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This mod balance the sg552 and scar by itself so good just because the reload, you should check it out as a reference
have these two points said, i see this mod not an option to have OP weapons, and thats why i love it, because it is IN FACT a rebalance, so in order to reach this full balance the sg552 and scar need to be viable weapons, and that could be reached if you just speed a little bit the animations xD the scar could have the original AK reload speed same as the Sg552 or smth, and the pistol accuaracy would make it a super viable choice against the magnum, you wouldnt even need to tweak damage numbers
I'm open to considering all of these changes, especially another pistol accuracy buff, but I do want to note a few things:
1. Reload animations start to look bad if you change the speed too much, and I'm trying to avoid any tweaks that hurt the game's visuals.
2. I put a limitation on myself to keep things feeling as vanilla as possible. I didn't want to change the order of the weapon "tier list," I just wanted to reduce the gaps between tiers. If the AK47 is still the best assault rifle by a tiny bit, I'm fine with that as long as it has competition now.
You have thoughtful ideas and I'm willing to try them, but I just wanted to make it clear why I might go in a different direction. I'll have to do some testing and see what works for me
Thank you for the kind words
I'll look into it, although I checked the mod you're talking about and Jaiz left a comment saying melee weapons are working as intended in current builds of the game. I'll have to download it myself and see what difference it makes -- I don't want to make any blunt weapons sharp in my mod, for example.
Also, it's not the point of your comment but I'm glad to hear you can't live without my rebalance! I can't either
Those mods change the weapon scripts. My mod also changes the weapon scripts, so the two can't run at the same time.
Yes, you can make a personal edit to the reserve ammo by following the steps in my previous comment below. The only difference is step 5, so here's what you do instead.
After copying everything from my original mod, open the director_base_addon.nut file inside the My Edit/scripts/vscripts folder. Then, add a new line at the bottom that says, for example:
Convars.SetValue("ammo_assaultrifle_max", "300");
Change the number to whatever you want and add a new line for every ammo type you want to change. The full list of ammo types is on this wiki page if you scroll down: https://developer.valvesoftware.com/wiki/List_of_Left_4_Dead_2_console_commands_and_variables
When you're done, follow steps 6 through 8 to finish your mod. Hope this helps!
You're welcome to upload it if you want! I always encourage mods of my mods. Happy to help
It is a straightforward instruction; however, I came across one small problem: my Left 4 Dead 2/bin has no vpk.exe. I was quite panicked, but this thread saved me—someone uploaded their own vpk.exe for others to download (https://gtm.steamproxy.vip/app/550/discussions/3/1681441347882945979/) . After I dragged "My Edit' to it, a new "My Edit.vpk" popped up next to the "My Edit" folder, which I created in "Downloads." I dragged it into Addons, and it works flawlessly.
It's possible, but I'm horribly busy right now. Fortunately, it's pretty easy for you to do it yourself. Here's a complete guide from start to finish:
1. Download a program called GCF Scape
2. Open the folder C:/Program Files (x86)/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/addons/workshop
3. Drag the file 3338704949.vpk onto the GCF Scape icon to open it
4. Copy all files/folders and paste them into a new folder called "My Edit"
5. Open each .txt file inside "My Edit" and change the numbers next to "clip_size" to whatever you want, then save
6. When done, open the folder C:/Program Files (x86)/Steam/SteamApps/common/Left 4 Dead 2/bin and find a program called vpk.exe
7. Drag "My Edit" onto vpk.exe, then find your new file called myedit.vpk
8. Place myedit.vpk inside your left4dead2/addons folder and you're done!
i am using this clip size mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260608752&searchtext=real+mag and it really adds realism experiences.
Thank you! I figured TF2 stat blocks were the quickest way to get people up to speed on the changes, they were fun to make.
Shout-outs to: https://gamepro5.com/programs/tf2_weapon_card_creator/
A melee-only version is live, just for you. Hopefully you see this!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3338810000
I don't normally do requests, but I'm just feeling generous today I guess
I've got time, I'll whip something up this weekend for you