Soulash 2

Soulash 2

Better Settlements: Let's Trade!
9 Comments
Ranger Dimitri 28 Jun @ 5:07am 
Kay then, thanks for the clarification.
Zentarius  [author] 28 Jun @ 1:14am 
Yep, exactly, higher price of resource you sell, more goods you get.
Ranger Dimitri 27 Jun @ 7:15pm 
So, a bit more clarity/example of what the traders do? I am assuming it basically gives you X amount of a resource attached to the trader as long as there is enough of the item you want to sell being sold to help balance out any upkeep from your other buildings for making particular resources?
1D6+1 2 Feb @ 2:55am 
Thank you for info.:steamthumbsup:
Zentarius  [author] 1 Feb @ 10:53am 
@1D6+1 Im happy you enjoy!
This looks like common Soulash2 behaviour. Ive seen it many times. If you dont have certain food item in your settlement inventory, it will not increase because its eaten all up when its produced. So it seems like its not produced at all. For strawberry its ok but for grain. and other core resources, it can be problematic cause villagers will eat it before it can be processed to flour and bread. So you can loose this way a lot of "food value". Best is to keep some minimal level of crucial resources in your towns (aka not choose those for auto trading). But this is vanilla behaviour so it cannot be modded. Hope this explenation helps!
Zentarius  [author] 1 Feb @ 10:46am 
@cuma3th thanks Brother!
1D6+1 27 Jan @ 12:23am 
Thank you for this mod.
I was built facility Human Traders: Wood,
But strawberry inventory will not increase, only straw and wheat grains will increase, Is it bug?
cuma3th 27 Nov, 2024 @ 6:35am 
Братишка, ты просто лучший)
Zentarius  [author] 13 Oct, 2024 @ 9:50am 
Mod update: Changed Spice Seekers building so it can be built in any player settlement and supplied with resources from traders.