RimWorld

RimWorld

More grouped buildings
182 Comments
CrimsonKnight 30 Sep @ 3:33am 
Replace Stuff - Continued causes this mod to not work. :(
稗田家の山茶花 5 Sep @ 7:01am 
叶!
清风6897 1 Sep @ 1:01am 
叶!!! 神
我是AN94小姐的狗 15 Aug @ 10:54am 
叶!
Starempire42 14 Aug @ 8:11pm 
Question, does this work with clean categories, dropdowns?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3455529827
Misterdino Prime 7 Aug @ 9:43am 
for some reason is not working, theres some general way to fix? update game, reinstall mod or something like that?
Frank 2 Aug @ 2:22am 
Replace Stuff - Continued has been causing issues with ferny's Clean Categories: Dropdowns, I'm assuming the same thing is effecting this mod or even Floating Sub-Menus
Stryyyder 1 Aug @ 9:16pm 
looking at it more and it seems exclusively the power tab is continuing to work as intended ?? all other tabs are no longer grouping
Stryyyder 1 Aug @ 4:53pm 
this mod suddenly stopped working for me too. one moment it was, next moment it wasnt. i dont even remember adding any mods. reloading didnt work and no mod incompatibilities are listed so i dunno what to do ??
恰似宛然一笑生花 30 Jul @ 3:52pm 
Hello Warspite Enthusiast . That's a useful mod.
So I created a mod "More grouped buildings.zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you!
4885_that_you 26 Jul @ 6:31am 
Don't know why suddenly not working
海獭RKq 25 Jul @ 7:04am 
叶!
SquirrelGoblin 18 Jul @ 11:06am 
@Snuggy Huh?
Snuggy 18 Jul @ 6:51am 
Fucking Yegor you POS, i no longer trust this mod.
Hadley 17 Jul @ 4:53am 
I can't get it to work in my current modlist. Anyone knows potential mods that could break it?
moo 12 Jul @ 4:06pm 
Two patches need updating:

Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="SolarGenerator" or defName="VFE_AdvancedSolarGenerator"][not(designatorDropdown)]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
XmlExtensions.OptionalPatch(key='patch_VFE_Power', defaultValue='true'): Error in <caseTrue> in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Power): Error in <match>


Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="ElectricSmelter" or defName="VFE_FueledSmelter"][not(designatorDropdown)]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=4
XmlExtensions.OptionalPatch(key='patch_VFE_Production', defaultValue='true'): Error in <caseTrue> in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Production): Error in <match>
moo 12 Jul @ 2:31pm 
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Warspite Enthusiast  [author] 12 Jul @ 1:44pm 
Updated. A few of the supported mods have not been updated yet so I could not check compat for them. Will check again later.
chocoavena 11 Jul @ 12:38pm 
1.6?
OganessonG 7 Jul @ 12:28am 
work in 1.6
atikhona 20 Jun @ 10:46am 
I have a bug - no hi-tech research table and idk why this happend.
frus-m 17 Jun @ 5:22am 
Show Buildable Material Count очень нужно!!!!
!WerTerKer12_ 10 Jun @ 8:54am 
Do it works on 1.4? Or for 1.4 is another mod?
DeathKnight. 26 May @ 3:23pm 
Do you think it would possible to make it compatible with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245101540 Show Buildable Material Count. Grouped building do not show what materials you have on hand. Its quite useful thing to see imo
DTS 19 May @ 2:05am 
Ok, nevermind. By some reason Chisel and simple doublle beds were not merged with default beds. Found them
DTS 19 May @ 2:03am 
Hi. I've got VE furniture (including spacier) and i can't find advanced types of beds. There is only simple one and right click only allow to pick material and not the type of bed. Same for many other furniture.
3 Lootbugs in a Trench Coat 14 May @ 8:24am 
Here is the link for the addon :3
qux 13 May @ 6:07am 
Hi, I'm going to release an addon for your mod, tell me if it bothers you I'll remove it
qux 12 May @ 9:14am 
Seems to be incompatibility with drag-sorting, when I build an object coming from a sub-menu while I changed its category, it disappears and returns to his vanilla category
qux 10 May @ 2:16pm 
Hi, I would like to help you add more patches, do you have a discord?
Snuggy 1 Apr @ 11:36pm 
This mod seems to be able to let you build things you do not have researched if other items in the category are normally behind the inital item.

For example, if you start out as a tribe and you can only build slab beds, instead of it just showing "slab bed" and no sub menu item, it show normal beds and then when you click on it to select what you want to build it offers only slab bed.

However if you just dont click slab bed and click to build, you will be able to build normal beds.

Hopefully i made that explanation as straightforward as possible. Ty and love the mod.
Warspite Enthusiast  [author] 29 Mar @ 4:49pm 
@肥仔 You need XML extensions to get the settings.
Warspite Enthusiast  [author] 29 Mar @ 4:48pm 
@Mobile Meow Machine You can disable the patch (in this specific case, the one for VFE core) by installing XML extensions and toggling the patch.
Warspite Enthusiast  [author] 29 Mar @ 4:46pm 
@Billo J Dahka For some reason MO defined each of those ingot piles individually instead of just making it stuffable (for example, "iron ingot stack (1x1)" and "gold ingot stack (1x1" are two separate defs, instead of one stuffable "ingot stack(1x1)"), so unfortunately I can't do that.
Mobile Meow Machine 24 Mar @ 8:43pm 
This mod messes up ferny category mods, a lot of the grouped items default to the furniture tab instead of their respective category (ex: ergonomic/simple beds not being in bedroom anymore)
Billo J Dahka 18 Mar @ 3:28pm 
hey would you mind adding the metal bars storage as a grouped item from Medieval Overhaul? the wood, plank, and stone bricks are already an option but the medal bars aren't.
肥仔 9 Mar @ 12:47am 
hello,I can't find the mod Settings page
Occupier 26 Feb @ 2:39pm 
Complete bullshit, if I need a research table and it's located next to the end of the screen, THEN I CAN'T SELECT IT BECAUSE I'M COMPLETELY BLOCKED BY WHAT MATERIALS I CAN CREATE AN OLD RESEARCH TABLE FROM. I JUST CAN'T CHOOSE ANOTHER TABLE! :secretweapon_hoi::steamthumbsdown::steamthumbsdown::steamthumbsdown:
水游鱼 22 Feb @ 6:51pm 
wc,叶!!!!
UnDeadPuff 17 Feb @ 10:23pm 
I do. Not sure why that would fail to find the mod name though, unless I don't understand what the bug is here.
Warspite Enthusiast  [author] 17 Feb @ 2:58pm 
@UnDeadPuff do you have any of the mods by Ferny that move stuff to other categories? I've been meaning to look into them for a while.
UnDeadPuff 17 Feb @ 9:31am 
"[More grouped buildings] Patch operation Verse.PatchOperationFindMod(XML Extensions) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3343888138\ModPatches\VE\VFESpacer\Patches\VFESpacer.xml"

Unsure about why this is suddenly happening. Looking at the patch, nothing jumped out as wrong.
タタカイ 2 Jan @ 7:48am 
可以麻煩作者做一下[LTS]Furnishing的兼容嗎QQ
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567438519&searchtext=LTS
Valyrium 25 Dec, 2024 @ 1:14am 
这里居然还能看到牢叶:steamhappy:
Warspite Enthusiast  [author] 22 Dec, 2024 @ 7:59pm 
Updated, should be fixed now.
Warspite Enthusiast  [author] 22 Dec, 2024 @ 6:38pm 
@Ted Jerro Thank you, I will look into it.
Ted Jerro 22 Dec, 2024 @ 2:12pm 
There is a bug where if you don't have all items from group available due to research, e.g. only "Simple Research Bench", you cannot pick the stuffable. If you use dev mode to finish all reasearch and have both research tables available, you can pick the stuffable normally.
Prophet 6 Dec, 2024 @ 11:08pm 
not proud of how long it took me to find the animal sleeping spot
X3rnobyl_kk 4 Dec, 2024 @ 6:45am 
I had an old version, thanks @ChopSuhiii for helping me lol, i'm dumb
Kev 3 Dec, 2024 @ 6:52pm 
I misread Athena, my issue seems to related to VFE "Simple Bed" not the default single bed, and like pretty much all things Rimworld, I expect it to be some sort of mod conflict somewhere.

I removed this and float sub menus, booted up and saved then reapplied the mods and it seems to be working again now, so maybe it was a load order issue with something :lunar2019coolpig: