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Mission #3 - Bomber Intercept: Practice close intercepts, and air-to-air combat
Mission #4 - Search and Rescue: Fly in hurricane storm and practice using TGP, plus crosswinds.
Missions are still fully solo-able, including just made with basic co-op or two-seaters in mind.
Usually I'll only introduce one or two new enemies a time, but Gun Boats and Rocket Boats are almost identical. And the user was already introduced to Drones in Mission #1 (Nakatomi Plaza Heist), so cognitive load should be lower.
Mission #3, Bomber Intercept, is still in progress. It is published but not fully tested (the mission description and briefing note this).
Currently my plan is to include enemy briefings for every enemy in the game, and introduce them one or two at a time. Each mission will have a briefing that will try and have you use your head and improve as a player.
The core balance is around 2 players, though I am going to explore making missions scale to more players. I also intend to create optional trickier objectives for more experienced players to play.
The core vision is a more experienced player using these missions to help teach newbies.