Left 4 Dead 2

Left 4 Dead 2

Kyle's Rebalance Mod - All Weapons Patched
36 Comments
Demoman tf2 4 Sep @ 2:28pm 
like you might have to edit the mutations themselves to do that tho (not that i even play those mutations all that much just something i noticed)
Demoman tf2 4 Sep @ 2:23pm 
this is cool but kind of messes up the l4d1 mutations weapon stats but idk if you could make it revert to l4d1 stats in those mutations with this mod
TofuDelivery 10 Aug @ 3:01pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3330346678
This mod balance the sg552 and scar by itself so good just because the reload, you should check it out as a reference
TofuDelivery 10 Aug @ 2:59pm 
fair points, but lets be real, if we wanted to have a mod that feels like vanilla, we could just play vanilla xD also you already tweak the AK reload so much that his animation when you shove reset on his original speed and then you need to wait for the script to really match your reload time.

have these two points said, i see this mod not an option to have OP weapons, and thats why i love it, because it is IN FACT a rebalance, so in order to reach this full balance the sg552 and scar need to be viable weapons, and that could be reached if you just speed a little bit the animations xD the scar could have the original AK reload speed same as the Sg552 or smth, and the pistol accuaracy would make it a super viable choice against the magnum, you wouldnt even need to tweak damage numbers :mhwgood:
Kyle H. McCloud  [author] 10 Aug @ 8:27am 
@ TofuDelivery

I'm open to considering all of these changes, especially another pistol accuracy buff, but I do want to note a few things:

1. Reload animations start to look bad if you change the speed too much, and I'm trying to avoid any tweaks that hurt the game's visuals.

2. I put a limitation on myself to keep things feeling as vanilla as possible. I didn't want to change the order of the weapon "tier list," I just wanted to reduce the gaps between tiers. If the AK47 is still the best assault rifle by a tiny bit, I'm fine with that as long as it has competition now.

You have thoughtful ideas and I'm willing to try them, but I just wanted to make it clear why I might go in a different direction. I'll have to do some testing and see what works for me :praisesun:
TofuDelivery 10 Aug @ 4:42am 
i absolutley love this mod, but i think the sg552 and Scar still useless, theres no reason to grab them if i already have another T2, and all this comes for the reload time, they damage are good but why keep them slow as hell? even the ak has a better reload, also to really consider if choose between pistols or magnum i would make the pistols have more accuaracy for headshots, if you make this 3 things, this would be the perfect balanced mod of all the workshop! :mhwgood:
Kyle H. McCloud  [author] 9 Aug @ 7:44am 
@ asiboe

Thank you for the kind words :smile:
asiboe 8 Aug @ 3:09pm 
honestly the mod's great, each weapon now has their own roles and makes you think of which weapon to pick instead of grab n' go, easily win a campaign, hoping to see more stuff like this!
finnigand 8 Jul @ 10:38am 
Is the mod supposed to cut the reload animations short?
ravenz 18 Jun @ 4:25pm 
the pitchfork and crowbar does gib commons but the shovel doesn't gib at all like the pan and police baton.
ZED 18 Jun @ 3:05pm 
I think they fixed the crowbar officially, but I'm 99% sure the shovel and pitchfork still don't gib like they ought to. I can't tell you how nice it is to actually be happy to see a grenade launcher or m60 though.
Kyle H. McCloud  [author] 18 Jun @ 3:02pm 
@ZED

I'll look into it, although I checked the mod you're talking about and Jaiz left a comment saying melee weapons are working as intended in current builds of the game. I'll have to download it myself and see what difference it makes -- I don't want to make any blunt weapons sharp in my mod, for example.

Also, it's not the point of your comment but I'm glad to hear you can't live without my rebalance! I can't either :smile:
ZED 18 Jun @ 9:08am 
Shot in the dark, but have you considered adding the changes to the shovel, pitchfork, and crowbar script fixes mod so they properly gib commons? It makes those weapons so much more fun to use but I can't live without your rebalance at this point.
Demoman tf2 25 May @ 8:58am 
its a script mod that changes gameplay so yes it is only local
ravenz 16 May @ 8:04pm 
also is this only local?
ravenz 16 May @ 8:03pm 
is there a way to change the magazine size back to vanilla?
ravenz 16 May @ 2:58pm 
okay
Kyle H. McCloud  [author] 16 May @ 2:54pm 
@ ravenz

Those mods change the weapon scripts. My mod also changes the weapon scripts, so the two can't run at the same time.
ravenz 16 May @ 1:35pm 
also your mod conflicts with Shovel, tonfa and frying pan decapitation. why?
ravenz 16 May @ 8:44am 
thank you
Kyle H. McCloud  [author] 15 May @ 8:54pm 
@ ravenz

Yes, you can make a personal edit to the reserve ammo by following the steps in my previous comment below. The only difference is step 5, so here's what you do instead.

