Hammerwatch II

Hammerwatch II

Necromancer Class V.1.1 (Old)
8 Comments
Mistopolous  [author] 31 Oct, 2024 @ 12:12pm 
i never did that, only thing i did was update the spells.
Muffinslop 30 Oct, 2024 @ 1:35pm 
if you change the folder of the mod and upload a new build people have to re-enable the mod. I think this is what happened for people not being able to reload their old saves.
Mistopolous  [author] 29 Oct, 2024 @ 9:21am 
hmm, tested the creating a character leveling it a whole bunch, and then updating to the new patch, and then logging the character and i was having no problems, even after that i never encountered any of the problems you are having, I will change the name of the mod in the mod list, and then re-upload the mod as a separate mod, and keep the old one here. that way you can have both, and that way the old version is still here.
Mistopolous  [author] 29 Oct, 2024 @ 7:43am 
arite i reverted the changes for now, try it now, ang im gonna look i to it when i get home.
Daeft 28 Oct, 2024 @ 5:21pm 
I just checked again. The below bugs started after reskilling. I think it's bugged some other things too now as I can't reload the save. I tried to start a new one and the 'Create" character button wornt let you start a new run with a Necromancer, though other classes still work (Ranger for example.
Daeft 28 Oct, 2024 @ 5:15pm 
I'm loving it so far! But the last patch (2.1?) seems to have broken some things. Specifically your main hand projectiles no longer travel, you can't summon more than one skeleton regardless of upgrade, and my character sprite disappeared when moving to a new area (disabling attack skills).
Mistopolous  [author] 28 Oct, 2024 @ 4:31pm 
Thanks you so much, i appreciate the comment.:SocialPolicy:
Coombsy 19 Oct, 2024 @ 6:35pm 
Great work, it's a fun class to play!