RimWorld

RimWorld

ABC Body 2
83 kommentarer
tanyfilina 22. sep. kl. 23:15 
You need some mod to display pants: [Vee]Apparel Retexture or Visible Pants, or something else
Fake Antivirus 22. sep. kl. 18:59 
None of my pawns are wearing pants. im subscrived to a number of different mods, but none that should affect abc body specifically. the abc outfits that come with this mod do load, but regular synthread pants are invisible. is anyone having this issue as well?
ultra @bandit 21. sep. kl. 23:08 
Using just this mod I get an error on console. Seems like its for Odyssey DLC and i don't have it.
https://ibb.co/YTPFnPtW
tanyfilina 19. sep. kl. 10:41 
I've made a temporary adaptation of VEA and few other clothes to ABC 2 bodies: here
Darth Xanatos 8. sep. kl. 20:13 
For some reason the Shield glasses make my colonists bald
Arashima 7. sep. kl. 14:15 
大好きな体型modだからVEシリーズめちゃくちゃ楽しみです。
B flat 28. aug. kl. 15:29 
@ABC Awesome to hear! Thanks for your hard work.
ABC  [ophavsmand] 28. aug. kl. 3:28 
@B flat
We plan to gradually create patches for the Vanilla Expanded series.
B flat 27. aug. kl. 11:58 
Any chance for Vanilla Expanded Apparel / Armor? Xeva seems to support them, maybe you could adapt their textures?
ABC  [ophavsmand] 25. aug. kl. 2:36 
@DuckGoosebear PrairieDogLover
We may not be able to accommodate complex requests, but we are always open to requests.
DuckGoosebear PrairieDogLover 24. aug. kl. 15:22 
I'm sorry to bother you about it, but is there any possibility to make a request of your art? I try to develop an addition to your mod, but I struggle to match the cuteness of your work. Thanks
ABC  [ophavsmand] 24. aug. kl. 8:17 
@Troublesomeknight
"Medieval Overhaul" is a great mod, but patching it would take a huge amount of work, so I don't think I could do it myself. Sorry.

@DuckGoosebear PrairieDogLover
There are two types: one modified from [Vee]Apparel Retexture and one I drew myself.
DuckGoosebear PrairieDogLover 24. aug. kl. 1:05 
I was curious about some textures. Who made the cute clothes for this mod?
ABC  [ophavsmand] 15. aug. kl. 11:33 
@B flat
"[Vee] Apparel Retexture" is needed to display some headwear and pants.
Zundamon at Arms 12. aug. kl. 19:31 
Sorry, I took a closer look at the data of the new items, and they’re all insignificant. I can completely ignore them.:steamhappy:
Zundamon at Arms 11. aug. kl. 18:06 
One last question — is there a way to remove the gloves and shoes, since some mods already make the vanilla armor protect the hands and feet?
B flat 11. aug. kl. 11:52 
Also, this looks awesome in the screenshots, but could you please mentioned in the description which mods it supports?
B flat 11. aug. kl. 10:47 
So, I assume your mod replaces much of what [Vee]Apparel Retexture does and it's not needed?
ABC  [ophavsmand] 11. aug. kl. 2:29 
@Zundamon at Arms
Nude.
Zundamon at Arms 9. aug. kl. 20:12 
no nude?
ABC  [ophavsmand] 30. juli kl. 4:21 
@Realm Imp
When used simultaneously with "[NL] Facial Animation", the head will be "[NL] Facial Animation" and the body will be "ABC Body 2".
girk 29. juli kl. 6:02 
does this work with facial animation?
ABC  [ophavsmand] 29. juli kl. 3:51 
@DuckGoosebear PrairieDogLover
Thank you for reporting.
The east-facing texture was old, so I updated it.
DuckGoosebear PrairieDogLover 28. juli kl. 16:36 
Hi i saw an issue with some ABC socks and thin body, they changed to short on the side view. Unfortunately this happened to me on every sock.
tanyfilina 28. juli kl. 12:39 
@тетеря, блин, I've done it, surely the quality is far from this mod, but I still think it's better than nothing :) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533234315
тетеря, блин 28. juli kl. 12:12 
is it possible to add a version/patch for this?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3207125987
ABC  [ophavsmand] 22. juli kl. 5:10 
@tanyfilina
[Vee]Apparel Retexture, [XND] Visible Pants, and Pawn Visible Pants are mods that display pants, but each has a different texture path.
These have been adapted in this update.
We believe the [XND] Visible Pants assembly is intended to make pants appear above the shirt.
ABC Body complements some of its head costumes with [Vee]Apparel Retexture.
tanyfilina 21. juli kl. 12:19 
The problem is that apart from pants visibility patch [Vee]Apparel Retexture contains all the textures that are anyway replaced with yours.
tanyfilina 21. juli kl. 12:15 
Ah! You use [Vee]Apparel Retexture instead of Visible Pants. I wonder, why it worked previously and why Visible Pants need Assembly if [Vee]Apparel Retexture does the same with just an xml patch.
ABC  [ophavsmand] 21. juli kl. 11:36 
@togi
If you use a mod called "Cherry Picker", you can disable only certain items. I recommend it.

@StillSuit
Thank you for using our service.
The power armor/helmet retexture is based on the vanilla design, so I think it will remain the same unless Ludeon Studios changes the design.

@tanyfilina
If you activate only "[Vee]Apparel Retexture", will the pants texture display correctly?
tanyfilina 21. juli kl. 8:48 
I've got it to work by putting your pants retexture into Core\Things\Pawn\Humanlike\Apparel folder, as in Visible Pants mod.
tanyfilina 21. juli kl. 5:24 
For some reason pants from this mod no longer override Visible Pants textures.
StillSuit 20. juli kl. 15:03 
@ABC great mod! I used it back in 1.5 for multiplayer as its much more stable than Facial Animations.

Now with 1.6 Ludeon gave vaccuum resistance to every powerarmor/helmet.
Do you, by any chance, plan to redraw helmets? Current power helmets (looking at you, totemic recon!) are very open in design, looks wierd in space.
StillSuit 20. juli kl. 14:12 
@togi Which version of the game do you use? 1.4 and 1.5 folders do nothing on a 1.6 version of the game. If retextures are the only thing you want, you can just delete the 1.6/Defs folder AND Defs folder in the root of the mod.

It's a very dirty fix: as soon as mod updates it will be back. Safer option would be baking a personal patch as a separate mod.
togi 20. juli kl. 8:50 
Can I disable the extra clothes this mod adds? I deleted the 1.4 and 1.5 folders, but they're still showing up in-game. for example, ABC-bottoms, ABC-gloves, ABC-shoes etc.
Troublesomeknight 17. juli kl. 18:09 
I imagine VE mods would be a higher priority since more people use them, but I'd also like to see Medieval Overhaul clothes eventually when you can get around to it.
Dealer Mangan 16. juli kl. 17:26 
Yup!
ABC  [ophavsmand] 16. juli kl. 17:15 
@Dealer Mangan
Is the Biotech DLC enabled?
Dealer Mangan 16. juli kl. 6:26 
Not sure how severe this startup error is. For safety, i just nuked that thingdef altogether from the xml file, but hopefully you can look into it properly
Dealer Mangan 16. juli kl. 5:41 
Apparel_Abc_KidShoes (mod ABC Body 2) is missing thing class and will not work properly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
lRey 15. juli kl. 9:05 
Oh sorry, I missed that Biotech is a prerequisite.
Biotech is always included so it is not an issue for me. Thanks.
ABC  [ophavsmand] 15. juli kl. 8:06 
@lRey
Thank you for reporting this.
The issue with [NL] Apparel Paper Pattern has been addressed.
Also, Biotech is a required DLC for ABC Body.
If it is not enabled, an error will be displayed.
lRey 14. juli kl. 8:10 
Biotech以外の公式DLCとこのMODのみを有効にした状態で、起動時に子供服に関係していると思われる赤エラーが表示されます。

Biotech未使用時を想定していない設定になっているかもしれません。

HugsLibログ(30,32-33行目)
https://gist.github.com/HugsLibRecordKeeper/d95fd00599153425753be7c79edbc454#file-output_log-txt-L30
lRey 14. juli kl. 8:05 
公式DLCとこのMODのみを有効にした状態で起動すると、起動時に
「Type ApparelPaperPattern.ApparelPaperPatternDef is not a Def type or could not be found, in file APP_Female.xml.」
という赤エラーが表示されます。

「[NL] Apparel Paper Pattern」を使用していない時の設定が抜けているかもしれないので確認していただけないでしょうか?

HugsLibログ(34行目)
https://gist.github.com/HugsLibRecordKeeper/1370774f2255e281eebcec159931c9f0#file-output_log-txt-L34
tanyfilina 12. juli kl. 22:21 
Great, glad to hear that!
ABC  [ophavsmand] 12. juli kl. 14:00 
@Tobyguilmon
Yes, we are currently working on apparel for Odyssey.

@tanyfilina
It will take some time as there are so many, but we plan to support apparel from other mods as well.
tanyfilina 12. juli kl. 9:46 
And maybe clothes from other VE mods, please? Like, VFE - Classical, Tribals and so on.
Tobyguilmon 7. juli kl. 1:27 
Will you be making the DLCs apparel for this mod?
I've been enjoying it and is now my go to body texture mod.
泥头车 27. juni kl. 18:46 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
fempuppy 24. maj kl. 10:15 
ty for response :3