Hearts of Iron IV

Hearts of Iron IV

Occupation Zone (by Quarior)
23 Comments
Lotl 17 Sep @ 8:20pm 
wait
NVM
it just wasn't working at first
Lotl 17 Sep @ 8:13pm 
It doesn't work if your democratic BTW
Quarior  [author] 27 Aug @ 2:08am 
They have already a button to annex your occupations zones if you have a claim or a core territories later. Otherwise, you need to do that like in vanilla, in subject manager.
Lotl 26 Aug @ 5:21pm 
Can we get a button to annex our occupation zones (or select states) or elevate them to colab/puppet goverments
Quarior  [author] 7 Aug @ 11:24am 
@Lotl Yes. Because I do variable with "on_startup", so, it doesn't work if you add this mod in mid-game. But, if you really need it, you need to put with the console the value of the variable for the minimum (global.OCCUPATION_ZONE_COMPLIANCE_MINIMUM) and the maximum compliance (global.OCCUPATION_ZONE_COMPLIANCE_MAXIMUM) in percent (0-100). Of course, the maximum should be greater than the minimum.
Lotl 6 Aug @ 9:59pm 
for me it says the occupation zones need 0% compliance
probably because I added it mid-save
Quarior  [author] 21 Feb @ 4:20am 
Isn't possible to do that.
Exend 20 Feb @ 1:42pm 
Is it possible to make it so that the occupation zones have the same flag as their overlord?
andynik76 7 Feb @ 7:49am 
ty
Quarior  [author] 2 Feb @ 4:47am 
@andynik76 Your wish is granted.
andynik76 1 Feb @ 6:17am 
@Quarior can you make a gamerule so AI won't make occupation zones?
Quarior  [author] 29 Oct, 2024 @ 4:23am 
Updated with the game rule.
Quarior  [author] 29 Oct, 2024 @ 2:19am 
Of course by default, I put 35%-70% :D But okay. Thanks.
Exend 28 Oct, 2024 @ 2:51pm 
I would say 35% minimum and 75% maximum.
Quarior  [author] 27 Oct, 2024 @ 6:32am 
@Exend Any value in mind for compliance (minimum and maximum)? Note: I can't do all value, and I need to set up the variable for each option.
Quarior  [author] 22 Oct, 2024 @ 5:00am 
Yeah, I try to fix that with putting a low value (0.0001) but don't know why, is like the AI don't care of the value. But if I put 0, the AI take in account.
Otherwise, I will do a gamerule to config the compliance required (minimum and maximum).
Exend 19 Oct, 2024 @ 3:08pm 
The mod works well, but I have some one complaint. Namely, (European) countries keep creating occupation zones for preexisting colonies that they have at game start, which is a bit strange; however, I'm not sure that there's a way to implement this well without locking it out entirely.

The fact that AI countries create occupation zones in this mod is what differentiates it from the other occupation zone mod, it's what makes this one great.

A settings menu or event/gamerule would be nice, to configure things like the level of compliance required
Quarior  [author] 19 Oct, 2024 @ 1:18am 
I hate the Steam bug remove images, and we can't updated image correclty... Need to rename the pictures before updload again (error 69).
Quarior  [author] 19 Oct, 2024 @ 1:13am 
Omg... I put some images but for unknow reason, it remove it...
Exend 18 Oct, 2024 @ 7:47pm 
May you give some more details as to what this does and perhaps some images?
Quarior  [author] 12 Oct, 2024 @ 11:00am 
@grimreapershoots I try to reduce the often the AI use, but is can happen sometimes...
Quarior  [author] 10 Oct, 2024 @ 11:26am 
Thanks for your feedbacks. I will try when I will have time to fix that.
grimreapershoots 9 Oct, 2024 @ 10:36am 
The mod seems god and all but for some reason the ai decides to release a lot of puppets for some reason