Killing Floor 2

Killing Floor 2

KF-NewCastleWolfenstein
7 Comments
ARIFMOMETR  [author] 9 Nov, 2024 @ 12:19am 
I understand that it's your first map, but at least you can made some lighting and built paths in all rooms
Yazza 2 Nov, 2024 @ 12:26am 
Anyone can edit my maps for any reason, I'm not restricting that.
Yazza 2 Nov, 2024 @ 12:26am 
Was more directing this comment at ARIFMOMETR, not you Rockmax.
RockMax 1 Nov, 2024 @ 8:32pm 
I didn't mean to say something bad, I just said it's the engine fault for limiting pathnodes, that's why the trader arrows are not working.
Yazza 1 Nov, 2024 @ 6:15pm 
I'm not saying you couldn't edit a map I made, but for some context, this was the first map I ever made in the Unreal Engine 3 SDK, I knew nothing about level design, I just enjoyed the process of making a map.

The only thing I regret is making the map way too big, and the mansion section could have been a different map.

Parts of the level design were based on Wolfenstein 2009 and Return to Castle Wolfenstein.

So I think you're being a little harsh for no reason. Not every modder has years of experience in the SDK, and you can't expect a custom map to be polished like an official map.
RockMax 9 Oct, 2024 @ 8:37am 
No arrows mean only one thing and that is the map has more than 1K pathnodes. I´ ll take a look
Nini 28 Sep, 2024 @ 2:40pm 
Good job ! For the trader arrow, maybe check if you have DynamicAnchor on your path node, I got the same problem ~