Left 4 Dead 2

Left 4 Dead 2

Distant Gunfire Reimplemented - Vanilla
83 kommentarer
skullmonkey 27. sep. kl. 11:49 
epic :steamhappy::steamhappy:
Rowa  [ophavsmand] 27. sep. kl. 11:44 
@Kaptian563 @skullmonkey Well L4D1 campaigns already have it, and I agree it's weird L4D2 ones doesn't. I guess adding it should be a big problem
skullmonkey 26. sep. kl. 16:15 
yeah please do this if youre alive
Kaptian563 20. sep. kl. 12:15 
Could you possibly create like a distant gun fire ambience in l4d , to show that other survivors are still holding out - the other distant gun fire ambience mods are just pure earrape
Pemarces273 6. sep. kl. 0:57 
cool, got some of them worked
Pemarces273 3. sep. kl. 22:20 
Do you have any guidelines on how to adapt custom gunfire sounds?
Rowa  [ophavsmand] 16. juni kl. 23:10 
@Jozuno It should be ok, although if you notice anything - let me know
Jozuno 16. juni kl. 8:09 
if i host a local server with this, do the other people in it need this to not experience audio bugs? or is this client side
Holy Knigh† 25. mar. kl. 19:35 
Really brings out the realism very well done :steamthumbsup:
순정 17. mar. kl. 1:07 
This mod is really amazing! I'd love to have a conversation about this mod!
Rowa  [ophavsmand] 21. okt. 2024 kl. 17:19 
@T626 Yeah, unfortunately
T626 21. okt. 2024 kl. 16:38 
@Rowa Then I'm assuming that that also applies to this mod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1892628779 . Right?
Oculta 20. okt. 2024 kl. 21:27 
Good mod, sadly, conflicts with weapon sound mods, you must use vanilla default weapons to this to work properly.
Rowa  [ophavsmand] 6. okt. 2024 kl. 5:07 
@Hack007™ Because both of our mods edits level soundscripts. It also incompatible with mods that change music
Hack007™ 5. okt. 2024 kl. 21:56 
Please help me answer why this mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3187167192) conflicts with your mod?
Rowa  [ophavsmand] 5. okt. 2024 kl. 5:33 
@Caliber And the in-game Workshop menu doesn’t show them as conflicting, right? To add to the confusion, if you create a custom campaign game, you’d hear your custom sounds again. Yeah, it’s a mess, sorry
Caliber 5. okt. 2024 kl. 5:04 
I thought my game was broken because it kept using the default gun sounds, even with the modded ones. It drove me crazy, but later I found out it was caused by this. Silly me.
Alternative 5. okt. 2024 kl. 4:05 
certified hood classic
Rowa  [ophavsmand] 4. okt. 2024 kl. 10:33 
@爪卂几 丂ㄥ卂ㄚ乇尺 <3
爪卂几 丂ㄥ卂ㄚ乇尺 4. okt. 2024 kl. 9:11 
tysm bro i 've been waiting SO MUCH for this.
дeл 2. okt. 2024 kl. 19:54 
too bad it doesn't work on custom weapons
Desano 2. okt. 2024 kl. 14:18 
Valve also said no L4D1 campaign version of maps instead you get versus version
some kind of alligator 2. okt. 2024 kl. 13:54 
Valve really said no legs and no cool gun sounds when making l4d2
Ran Kimori 2. okt. 2024 kl. 4:13 
weee
ched salvia 1. okt. 2024 kl. 18:36 
well i will be damned, thanks!
Rowa  [ophavsmand] 1. okt. 2024 kl. 17:59 
ched salvia 1. okt. 2024 kl. 12:59 
map name?
Ксерокопия члена 1. okt. 2024 kl. 1:57 
underwater sounds like
순정 30. sep. 2024 kl. 19:24 
Unfortunately I am using another gun sound mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3047660642 But this mod is amazing. The ability to have detailed sounds depending on the distance from the shooting survivor is what makes this game so realistic. I wish my mod called rng sound pack: gunfire had this feature.
PLAYGAMES 30. sep. 2024 kl. 17:07 
grhtufvu
Rowa  [ophavsmand] 29. sep. 2024 kl. 17:29 
@SharkBurrito Yes, but the difference is barely perceptible
Xenorvya 29. sep. 2024 kl. 11:03 
Unfortunate it doesn't work with custom sounds, love using "lowered gun volume" mods or "silenced weapons", but I guess this could do when I return to vanilla.
SharkBurrito 29. sep. 2024 kl. 10:37 
Does this make the weapons sound mono when firing them in first person?
Mentzer_ 29. sep. 2024 kl. 10:34 
NIce dude :D i need this
Rowa  [ophavsmand] 29. sep. 2024 kl. 6:02 
@Restless Dreams Thanks for the kind words! Hey, can you tell me a bit about your Magnum test? Were you on the official server, was it official campaign, were there other people around?
Rowa  [ophavsmand] 29. sep. 2024 kl. 5:47 
@Restless Dreams Well Silenced SMG is supposed to be silenced, but yeah I'll look into GL and Minigun in the future
Rowa  [ophavsmand] 29. sep. 2024 kl. 5:33 
@Restless Dreams All weapons except for the Silenced SMG, Grenade Launcher, and Minigun are affected, but they can sometimes be pretty hard to hear it seems. I'm trying to figure it out
R󠀡F 29. sep. 2024 kl. 5:23 
Might do with the fact you are using custom sounds for this actually.
R󠀡F 29. sep. 2024 kl. 5:22 
@Rowa Huh, it never worked for me for some reason. I would hear both channels.
Rowa  [ophavsmand] 29. sep. 2024 kl. 4:57 
@RF Could you elaborate on that, please? Because https://files.catbox.moe/xwq1uz.mp4
R󠀡F 29. sep. 2024 kl. 4:13 
No it will not work on dedicated servers because gunfire sounds from other players is created server side.
mystery 29. sep. 2024 kl. 3:16 
thx
DatSimple 29. sep. 2024 kl. 2:11 
gotcha, thanks for telling me :D
Rowa  [ophavsmand] 29. sep. 2024 kl. 2:10 
@Desmond It's not, any mod that touches level soundscripts would require manual work to make compatible, including ones that change music. Also, my mod already randomizes pitch 95%-105%
DatSimple 29. sep. 2024 kl. 1:58 
Rowa  [ophavsmand] 29. sep. 2024 kl. 1:54 
@mystery I meant specifically gunfire sounds, sorry. Updated the description
Ta3aIIIo 29. sep. 2024 kl. 1:46 
good
mystery 29. sep. 2024 kl. 1:32 
what is custom sounds in this case? is it just weapon sounds or would it include other things like wind, water, footsteps, etc?
Kirya 29. sep. 2024 kl. 1:28 
If by "non vanilla default" version you mean "600 plus sounds (weapon only)", then it's great