Barotrauma

Barotrauma

Smarter Bot AI
207 Comments
John Dick 18 Aug @ 2:33am 
There is a mod called Baroverhaul that adds new skills related to music tools and the time between their use. Does this mod work with them?
senpai loves✿you 17 Aug @ 4:03am 
Как застревали они в лестницах, так и застревают :breina:
Divizor 15 Aug @ 8:29am 
Вроде появилось меню настройки ботов, однако боты не экипируются нужными предметами.
shalakimbir_82 14 Aug @ 3:36am 
не работает хотя я скачал lua
wiwestor 14 Aug @ 2:42am 
would be nice to have abitlity to set amount of needed items in the lodout screen
3LDINO 12 Aug @ 3:43pm 
It took me to realize this mod wasnt working to realize ive never installed Lua propperly for years at this point, im such an idiot.

also an option for the bot captains to dont touch the terminal when you arent controlling them would be nice
12 Aug @ 1:43pm 
@dame
You need to correctly install the Lua plugin, whether it's for the client or the server. The server's Lua requires decompressing a specific version of the Lua compressed package to replace the corresponding files on the server.
12 Aug @ 10:22am 
Just tested the available fix method.
open file: C:/Users/xxx/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3343911734/Lua/SBAI/Server/Modules/UseTalents.lua
Then jump to around line 492 of the code.
find local minHealh = options["minHealh"] code.
Change to -----> local minHealh = options["minHealh"] or 0.7
save and Restart the game:steamthumbsup:
12 Aug @ 9:20am 
If there are enemy units entering the ship, it will continuously generate error messages. The content is as follows:
[SV LUA ERROR] pch C:/Users/xxx/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3343911734/Lua/SBAI/Server/Modules/UseTalents.lua:(498,8-503,12): attempt to compare number with nil
dame 12 Aug @ 8:43am 
ощущение
что мод просто не работает на моём сервере, нету ничего из того что есть на картинках тут
Mugamgag 8 Aug @ 9:38pm 
I found out that the Ladder fix was causing huge lag for the game, turning it off made my fps back to normal.
spideyboy6 8 Aug @ 2:18pm 
I NEEDED THIS
KG-K3T-YJ 7 Aug @ 12:25pm 
hi sorry the mods didnt work for me, i can open menu but cant select config options :(
Farmiloy 5 Aug @ 5:48am 
почему настройка мода на англ хотя русский же есть вроде у вас(
MarciXeN 5 Aug @ 4:35am 
@Bone Broth you consider a mod last updated a little over month ago dead? Aren't you clueless...
raccoonman 3 Aug @ 7:26pm 
Does this make the medic bots not OD everyone every 2 minutes?
Bone Broth 3 Aug @ 7:23pm 
mod dead?
Singrave 28 Jul @ 5:34am 
What the best small submarine weps with "spin-up" now?
Or is it still Coilgun?
Racc 27 Jul @ 7:08am 
If the <Holdable> tag in XML of any other mod is written in such a way that specified slots have a space after the , (comma) then the whole EquipItems menu for the plugin breaks.
What I mean by this is that the plugin WILL read this:
<Holdable slots="RightHand,LeftHand,Any"
but it can't read this:
<Holdable slots="RightHand, LeftHand, Any"
EmberD 27 Jul @ 4:10am 
Awesome. Many thanks, infinite respect :steamthis:
Noi 23 Jul @ 11:41pm 
yeah loadout edit is dead
Non1KK🎩 19 Jul @ 5:15am 
Можешь добавить что бы боты доктора могли лечить с нейротравмой?
Tou1on 13 Jul @ 1:05am 
Привет, а как то можно в пресете предметов указать что носить в форме медика\ рюкзаках?
Ulysses 12 Jul @ 12:50pm 
amazing mod but yeah, same as the previous guy. Bots can play the other instruments with no problem except for the engineer with the guitar
5AN71AG0 12 Jul @ 8:32am 
I have been using this mod for my new campaign this patch and is amazing, but I have a small problem, my engineer won't use the guitar for some reason, he just picks it up for a second and drops it again. Any idea why this may be happening? It works well for the captain and the harmonica.
Thanks for your work.
BewBew 11 Jul @ 9:42am 
The edit load out button doesn't seem to be working, it tries to load for a sec then nothing.

