Soulash 2

Soulash 2

Better Settlements: New building groups
16 Comments
Ranger Dimitri 27 Jun @ 5:31am 
I don't know a thing about JSON or anything else in terms of the actual mod code or the like. So it's all Latin to me basically.
Zentarius  [author] 27 Jun @ 4:40am 
@Ranger Dimitri Yep, only mods that would add/modify buildings or food recipes could cause conflicts. So mods that add weapons, abilites, races, or change unrelated to building mechanics (like Ore Nodes Respawn) are safe to use.
FYI If you want to be 100% sure while adding more mods in the future you can always open mods you use and see what data they change, if no files overlap across all mods: your good. Core2 are vanilla files so those ones you dont need to check. Most mod files are JSON format so it should be easy even if you dont know anything about coding. Hope that helps!
Ranger Dimitri 27 Jun @ 4:29am 
I see, thank you, only other mod's I use are 'This is my Boomstick' and 'Ore Nodes Respawn'. I assume they have no conflict with your mod's and can be placed wherever relative to your own?
Zentarius  [author] 26 Jun @ 11:20pm 
@Ranger Dimitri, This is way less complicated than you think. Core2 is always on top as vanilla files (this is true to all mods, not only this one). The place where you put BetterSettlements mods relevant to other mods doesn't matter unless you will get some mods that will cause conflicts (I don't recommend that, and won't solve those issues, avoid mods that change the same assets.). Only thing that matters is to put "BS: New building groups" on top of other BetterSettlement mods.
Ranger Dimitri 26 Jun @ 8:23am 
So, could you offer a bit more of a clear example list in the description for a better ease of reference for this mod relative to the dependent mods and any other's that are relevant? The image's you post of intended load order don't always work cleanly enough to describe the intended order for things to work.

I am assuming that this mod is basically at the top of the list bellow the core one's the game has as standard. And all the submod's and any other mod's go bellow it. I am just saying this for the sake of added clarity for anyone who might have some difficulty properly reading the load order image is all.
Zentarius  [author] 30 May @ 6:08am 
@SwiftZero Thanks for the feedback! I've checked the game files, and the vanilla `building_groups.json` still has 6 objects, so everything works fine.
TLDR: This mod just modifies that file by adding 2 extra groups, and it will only malfunction if Artur adds more building groups there. In that case, I’ll need to update it — but for now, no worries.
If you're still not sure if this mod is causing problems or not, give me some details of what is happening.
SwiftZero 29 May @ 7:32pm 
I believe this may be causing some issues with the newest update and bugging the Undead Bastion out. I am unable to confirm yet though.
Zentarius  [author] 1 Oct, 2024 @ 6:59am 
@Frostwood, added dependencys, will also add image for ppl that don't like to read descriptions as we discussed on discord :P
Frostwood 30 Sep, 2024 @ 7:17pm 
Other mods in this group needs to list this mod as a dependency.
Свистун 30 Sep, 2024 @ 12:13am 
Thanks!
Zentarius  [author] 29 Sep, 2024 @ 3:57pm 
@AntonchikG Fixed ID references and tested mods. Now it should work properly.
Zentarius  [author] 29 Sep, 2024 @ 3:18pm 
Thanks for lightening fast reaction :D
Yes, I got those IDs after publishing on steam. So I need to update JSON files that still point to pre-release. Tested all mods before publishing so after fixing this rest should be fine.
Still got plenty of work with creating mod descriptions for users.
Свистун 29 Sep, 2024 @ 2:49pm 
I think i've fixed it. When I open general.json, there was better_settlements_new_building_groups with other mod IDs including this mod ID. Deleting it helps, at least to open the world
Свистун 29 Sep, 2024 @ 2:42pm 
Just this mod works fine, but when i trying enable other Better Settlements mods, "missing required mods: better_settlements_new_building_groups" error appears
Свистун 29 Sep, 2024 @ 2:34pm 
Even generating world with this mod doesnt solve the problem
Свистун 29 Sep, 2024 @ 2:20pm 
Soulash doesnt see it, i have enabled it in mods