Arma 3
WMO_ACE
16 Comments
ElPedroChico 17 Sep @ 3:00pm 
Interesting, thanks for looking deeper into it and finding out what the issue was
NeroTheHero111  [author] 17 Sep @ 7:38am 
Okay so I looked into it. In short: This isn't something that can be fixed, as it is an engine limitation.

In order for a player to be able to walk on an object, it needs to be defined a certain way inside the model file itself. When defined like that, it causes clutter (in this case, grass) beneath the object to be hidden when spawned. You can observe this behaviour in its intended use case when placing down buildings. The grass beneath is deleted. The same happens with the invisible model here.
I could make the object smaller, but then there is a risk of players falling off when vaulting and the grass would still be cut below.
ElPedroChico 17 Sep @ 1:04am 
I rember
NeroTheHero111  [author] 17 Sep @ 12:06am 
I forgor
ElPedroChico 16 Sep @ 10:59pm 
The grass cutter bug seems to happen when the player lands on terrain from a fall, no matter the height. For example stepping down from a rock, vaulting over a fence with EM, etc.

I can confirm it is a problem exclusive to WMO and versions like WMO_ACE
Garuda XIII 15 Sep @ 10:09pm 
Hello, any updates with regards to an update? Especially the grass cutter issue.
NeroTheHero111  [author] 2 Jun @ 1:41pm 
I put it in quotations because knowing Arma I will have to break the code before I can fix it, no Ill will towards you, thanks for the report :)
R. Gonzalez 2 Jun @ 1:14pm 
I just ASSUMED it is like a grass cutter... Don't know if you are talking like you know it actually is or just based on my comment...

Anyways, I imagine that should be the trick

Thanks for the attention!
NeroTheHero111  [author] 2 Jun @ 1:10pm 
In that case it should be as "easy" as swapping out the grass cutter object for a different one. I'll have a look in the coming week.
R. Gonzalez 2 Jun @ 1:01pm 
It happens with any version of WMO. I came here since I just found it, tested it, and yours is the most up-to-date version...

I know this may seem like an issue of those mods, but on the contrary, happens only when WMO is loaded alongside.

What it looks like to me is that when vaulting/jumping with those mods, WMO recognizes the surface being steped over and spawns a "ground prop" below it... Looks pretty much like those 'grass cutter' props avaiable in Eden: a short circle radius is cleared of grass

... Once you do another jump, the grass from before returns (like the 'cutter' has been deleted) and them the new grass below you is cleared

That's whats happening exactly
NeroTheHero111  [author] 2 Jun @ 8:47am 
Does this only happen with WMO_ACE loaded? If its a bug with AVS or EM I can't do anything about that. I noted it down, hopefully I get around to it soon...
R. Gonzalez 2 Jun @ 7:54am 
@NeroTheHero111

My friend, could you fix the issue where WMO will clutter the grass around the player when "vaulting" with mods like 'Enhanced Movement' or 'Advanced Vault System'??

This is a problem that occurs only when WMO is loaded too...
ElPedroChico 21 Feb @ 3:15pm 
WMO seems to clear grass underneath your feet whenever you hop down from objects like rocks
K1NG_J3W 26 Dec, 2024 @ 11:06pm 
hey thanks for reuploading this properly Nero - sorry after I found It wasnt working correctly even with the tweaks I lost interst in it. Glad to hear its working now
NeroTheHero111  [author] 27 Nov, 2024 @ 2:44pm 
To be honest I'm just glad it doesn't get drained when on a vehicle with this mod. EMR probably uses a similar system with Platforms when performing the animations which will always lead to stamina regain :/
Sugar Man ♠ 27 Nov, 2024 @ 6:12am 
hello, when using Enhanced Movement Rework, both this mod and Bloodwyn's mod causing my stamina to completely recover during climbing/vault dropping animations. This also applies when I vault from objects using EMR.