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This helps prevent crashes and asset death (blank white textures) when you have too many big mods.
I just fought it in a torchless run and the ambiece was *chef’s kiss*.
As for reverting to vanilla colors, I don't really know what values would be needed. It probably would be easier to just redo them from scratch, since the saturation and contrast is not uniform across the entire image; different objects had different edits.
I plan on releasing a vanilla version of my mods. However, they're low priority and I plan on doing that after I'm done releasing all the missing areas.
That aside, give it another chance and try messing with the in-game gamma setting if you feel the mod itself is too saturated for your taste. I understand if you still don't like it though. If there are specific objects that are too bright, then I'm always accepting feedback to make improvements.
:D
Its for this mod that I Use :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2913914198
Its a Mod that Buff all bosses in the Game, including Collector, Shambler, and all DLC Bosses, makes all of them as powerfull as any Modded Boss
:)
And More dungeon backround variations - Ruins - Reworked - I imagine you'd recommend dropping it to prevent muddling, right?
If so, could I selfishly request a compatibility patch with PBD, please?
Thank you for your work; they are extremely beautiful.
Thanks to this mod, I'm having so much fun going to the ruins!!
Are you planning to make another area?
The reason why I chose to keep the name the same is in case you don't like the changes I made for one specific mod, but like the others, then you can simply put their mod above mine to keep the original work. Also, I changed the brightness and vibrance of all backgrounds, so at the very least, the hallways would look off if combined with the original.