Left 4 Dead 2

Left 4 Dead 2

Shoving Clowns attracts nearby commons
18 kommentarer
Geebanger0  [ophavsmand] 2. maj kl. 21:56 
normally when a clown walks, all nearby zombies will follow it. With this mod, if you shove a clown, all nearby zombies will attack you
@Geebanger0 Regarding this mod,
I remember that when you start the fair map, there's a dialogue that any of the survivors can say, warning us that the sound of the clowns (and if I'm not mistaken, it's when they walk that they attract nearby zombies).
And according to what I read, this mod means that when you push them, they also attract nearby zombies? So to speak, your mod gives the clowns a second "function or advantage," so to speak.
Since they run away when they see us, and the sound of their shoes attracts zombies, so now if we push them, they'll also attract zombies?
λ Eiku λ 16. feb. kl. 8:27 
Is it possible to make infected passively follow a clown that is just wondering around?

I highly doubt it but I thought I'd ask either way.
skullmonkey 7. okt. 2024 kl. 22:25 
they dont like when you hit their leader
Catxhunter13 5. okt. 2024 kl. 9:30 
they didn't like the pushing the clown prank, taken it very personally
Geebanger0  [ophavsmand] 3. okt. 2024 kl. 12:35 
:frank2:
Specters Scream 3. okt. 2024 kl. 6:05 
POV: Hes touching my child
you touchin child?
NO!
Geebanger0  [ophavsmand] 2. okt. 2024 kl. 21:27 
No idea, I haven’t even started making it yet. I’ll experiment a bit with what I’m able to do and then I’ll let you know.
Leon 2. okt. 2024 kl. 20:22 
About the gunshots attract horde feature, what if I'm using silenced weapon mods that uses lowered gunfire sound to match the weapon? Will it has a loudness radius like unsilenced weapons? Will the CIs got attracted due to weapon type instead of weapon fire sound?
Geebanger0  [ophavsmand] 2. okt. 2024 kl. 16:05 
Now that’s an idea and a half right there. I’d thought about it a while back (pretty sure I mentioned it in a thread, like you said) but that was before I’d done any work with scripts. I’ll work on it soon as I get home
kurochama 2. okt. 2024 kl. 14:44 
Btw, somehow I got a random idea that you might be interested. I ever saw a discussion thread about someone asking for possibility to make gunshots attract zombies nearby (normally, zombies only turn around most of the time & rarely go aggressive when a survivor is shooting nearby). This mod of yours has already proven that it's possible to make something like "Gunshots Attract Horde" . If you plan to make that, my clue is to use "weapon_fire" event function, & then use "player.GetActiveWeapon().GetClassname()" to register each gun with different radius of loudness that could attract zombies, based on characteristics of each gun (loud guns= wider radius, silenced smg= narrowest radius).
kurochama 2. okt. 2024 kl. 13:07 
Zombies: "How dare you to do that to our funny guy?!!" :steamhappy:
Zaden 2. okt. 2024 kl. 9:44 
"So... You like kicking butts, do ya?
We'll show you old man!"
[TW]NANAwhal69 2. okt. 2024 kl. 9:02 
DON'T TOUCH THE CHILD
Geo Scary 2. okt. 2024 kl. 4:41 
Simp of Billei Ellis :v
Geebanger0  [ophavsmand] 2. okt. 2024 kl. 2:40 
:frank2:
7ᴇᴍᴘᴇsᴛᴲ 2. okt. 2024 kl. 2:29 
simps protecting their e-girl:
TuMaravilla 2. okt. 2024 kl. 1:35 
Great, good work :):health: