Kenshi
Walking Backpack!
116 Comments
iNacht 29 Aug @ 2:17pm 
I haven't had time to check this option yet, but I appreciate your attention and your efforts to help me.

If anyone else has the same problem, my solution might also work as a last resort for others ^^
yukke  [author] 28 Aug @ 4:05am 
If you could load the 'walkingbackpack' on the FCS. see the 'Change List' window by pressing 'Changes' button next to 'Cleanup' and 'Assets' that can see on the middle-upper of the window on the FCS.

It shows everything what the mod is changed the game contents. it would be easier to find the items.
yukke  [author] 28 Aug @ 3:54am 
the issue that is not showing up 'walkingbackpack' on the FCS while the procedure you mentioned, I never heard anything about that.

So that means I can not do anything for the issue. unfortunately.
iNacht 28 Aug @ 2:01am 
Since it still wasn't showing up after a few tries, I managed to solve my problem by converting the Steam Workshop mod to an external mod in the "Mods" folder.

Basically:
- Rename the mod folder "3344910882" -> to "walkingbackpack" in the "Workshop"
- Copy and paste the folder (now renamed) to the "Mods" folder in Kenshi's own game folder.
- Delete the "Workshop" folder.

The problem with this method is that, unless you repeat the steps above... it can't be updated ;(...
iNacht 28 Aug @ 12:52am 
If you scroll down a bit further in the main list, there's an "Everything" option where you can filter by everything in the game, but I still can't find "PackWalker," "Pack Spider," or "PackWalkerPack," even though, strangely, they're present and working perfectly in the game.

Even going through the categories you suggested, I also didn't find anything for PackWalker, but I know they exist because PackWalker is listed in the local/save files I created at the beginning of the game.
yukke  [author] 23 Aug @ 11:39pm 
Also, the race name is 'Pack Spider'. the animal character name is 'PackWalker'.
yukke  [author] 23 Aug @ 11:37pm 
> Could you tell me PackWalker's name in the FCS files?

It is 'PackWalkerPack' can be found at Items -> Bags -> PackWalkerPack .
iNacht 22 Aug @ 8:21pm 
Sorry if my question sounds strange since it's not my native language.

Could you tell me PackWalker's name in the FCS files?

I searched for PackWalker, Spider Pack and even his backpack, but I couldn't find it, even though I could find the ones from the other mods.

I just wanted to edit the capacity of the PackWalker backpack :P
yukke  [author] 19 Aug @ 3:04pm 
> Can the backpacks be changed?

Depends on how it would be changed, but there is no any plans to changing packpacks... sorry!
Kane 19 Aug @ 11:15am 
Can the backpacks be changed?
Tremeschinion 22 Jun @ 12:16am 
tehey can wal ktehay can wal they can walk... tehy CAN WALK TEHY CAN WAylk they CAN WALK
yukke  [author] 8 Jun @ 6:00am 
> This would be sick if the bot shared your backpack slots so it could start without a backpack but it could carry the player's - not sure if that's actually possible.


I Think it is technically possible, predicted 2 ways around to realise it, at this point.
But It will not be implemented such function, due to my laziness. sorry for that.

And everyone's are free to: modify, make a patch, branch, pack into the modpack, redistribute againt the all of my stuff made on Kenshi without any restriction, in the scope of copyright of Lo-Fi Games.
Sullis 7 Jun @ 7:50pm 
This would be sick if the bot shared your backpack slots so it could start without a backpack but it could carry the player's - not sure if that's actually possible.
Korolev 31 May @ 11:41pm 
what the hell?!?!
Alex 24 May @ 12:51am 
walking claymore
Akuti 7 May @ 12:03am 
Wonderful and adorable.
Прям флешбеки с фильмом "Цвет волшебства"
BigTimeGamer 7 Jan @ 5:51pm 
egg sacaly
yukke  [author] 6 Jan @ 9:29pm 
"get packwalkered lol"
BigTimeGamer 6 Jan @ 9:27pm 
someone needs to make him do the you got stickbuged dance
SigmaSquadron 3 Jan @ 12:22pm 
This is the cutest thing I have seen this year.
yukke  [author] 29 Dec, 2024 @ 12:02pm 
> Did u also add these packwalker to another wandering traders? maybe like wandering tech hunters.. to make it looks immersive.

Yes. Tell me if you had anything problems.
MizKai 28 Dec, 2024 @ 10:24pm 
Did u also add these packwalker to another wandering traders? maybe like wandering tech hunters.. to make it looks immersive.
Teirdalin 28 Dec, 2024 @ 5:38pm 
Absolutely beautiful, 10/10.
Reivern 28 Dec, 2024 @ 12:43am 
Oh god what the hell is that abomination?!

