @ 5:46pm 
Can't seem to get it to work fully on my MP server. I've tried putting it higher in the load order than The Workshop (which is what the Mod Manager auto-sort thing does) and also manually putting it lower in the load order. Both result in the same thing, I get the vanilla capacity and encumbrance, but I know the mod is working because I can still use the auto-move feature. I tried changing the sandbox settings and then restarting the server but it didn't seem to do anything. Any ideas would be helpful!
lordikol85  [author] 4 Nov, 2024 @ 4:16pm 
yeah if you make changes to some of the sandbox variables you need to remake the belt with the replace Option. Glad it worked.
In general you should be able to just use the Display Category as you see it ingame. If that does not work you would need to look up the actual category name using admin panel in self hosted game.
g_BonE 27 Oct, 2024 @ 11:14am 
...turns out i had to "replace toolbelt" to make any changes in sandbox options stick.
g_BonE 27 Oct, 2024 @ 10:27am 
Tried adding the category names as displayed in the inventory (Tool - Metalworking;Instrument;) but still unable to place the related tools in the belt.
g_BonE 27 Oct, 2024 @ 3:45am 
which catergory names should be added to the sandbox options if a mod like better sorting (which renames and adds the default categories) is used?
Lymsical 16 Oct, 2024 @ 1:13pm 
Thank you! Sounds great, looking forward to it!
lordikol85  [author] 16 Oct, 2024 @ 1:09pm 
@Lymsical i also noticed that issue. I am working on an update which should fix it. comes propably tomorrow or Friday
Lymsical 16 Oct, 2024 @ 12:53pm 
I'm seeing an issue where after the multiplayer server is restarted, players toolbelts still maintain their improved capacity and encumbrance reduction, but are unable to add any additional items from categories added via the AcceptedCategories sandbox option unless they reconvert the belt every time that they log in. After reconverting the belt, the categories work as expected again.
lordikol85  [author] 15 Oct, 2024 @ 12:42am 
@SlightlyViking strange fact that you have the option to replace the belt means mod is loaded.
Loading it last should be fine. I usually user Mod Manager Mod Sort function. Maybe that helps?
Besides that hard to say. what it could be. Try host game locally with same mods see what happens. Also on the dedicated server log in as admin and spawn a new Toolbelt see if that has the correct stats.
SlightlyViking 14 Oct, 2024 @ 9:34am 
@lordikol85
I tried with this mod at the very end of the list, and The Workshop (new version) right above it, but still the belt is the default TW version and won't change even when using the right-click command. This is also while running it on a dedicated server.
I'll continue troubleshooting but any input you or anyone else might be able to give would be appreciated!
lordikol85  [author] 14 Oct, 2024 @ 1:02am 
@Ajajane good point ill fix that in the next Update, was starting this mod from another beltfix mod and did keep the attachments removal since i rarely use these attachments.

@SlightlyViking so far i have not seen this issue and i am using around 170 Mods. Only thing i noticed so far is that automove feature does sometimes not work on existing saves. Check load order. Toolbelt needs to load after workshop. Maybe move workshop and my mod closer to the end so other mods don't overwrite the toolbelt.
Ajajane 13 Oct, 2024 @ 3:00pm 
Once I converted the tool belt I lost both the Belt Left and Belt Right attachment locations. For me those attachment points are more necessary than automove, but my OCD would reeeeally like both.

Unless it's a bug, I'm not sure what type of mod could conflict with belt your changes though, any ideas?
SlightlyViking 13 Oct, 2024 @ 2:27pm 
This doesn't seem to be working for me. New and existing tool belts still have their base stats and do not reflect those in the settings. Using the convert option doesn't appear to do anything either.
Have you found any conflicts with any other mods which I could check for?
Titto Hokkaido 11 Oct, 2024 @ 6:20pm 
Thx, lordi!
lordikol85  [author] 11 Oct, 2024 @ 6:09pm 
If CEC has the Base.Toolbelt it should work since i just modify the attributes of that item and then add some of my code. I'll put it on the list to check and see if i can remove the requirement for theWorkshop from the Modinfo then
Titto Hokkaido 11 Oct, 2024 @ 6:03pm 
I see you're part of the tons of mods gang, like me; nice
Titto Hokkaido 11 Oct, 2024 @ 6:03pm 
And sure
Titto Hokkaido 11 Oct, 2024 @ 6:02pm 
Also, another thing, is this compatible with the Craft Enhanced Core version of The Workshop? If it is, could it be possible to remove the requirement of The Workshop (new version) as the CEC version uses The Workshop (CEC) :(
lordikol85  [author] 11 Oct, 2024 @ 6:01pm 
Hehe glad you like it, let me know if something does not work.
Currently trying to figure out which of the 160+ mods i have installed breaks my Automove Feature :D
Titto Hokkaido 11 Oct, 2024 @ 5:58pm 
Yaaaaaaaaaasss; thx
lordikol85  [author] 11 Oct, 2024 @ 5:39pm 
It changes the existing one. i also added a recipe that takes the belt and creates a fresh one so you can convert existing ones
Titto Hokkaido 11 Oct, 2024 @ 4:08pm 
Does this add a standalone toolbelt from The Workshop o does it remove the original and replace it with this one?