Arma 3
Insurgency Checkpoint - Altis
9 Comments
LordShade  [author] 2 Mar @ 12:56pm 
Done
Kooma Sandosh 20 Jan @ 7:05pm 
Oooo is there a way I can get those versions for the other maps? If not, its understandable :)
LordShade  [author] 20 Jan @ 4:24am 
I don’t know an easy way to update missions on Steam. When I uploaded DRO on different maps, making changes everywhere later took an hour just to upload all the missions to the Workshop. So, I decided not to do the same with this mode and only uploaded it for vanilla maps. Of course, I have my own version of Checkpoint for other maps as well.
Kooma Sandosh 19 Jan @ 7:52pm 
Ah did not know about that part since I'm so used to advanced medicine lol. My friend did add a splint to the mission but it would be pretty cool if a splint was added for those who do play with advanced medicine. By the way, any plans to port this mission and the zombie mission to more maps?
LordShade  [author] 19 Jan @ 4:18pm 
The mission is quite dynamic, so it was planned to use simplified medicine without breaking limbs, but if you need such perversions, I can add splint.
Kooma Sandosh 12 Jan @ 6:47pm 
Great mission, been playing this and the other maps these past few days, however, it seems that when playing with ACE and having medical on, there is no splint in the arsenal whatsoever. Can you please add splints the arsenal? Especially since if our legs get broken, there would be no other way to fix them up.
LordShade  [author] 14 Oct, 2024 @ 8:45am 
There are no mines or mortars because it's already difficult to get through everything. And if players start getting blown up by mines as well, the chances of winning will be much lower.
Wotsup 14 Oct, 2024 @ 6:11am 
Lot of fun playing this with mates. Any chance of events like mines or mortars as you progress to the next checkpoint?
Octopuss 11 Oct, 2024 @ 2:20am 
good mission!:steamthumbsup: