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- The mod has been expanded to 32 aces. That should be enough ;-)
- 2 new aces (Herman Göring, Arthur Roy Brown).
- Some historical portraits have been replaced by better ones.
18 aces will soon be integrated by number of victories and historical portraits. It will take some time but I'm sure you'll like it. This expands the game to 30 aces with different stars and abilities. Vanilla has 12 aces. I hope you will like the result!
https://gtm.steamproxy.vip/ugc/2452864431195529299/348597503F7B52C1383440EFC167C20945513F08/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
New aces are planned: german, french, british.
The 5 star system is being changed soon. In the next update more aces will be mod integrated and I need a clear star classification. Everyone will be integrated with historical portraits. The aces will have different stars from 2-5.
Pilots/-emblems from other nations are not planned. Maybe I'll make a few more aces. There are other good historical flying aces that I would like to have in the game.
will you be adding american ,Canadian and Belgian pilots to your mod fore the allies along with squadron stroke emblem paint jobs?
Offering a mod allows players to enjoy a change. In the end, everyone can delete or change my mod files, so that it is the way he wants it to be ;-)
i want to do som but i just incapable to understant how to do ^^
VANILLA "pilot_praxis_larning_speed" : 0.01, "pilot_training_speed" : 0.01,
- 8x speed, instuctor 5 aces, 5 recruits, 5 minutes
Result: Pilot improvement of 1-2 stars.
Ok, you can't become an ace only through training
MODDED (part 1) "pilot_praxis_larning_speed" : 0.02, "pilot_training_speed" : 0.02,
- 8x speed, instuctor 5 aces, 5 recruits, 5 minutes
Result: Pilot improvement of 2-4 stars.
NOT Ok, that's almost an ace and not realistic
MODDED (part 2) "pilot_praxis_larning_speed" : 0.02, "pilot_training_speed" : 0.01,
- 8x speed, instuctor 5 aces, 5 recruits, 5 minutes
Result: Pilot improvement of 1-2 stars.
GOOD, the theory "pilot_training_speed" remains the same and
"pilot_praxis_larning_speed" more effective
VANILLA game_values.json
- "pilot_praxis_larning_speed" : 0.01,
- "pilot_training_speed" : 0.01,
The files I was able to mod don't offer the maximum possibilities. It won't be possible to do much more from now on than simply change numbers and parameters, but there are still a few interesting things that could be modded. This must be tested by own playing first. If everything fits, I'll put it in the mod. I always do it like that ;-)
- All aces are present at the start of the war with historical kills, medals and five stars.
- All aces are present at the historical ranking.
- The aces have now influence on the course of the war, whether as pilots or instructors.
- The aces become visible heroes and makes the ranking more interesting.
Flying Aces
- The most successful 'Flying Aces' start with historical Kills, medals and five stars. New aces are not affected by this.
- Germany: Manfred von Richthofen (80 victories), Erwin Böhme (24 victories), Oswald Bölke (40 victories), Erich Löwenhardt (54 victories), Ernst Udet (62 victories), Werner Voss (48 victories).
- British: William Bishop (72 victories), James McCudden (57 victories), Edward Mannock (73 victories).
- France: René Fonck (75 victories), Georges Guynemer (53 victories), Charles Nungesser (43 victories).
- Disabled the game skill calculates during the creation of 'Flying Aces'.
- Flying and fighting skill of 'Flying Aces' have been set to five stars.
- Start victories of 'Flying Aces' were added historically. Flying Aces have medals
- Added 'Emblem Extended Pack' for airfields and aircraft (only for Germany).
- Added 'New Rudder Emblems' for aircraft (only for Germany).
- New Screenshots
@Puntigames, that's exactly what @vK63 needs. Thanks for the comment and instructions.
An abstract of the modding instructions in the game directory:
All you have to do is create a new folder in "Skies above\ExternalData\Modules", which creates a new module that is recognised by the game at startup automatically.
You can then copy everything you want to make changes into this folder. Everything that the game does not find in this folder will be loaded from the "Default" module. For example, if you only want to create new starting conditions, copy the file "starting_conditions.json" into your new module and change the values as you wish.
What you are looking for is the "time_speed_factor" in the game_values.json. It "1.0" by default. When you set it to "0.5" the war will last twice as long without influencing the production or research times. There are separate variables for this.