Please make more.
Lusgas 22 Dec, 2024 @ 5:31pm 
Loucura :steammocking:
Circus Poppy 22 Dec, 2024 @ 1:54pm 
Это очень забавный мод, клёво
yukke  [author] 20 Dec, 2024 @ 9:35pm 
> does this mod also allow me to have more gear, fr my loot jacks

Currently, There is no plans such as increasing loot drop can be salvaged from PackWalkers, because of these things can be seen easily on The Great Desert, along with Spiders and Skimmers. Additionally, these things are relatively weak compared to another animals, so I determined the amount of loot is set to low.

If you want more gears, I would recommend hunt these things more.

--

Perhaps If you mean adding more Backpacks to PackWalkers, Unfortunately there is no any plans too.

--

Sorry for inconvenience.
kaydogofpie 20 Dec, 2024 @ 8:45pm 
does this mod also allow me to have more gear, fr my loot jacks
白骑士⭐ 12 Dec, 2024 @ 2:38am 
the best mod of kenshi:steamthumbsup:
The Lorac 7 Dec, 2024 @ 5:40pm 
Lovely little thing I got one and named him Whiskey :steamhappy:
Lord Fuzzle 5 Dec, 2024 @ 12:32am 
I LOVE IT :papyrus:
Capt. Brand 3 Dec, 2024 @ 8:46pm 
Yes
Treshdont 3 Dec, 2024 @ 4:34pm 
pizdec :holyflame:
bcbrown1013 22 Nov, 2024 @ 2:06pm 
<3
yukke  [author] 22 Nov, 2024 @ 12:39pm 
> any bigger backpacks for him?

There is nothing for now. Sorry!
bcbrown1013 22 Nov, 2024 @ 12:27pm 
any bigger backpacks for him?
蓝羽星辰Nex 21 Nov, 2024 @ 4:00am 
nice
Morbster 15 Nov, 2024 @ 6:39pm 
No problem, a great addition to my game regardless!
More creatures in the game are always welcome.
yukke  [author] 11 Nov, 2024 @ 10:05pm 
> but I'd maybe lower the spawn rate, if at all possible.

Actually, this issue is being confirmed by me through the game-play. and thinks so.
PackWalkers are way too fast even they are juvenile. and eventually knocks your character down easily depends on specific circumstance.
The amount of spawn number and rate will be reduced. with most certainty.

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> I wasn't aware that there would be so many of these enemies in the wild, and they seem to have overrun Heng.
Indeed.

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> I think perhaps having a version that only includes being able to purchase them might be a better balance.
For example, adding the animals on the caravans of Free Traders or Nomads. It will be good idea.

---

Thank you for feedback. and I will make it optimise as soon as possible.
Morbster 11 Nov, 2024 @ 9:04pm 
These are pretty cool, but I'd maybe lower the spawn rate, if at all possible.
I wasn't aware that there would be so many of these enemies in the wild, and they seem to have overrun Heng.
I think perhaps having a version that only includes being able to purchase them might be a better balance.
Salvo 9 Nov, 2024 @ 12:34pm 
HAHAHA
Dosboy 6 Nov, 2024 @ 5:17pm 
Too funny!
Cynder 6 Nov, 2024 @ 12:49pm 
Reminds me of The Luggage from Diskworld.
YudaiGo 3 Nov, 2024 @ 2:17pm 
Lil guy running with all his might
dysaster 3 Nov, 2024 @ 12:46pm 
LOOK AT HIM GO!
Hps 3 Nov, 2024 @ 6:39am 
nice
yukke  [author] 1 Nov, 2024 @ 10:18pm 
So good luck!
yukke  [author] 1 Nov, 2024 @ 10:12pm 
If you make a Textures, I recommend to use GIMP by gimp.org . with plugin can be loaded and exported as dds files called 'gimp-dds'.

https://code.google.com/archive/p/gimp-dds/downloads

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Sometimes, it will be required very slightly of knowledge about OpenGL and DirectX. (how it behaves and looks in-game etc.)

This Steam Tutorial is written as Japanese, but this information may helps you:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3049566171

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Installing addons on Blender or GIMP? If you tried and couldn't ,ask me at here.

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Kenshi modding is comprehensively simple but needs getting some several direction of knowledge step by step. I think.
yukke  [author] 1 Nov, 2024 @ 10:02pm 
kenshi_io_tools
https://github.com/Lucius64/kenshi_io_blender?tab=readme-ov-file

Thanks to Lucius64 (Presumably a modder on Kenshi called "Lucius"), you can use it the later version of Blender with these tools. (I'm not tested yet, so I'll try.)

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This tutorial video is slightly obsolete. but comprehensive procedure is mostly same.

(File -> Import-> Kenshi OGRE(.mesh) )
(File -> Export -> Kenshi OGRE(.mesh) )

https://www.youtube.com/watch?app=desktop&v=GmTdr9ywY54