did some digging and it seems when i have BaroTraumatic/Creatures mod enabled it causes this issue, removing it solves the problem.
Khalunka 6 Jul @ 10:46pm 
I am quite curious to try this mod once I finally finish my first vanilla campaign. I will give tons of awards for sure. The description is great, will make my next journey a lot easier and less time consuming. (Also, less stressfull). What an incredible work... I will come back here to give some feedback, once that day of next campaign arrives.
[]Herz[] 6 Jul @ 3:46am 
Yeah, "Watering plants" would be veeery useful.
chaoyang_sjtu 4 Jul @ 5:22am 
can medics use medical from backpacks?
manuel 25 Jun @ 4:03pm 
Does this mod make medics actually heal people?
KyCoK_DoBRa 23 Jun @ 11:21am 
Thats INCREDIBLE !
Asztylej 23 Jun @ 10:48am 
The mods options do not show up on my multiplayer server, does anybody know how i can fix this?
Hikurac 22 Jun @ 10:51pm 
Any chance we could get a Baroverhaul patch? It adds a couple of instrument playing talents and it seems that you have to manually order the bots to perform them. Also, is there any way to make the perform order persist beyond each mission? It seems to go away when the sub docks to an outpost.
Diversus 20 Jun @ 9:37pm 
when I try to edit loadouts, pressing the button doesn't change anything and now further windows pop up. Any fixes?
fuyou 19 Jun @ 8:13am 
nb的mod,爱你
Hafen 16 Jun @ 6:35am 
Not sure if its a result of baroverhaul guns or this, but never before have I been more pissed at the game from the gunner bots just staring blankly through their guns at incoming enemies that they can see, have ammo and power to shoot at, and are in the firing line of. Even when using base coilguns they did this, and it's only happened after installing this mod
Unit_B5 16 Jun @ 2:53am 
If only bots could ...
Watering plants.
Extracted ore.
Didn't panic when they're underwater outside the boat without a underwater suit, but they're symbiotic with a husky.
Never took off the clown mask!
Played the game instead of me.

Cool job!
Hikurac 15 Jun @ 9:07pm 
Came here to ask the same thing. Only going to bother with plants if bots actually water them when idle.
CUMGUZZLER 15 Jun @ 7:02am 
Will the bots water the plants when idle?
[TLP] lucazz'tuoi 14 Jun @ 6:09am 
the only 2 mods that i have that change something are Dynamic Europa and More Outposts for Europa, btw the game lag only in city tipe outpost
Landbanana  [author] 14 Jun @ 5:28am 
@[TLP] lucazz'tuoi Well that's not good. Is there any module in particular that you've found causes lag? Most of the mod's effects should only target your crew, but there are a few things that I extended to other NPCs as well (such as the ladder fix).
[TLP] lucazz'tuoi 14 Jun @ 3:14am 
Seem like whit this mod enable the game LAG in big outpost whit a lot of nps
Landbanana  [author] 13 Jun @ 9:14am 
@Karkis That's really weird, but I'm glad it worked out, even if I don't know what the issue was lol.

@Pixadon Please make sure you have Lua for Barotrauma installed, as mentioned by @ChicagoKiller.

@Mr cai I'm sorry I'm not sure what you mean. The option that mutes bots is disabled by default, so if you enabled this then make sure you disable it again if that's your issue.

@shoolgate You mean the vanilla order, right? Waypoints outside a submarine are something I haven't figured out yet but some people have suggested similar things so I'll try to look into this.

@Sharchon Unfortunately no, but that would be really useful to have. I might look into adding something if it's possible/within my ability.

@Tollonen @Kartiplus Sorry about this! I had some stuff enabled that made it so that the Crew Loadout (and options config in general) was a lot more stable for me than it was for you guys, however I've since fixed that in 1.7.1. Please let me know if you still have this issue!
Tollonen 13 Jun @ 2:53am 
Not sure if this mod works at all? Running with LuaForBarotrauma, cs is enabled in settings; when I toggle orders in mod settings, it gets untoggled when i close the settings window, and no orders appear in the middle click menu. Also when I click on the crew loadout edit button, nothing shows up.

I'm seeing this error in F3 debug when I load just lua and SmarterBots: CL LUA ERROR (pathname to Lua/SBAI/Client/guiUtil.lua); cannot access field SBAI_hasTag of userdata<Barotrauma.ItemPrefab>
Sharchon 12 Jun @ 2:55pm 
Does this mod add any capability for bots to move things on the ship that don't have a direct cleanup order? I.E is there a way for me to tell the bots to store used empty canister railgun shells in the fabricator/near it to be recycled?
Kartiplus 11 Jun @ 7:04pm 
The button to edit the Crew Loadout doesn't seem to do anything, is this currently broken?
shoolgate 11 Jun @ 3:21am 
ai back to ship broken could fix it?
MR cai 10 Jun @ 7:47am 
How to make npc speak
ChicagoKiller 7 Jun @ 8:05am 
Pixadon you need Lua for Barotrauma, Lua is now installed differently. Refer to description of Lua for Baro workshop item
Pixadon 7 Jun @ 6:38am 
I can't for the life of me get it to work, it just doesn't appear, some pointers would be appreciated