tModLoader

tModLoader

InnoVault
113 Comments
Николай 1 hour ago 
haha... yes, this may be difficult for someone, you’re not an RCN agent, right? Well, in general, I use crawlers, so logging in is not a problem for me, tomorrow I’ll probably make an entry in the problems on the git of this mod, maybe it’s not the problem, and my checks were not accurate and correct enough to verify or refute this
HoCha113  [author] 2 hours ago 
@Николай
If you can log in and use GitHub, the best option would be to create an issue in the mod's open-source repository to discuss and submit the files. :) You just need to reproduce the issue once, then send the log files and screenshots of the problem. However, this issue seems quite strange, and I strongly suspect it might be caused by InnoVault.
Николай 3 hours ago 
If I upload everything I need, will it go to GitHub? and is it worth creating a new world before sending the client log, or will it work as is?
HoCha113  [author] 3 hours ago 
@Николай
(My native language is Chinese, so let's communicate in English as a common language.)
That’s quite a strange situation.
About the logs — you can send me the client.log file located at:
steamapps\common\tModLoader\tModLoader-Logs
If you have screenshots, you can send those as well.
You can upload them via Google Drive or any other cloud service that allows viewing through a browser.
Николай 30 Oct @ 3:36am 
интересно а по русски ты шпрехаешь... мне было бы так проще немного всё же
Николай 29 Oct @ 5:27pm 
@HoCha113, perhaps because of the translator it will be somewhat unclear, well, how can I say what I mean by not loading textures, essentially floor textures and other things, so to speak, there is no world when they are installed as blocks, it will be easier to show it with a screenshot, well, yes, I also need to throw off the logs, I would like to know where to get them for me so that I can transfer them
HoCha113  [author] 29 Oct @ 10:48am 
@Николай
I’m having a hard time understanding what you mean by textures not loading. Do you mean some textures are missing in the game and it causes errors? Could you provide the relevant logs?
Николай 27 Oct @ 2:32pm 
hello good evening, I discovered a bug here, on the new version of the mod (well, it looks like it’s on it exactly) the textures stop loading, in the literal sense, in the mods only calamity and starlight river, I tried disabling them, it doesn’t help, but rolling back to the previous version of this mod library helps, so the question is,
Am I the only one having this problem or has it been reported?
HoCha113  [author] 7 Oct @ 12:18pm 
@aoioiobit
yep
aoioiobit 7 Oct @ 12:53am 
Has this mod been updated? I saw that this mod was updated to 1.9.70 today but i might be missunderstanding cuz im not that really familiar with steam
aoioiobit 5 Oct @ 3:47am 
sounds good. finally, i can play tmodloader again
HoCha113  [author] 5 Oct @ 3:34am 
@aoioiobit
Yes, I’ll try to fix it. Although I haven’t been able to reproduce the issue on my end, I can use a safer copy-based iteration in the API, which should prevent this kind of collection access conflict. I’ll release a patch for this soon.
aoioiobit 5 Oct @ 1:57am 
tell me if you are trying to fix the problem so i wont feel i get ghosted
aoioiobit 4 Oct @ 11:24pm 
im not sure that is ai right or nah since im not a programmer at all
aoioiobit 4 Oct @ 11:23pm 
It just crashed randomly. The Auto Heal mod, as its name implies, automatically uses a healing potion when my HP gets low enough. ai said "AutoHealMod.AutoHealCode.PostUpdateBuffs() was running. This suggests that the AutoHealMod was performing its function, likely scanning your inventory to find and use a healing potion.

At the same time, InnoVault.GameSystem.PlayerRebuildLoader.CanUseItem() was also running. This shows that the InnoVault mod was checking your items for its own purposes.