After copying everything from my original mod, open the director_base_addon.nut file inside the My Edit/scripts/vscripts folder. Then, add a new line at the bottom that says, for example:

Convars.SetValue("ammo_assaultrifle_max", "300");

Change the number to whatever you want and add a new line for every ammo type you want to change. The full list of ammo types is on this wiki page if you scroll down: https://developer.valvesoftware.com/wiki/List_of_Left_4_Dead_2_console_commands_and_variables

When you're done, follow steps 6 through 8 to finish your mod. Hope this helps!
ravenz 15 May @ 1:35pm 
is there a way to edit to lower the Reserve Ammo?
Kyle H. McCloud  [author] 2 Apr @ 7:03am 
@ TF2 radio

You're welcome to upload it if you want! I always encourage mods of my mods. Happy to help :praisesun:
Mannco’s #1 Radio 2 Apr @ 4:54am 
Thanks, Kyle, you're the man. This is my first mod ever, and I am happy about it! Since I altered your files, I won't be releasing them to the public in respect of your hard work; instead, I will spread the word to other people.

It is a straightforward instruction; however, I came across one small problem: my Left 4 Dead 2/bin has no vpk.exe. I was quite panicked, but this thread saved me—someone uploaded their own vpk.exe for others to download (https://gtm.steamproxy.vip/app/550/discussions/3/1681441347882945979/) . After I dragged "My Edit' to it, a new "My Edit.vpk" popped up next to the "My Edit" folder, which I created in "Downloads." I dragged it into Addons, and it works flawlessly.
Kyle H. McCloud  [author] 27 Mar @ 10:30pm 
@ TF2 radio

It's possible, but I'm horribly busy right now. Fortunately, it's pretty easy for you to do it yourself. Here's a complete guide from start to finish:

1. Download a program called GCF Scape
2. Open the folder C:/Program Files (x86)/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/addons/workshop
3. Drag the file 3338704949.vpk onto the GCF Scape icon to open it
4. Copy all files/folders and paste them into a new folder called "My Edit"
5. Open each .txt file inside "My Edit" and change the numbers next to "clip_size" to whatever you want, then save
6. When done, open the folder C:/Program Files (x86)/Steam/SteamApps/common/Left 4 Dead 2/bin and find a program called vpk.exe
7. Drag "My Edit" onto vpk.exe, then find your new file called myedit.vpk
8. Place myedit.vpk inside your left4dead2/addons folder and you're done!
Mannco’s #1 Radio 27 Mar @ 2:56pm 
helo Kyle, is it possible for you to make a rebalance mod with accurate to real life clip size?
i am using this clip size mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260608752&searchtext=real+mag and it really adds realism experiences.
Kyle H. McCloud  [author] 29 Dec, 2024 @ 9:19am 
Weapon spawns are not affected by this mod. You're experiencing an issue with another mod -- most likely you're playing on a custom modded server without realizing it, or maybe there's a mod you forgot you subscribed to that's causing the issue.
UrButtholeLeaks 29 Dec, 2024 @ 7:50am 
hello @Kyle H. McCloud, excuse my name but I just noticed some flaws on this mod. I think this mod changes the spawner of css guns, except the mp5. The other css guns never at any map at all. The sgg rifle and awp never spawned even the scout never spawned as tier 1 nor with tier 2 weapons in the maps.
gloom 1 Oct, 2024 @ 12:00pm 
@Kyle H. McCloud Wow! That's a really helpful website. I thought you hand-made them. Thanks for this. It will come in handy in the future.
Kyle H. McCloud  [author] 29 Sep, 2024 @ 7:59am 
@gloom

Thank you! I figured TF2 stat blocks were the quickest way to get people up to speed on the changes, they were fun to make.

Shout-outs to: https://gamepro5.com/programs/tf2_weapon_card_creator/
gloom 29 Sep, 2024 @ 3:07am 
Same here, I was gonna make mine similar to like this. Also, I love the TF2 aesthetic for your balance changes.
Rowdy. 29 Sep, 2024 @ 2:46am 
Nice stuff! Funny enough I was in the middle of making my own gun rebalance mod for my collection, but I think this will do well
(^^^) Xeno 28 Sep, 2024 @ 2:25am 
Add a random crit for balance/j
Kyle H. McCloud  [author] 27 Sep, 2024 @ 11:21am 
@PhewL

A melee-only version is live, just for you. Hopefully you see this!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3338810000

I don't normally do requests, but I'm just feeling generous today I guess :tobdog:
Kyle H. McCloud  [author] 27 Sep, 2024 @ 10:31am 
@PhewL

I've got time, I'll whip something up this weekend for you :bms_crowbar:
Kirya 27 Sep, 2024 @ 9:39am 
I like the idea of melee FF damage tweaks. Would love for it to be as a seperate addon