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Rapporter et oversættelsesproblem
https://ibb.co/YTPFnPtW
We plan to gradually create patches for the Vanilla Expanded series.
We may not be able to accommodate complex requests, but we are always open to requests.
"Medieval Overhaul" is a great mod, but patching it would take a huge amount of work, so I don't think I could do it myself. Sorry.
@DuckGoosebear PrairieDogLover
There are two types: one modified from [Vee]Apparel Retexture and one I drew myself.
"[Vee] Apparel Retexture" is needed to display some headwear and pants.
Nude.
When used simultaneously with "[NL] Facial Animation", the head will be "[NL] Facial Animation" and the body will be "ABC Body 2".
Thank you for reporting.
The east-facing texture was old, so I updated it.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3207125987
[Vee]Apparel Retexture, [XND] Visible Pants, and Pawn Visible Pants are mods that display pants, but each has a different texture path.
These have been adapted in this update.
We believe the [XND] Visible Pants assembly is intended to make pants appear above the shirt.
ABC Body complements some of its head costumes with [Vee]Apparel Retexture.
If you use a mod called "Cherry Picker", you can disable only certain items. I recommend it.
@StillSuit
Thank you for using our service.
The power armor/helmet retexture is based on the vanilla design, so I think it will remain the same unless Ludeon Studios changes the design.
@tanyfilina
If you activate only "[Vee]Apparel Retexture", will the pants texture display correctly?
Now with 1.6 Ludeon gave vaccuum resistance to every powerarmor/helmet.
Do you, by any chance, plan to redraw helmets? Current power helmets (looking at you, totemic recon!) are very open in design, looks wierd in space.
It's a very dirty fix: as soon as mod updates it will be back. Safer option would be baking a personal patch as a separate mod.
Is the Biotech DLC enabled?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Biotech is always included so it is not an issue for me. Thanks.
Thank you for reporting this.
The issue with [NL] Apparel Paper Pattern has been addressed.
Also, Biotech is a required DLC for ABC Body.
If it is not enabled, an error will be displayed.
Biotech未使用時を想定していない設定になっているかもしれません。
HugsLibログ(30,32-33行目)
https://gist.github.com/HugsLibRecordKeeper/d95fd00599153425753be7c79edbc454#file-output_log-txt-L30
「Type ApparelPaperPattern.ApparelPaperPatternDef is not a Def type or could not be found, in file APP_Female.xml.」
という赤エラーが表示されます。
「[NL] Apparel Paper Pattern」を使用していない時の設定が抜けているかもしれないので確認していただけないでしょうか?
HugsLibログ(34行目)
https://gist.github.com/HugsLibRecordKeeper/1370774f2255e281eebcec159931c9f0#file-output_log-txt-L34
Yes, we are currently working on apparel for Odyssey.
@tanyfilina
It will take some time as there are so many, but we plan to support apparel from other mods as well.
I've been enjoying it and is now my go to body texture mod.