The crash occurred because AutoHealMod was likely trying to use (and thus remove) an item from your inventory while InnoVault was actively trying to look at all of the items in that same inventory."
HoCha113  [author] 4 Oct @ 7:20am 
@aoioiobit
How did you trigger this error?
aoioiobit 4 Oct @ 5:03am 
seems like your mod is incompatible with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2811781981 . can you fix it?
aoioiobit 4 Oct @ 5:03am 
Unhandled Exception
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at InnoVault.GameSystem.PlayerRebuildLoader.CanUseItem(Item item) in InnoVault\GameSystem\PlayerRebuildLoader.cs:line 486
at Terraria.ModLoader.CombinedHooks.CanUseItem(Player player, Item item) in tModLoader\Terraria\ModLoader\CombinedHooks.cs:line 61
at Terraria.Player.QuickHeal_GetItemToUse() in tModLoader\Terraria\Player.cs:line 3915
at AutoHealMod.AutoHealCode.PostUpdateBuffs() in AutoHealMod\AutoHealCode.cs:line 23
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
diamondeyes2004 26 Sep @ 6:48pm 
Does this mod have any conflicts with Fargo's souls? My game keeps despawning the Deviantt boss whenever their AI is on eternity mode. And when I check the log it says that Innovault is the mod that despawned her.
HoCha113  [author] 23 Sep @ 11:33am 
It's fixed, and it can now be loaded with Atherius. The reason was that a certain class in Atherius tried to call the `NewDust` function to spawn particles during the game's loading phase, which triggered InnoVault's Dust Hook that hadn't been loaded yet (possibly to load some special content). But I still have to complain: Why are there always developers trying to call weird things during the loading phase... Shouldn't that kind of stuff be accessed within a world by default? At least wait until `SetupContent` is finished.
HoCha113  [author] 23 Sep @ 11:13am 
....Atherius?
natsudragneel 23 Sep @ 10:42am 
it breaks atherius now
fosforum1 19 Sep @ 1:42pm 
This mod for some reason doesn't like Verdant's bumblebees
dedsoulz23 12 Sep @ 6:42pm 
I cant seem to update innovault to 1.9.57 in order to run calamity mod overhaul
cMoNbrUh 8 Sep @ 9:39am 
there is a bug occur with 'The Ultimate Infinite Star' mod which using InnoVault as dependent after your new update.
System.Collections.Generic.KeyNotFoundException: The given key 'ThisTianFaAndWuJingMod.Content.Particles.PRT_RTSpark' was not present in the dictionary.

I can provide the client.log for you to debug the issue.
Sleep-deprived Necrozma 6 Sep @ 6:32pm 
So this mod, for some reason, makes it so that my only lighting options are color and white (I play terraria on a gaming computer and both options make my game really laggy) is there a reason for that?
UUG 30 Aug @ 1:29am 
Oh, it's okay. It'll be fine after reloading
UUG 30 Aug @ 1:25am 
The latest update makes the screen turn blue and white when I enter the game, but the UI can still be displayed normally
High_Tier_Kamodo 22 Aug @ 4:33pm 
ok I am not sure if it is this mod exactly but I wonder if this mod is bugged cuz I can't summon some bosses they just dissapear once I spawn them like right in front of me and I have no idea why
High_Tier_Kamodo 22 Aug @ 9:33am 
when i try to summon the astrageldon boss or infernum moon lord the bosses just despawn for no reason. I checked the logs and it had something to do with this mod so I think there might be a bug there
*UTS!Hearys* 21 Jul @ 1:46pm 
Oh, its that so. Thank you!
HoCha113  [author] 21 Jul @ 12:56pm 
I've diagnosed the issue: when a world contains no entities, it may incorrectly trigger a network timeout. This does not cause real errors and is considered a false positive. A patch will be released shortly.
HoCha113  [author] 21 Jul @ 12:19pm 
By the God Emperor... I just ran some unit tests... I tried as many common mod combinations as I could, all using the online versions from the Steam Workshop — and everything worked fine...
Well, now I'm wondering what UTS!Hearys had enabled during his last test. He mentioned that even with only InnoVault enabled, the loading still got stuck at 41%, but I just couldn’t reproduce it on my side...My hair is falling out again. Shit.
*UTS!Hearys* 21 Jul @ 10:24am 
Unfortunately, it didn't work. But thanks for the advice!
I tried disabling all mods except this one, but the world still wouldn't load completely, even if I created a new one. I didn't notice anything special in the logs either.
I still don't understand what was going on, but it turns out that this mod is only required for the mod I disabled, so... maybe that's the issue. Or maybe not. But that's the situation
Puro 21 Jul @ 9:19am 
It's also breaking down on me at 41.2 percent, please fix it :nw_mikey:
Pomidorow8 21 Jul @ 9:18am 
I have the same problem with 41.2% stopping
</3 21 Jul @ 5:36am 
Uh, I have the same problem with 41.2% stopping, but I dont have High Fps or Realistic Sky mod, also do not have Lights & Shadows. How can I create the log to send it?
HoCha113  [author] 21 Jul @ 4:04am 
@*UTS!Hearys*
After checking your client logs, I noticed a data overflow error related to ReceiveExtraAI, which passed through the Realistic Sky Mod and High FPS Support Mod. This error likely disrupted the effective transmission of network data. These mods may not be the root cause, but I recommend reducing or disabling them to see if it helps.
*UTS!Hearys* 21 Jul @ 3:35am 
I have a problem with the full loading of the world in multiplayer mode. At the beginning of the appearance in the world, the loading reaches 41.2% and stops, giving an error about incomplete loading and "unstable" internet.
There are no problems with the internet, checked by me and my friend, who also created the world. I deleted the mods according to the log, but nothing changed.
I really ask for help. Here is the log: https://drive.google.com/drive/folders/1pe0zYDpUnYeNr5wR05_PUVfJ-2UqXY5O?usp=sharing
HoCha113  [author] 17 Jul @ 11:23am 
@Effishently
I and others around me haven’t encountered this issue so far. The mod uses multithreaded loading, so under extreme performance conditions (such as loading very large worlds or huge save data), it might cause high CPU usage.
Does the CPU usage stay high continuously? If possible, could you share your system specs and describe the situation in more detail? That would help me create optimization updates for players with different hardware configurations.
Effishently 17 Jul @ 10:31am 
For some reason using this maxes out my cpu, not sure why. I play with calamity enabled and It works fine without this mod
HoCha113  [author] 16 Jul @ 12:23am 
System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityEntropy.Content.Tiles.AzMinerTP.ReceiveData(BinaryReader reader, Int32 whoAmI) in CalamityEntropy\Content\Tiles\AzafureMinerTile.cs:line 339
at InnoVault.TileProcessors.TileProcessorNetWork.TileProcessorInstanceDoReceiveData(TileProcessor tileProcessor, BinaryReader reader, Int32 whoAmI) in InnoVault\TileProcessors\TileProcessorNetWork.cs:line 177

问题确实来自灾熵,我在和开发组协商解决
HoCha113  [author] 15 Jul @ 11:57pm 
这个加载缓冲提醒并没有改变实际逻辑,只是让以前网络差的人发现自己同步不了了
SADPRINCESS 15 Jul @ 1:34am 
这个mod更新导致灾厄拓展mod灾熵出现在进入世界后一个齿轮一直在屏幕下方转的问题,在多人模式尤为严重
3120166273 26 Jun @ 10:05pm 
这个模组有啥用啊
不是辰sir吖 25 Jun @ 3:02pm 
为什么此mod无法下载,并显示下载损坏?
Cot Hunter 27 May @ 2:27pm 
game crash bro after update
HoCha113  [author] 27 May @ 12:31pm 
@Crimeer
Perhaps we can shift our perspective—could this be an issue specific to the Entropy mod? You should consider reporting it to the Entropy development team; they encountered a similar problem a long time ago.
Crimeer 27 May @ 12:23pm 
bro your mod breaks the lighting in the game, I play with my friend who has a weak PC and because of the entropy update your mod was added which does not allow you to change the lighting type to retro