Garry's Mod

Garry's Mod

Astrophobia
198 kommentarer
fatalyst  [ophavsmand] 8. okt. kl. 3:09 
I added a navigation mesh to the sandbox version of the map, but due to the specifics of the map itself, the navigation mesh turned out to be rather discontinuous and non-monolithic.
fatalyst  [ophavsmand] 24. sep. kl. 22:24 
I'll fix this if I ever update this addon.
ryanbailes06 24. sep. kl. 21:34 
the description says there's nav in the sandbox category but when I go into the sandbox it doesn't have nav
con 18. mar. kl. 18:22 
WHY WAS IT ALIVE
qballpak 24. jan. kl. 12:48 
map is cool, and the atmosphere is sold really well, my only complain is that its kinda easy to softlock yourself by getting a prop stuck in the wall and being unable to get it out
fatalyst  [ophavsmand] 16. jan. kl. 12:36 
Added a note to the map description.
MazaferiK 16. jan. kl. 12:11 
Could you edit the description and put the console command to return to normal gravity?

When the gravity was not removed from the map in normal maps I got scared and almost uninstalled it lol
fatalyst  [ophavsmand] 16. jan. kl. 5:28 
Because the map changes gravity via console command, while this new gravity value remains on the next maps you load. The old gravity, accordingly, can also be returned via console command.
bmt001 16. jan. kl. 1:56 
I'm Pretty sure the little to no gravity on this map can carry over to the next map you load. Why tho?
The_enderdragon_destroyer 6. jan. kl. 17:27 
as you die and re-spawn and your taken to a different place and after a while you hear this low growl from below and you look down all you see is a green planet concealing your final moment.
The_enderdragon_destroyer 6. jan. kl. 17:24 
man the green planet sound is unsettling gosh
fatalyst  [ophavsmand] 10. dec. 2024 kl. 5:45 
Yes, after turning the valve there is a button to press.
The thing is that this button is right next to the valve , and when you turn it all the way, the button's sprite turns on , letting the player know that it needs to be pressed.
You may have seen these buttons before and certainly pressed them, it's just that the button there is not red, but yellow.
MazaferiK 10. dec. 2024 kl. 5:08 
That valve is available one step before (I believe...) It actually breaks before the monitor asks to fix that, I guess I must have missed pressing the button, The map is very good, Only there are some things that are not intuitive and we need to go around pressing everything, If you continue making maps I hope you take into account that :D!!!!
fatalyst  [ophavsmand] 10. dec. 2024 kl. 4:43 
Shouldn't this valve/hatch be locked from the start?
And yes, you can complete tasks without even looking at the monitor, all triggers and buttons are turned on/off together with the monitor.
All your actions are taken into account.
MazaferiK 9. dec. 2024 kl. 21:49 
I just saw that one guy had this bug and the panel was the hatch that is in the main hallway, if you look up you will see it, but I happened to turn that before the monitor told me and it bugged the map since you can only press it once.
MazaferiK 9. dec. 2024 kl. 21:27 
I think I'm the only one who can't find the solar panel.
fatalyst  [ophavsmand] 1. dec. 2024 kl. 14:25 
meatty
Spywagen 1. dec. 2024 kl. 13:39 
What is this MEAT I hear people talking about?
John 3:16 23. okt. 2024 kl. 12:44 
I loved this map! the atmosphere was great and calming:steamthumbsup: Cant wait for more lore!
joon208 15. okt. 2024 kl. 13:22 
oh i got it
i have damage to player disabled
joon208 15. okt. 2024 kl. 12:54 
well i idk what to do after screen start being kinda covered with effect
Qzerty 12. okt. 2024 kl. 10:40 
it doesn't let me press the solar panel controller
Smoothdesigns29 11. okt. 2024 kl. 19:47 
update: after waiting for what felt like forever the door magically opened on its own
Smoothdesigns29 11. okt. 2024 kl. 19:39 
I locked myself in the air control room by closing the outer door while I was in it after playing for over 30 minutes and couldn't get out :/
RinRar 5. okt. 2024 kl. 12:21 
So hey Wheres The Main Engine Controls
RinRar 4. okt. 2024 kl. 14:07 
Nevermind What I Said, Love The Atmosphere
RinRar 4. okt. 2024 kl. 13:48 
So Spooky USS Darkstar
Not Chris 4. okt. 2024 kl. 1:32 
Also i don't know about all of you but i would KILL for a KSP analog horror series!
Not Chris 4. okt. 2024 kl. 1:08 
This looks like Ion Lung in space so i have high hopes.
fatalyst  [ophavsmand] 3. okt. 2024 kl. 16:11 
Thanks for the explanation though.
fatalyst  [ophavsmand] 3. okt. 2024 kl. 15:57 
I removed all possible reflections completely (or rather made the env texture completely black), since i never liked them.
This didn't affect the glass textures, since they are from HL2.
Well, i like HDR more for the contrast of lighting, it can add atmosphere. Bright lighting from Half-Life: Source would not fit here.
NextKurome76TheSoldier 3. okt. 2024 kl. 15:42 
lamp sources in hl1 and hls were hardcoded to the textures via the game source code, they only used entities when they want lamps to turn on or off. About HDR i mean more the extreme reflections, which wouldn't appear if not compiled in HDR (it also takes twice as long to compile if its HDR)
fatalyst  [ophavsmand] 3. okt. 2024 kl. 15:37 
@NextKuromeThe76Soldier Well, i didn't claim that this map was related to HL1, i just used textures and models from there, and did the lighting as i wanted.

Anyway, lamps on decompiled maps from Half-Life: Source often didn't have any entity for lighting, and if you compile the maps again, there will be no lighting on them.
It seems that they work differently, so HDR doesn't affect them.
Maybe you know what the problem is?
NextKurome76TheSoldier 3. okt. 2024 kl. 15:29 
other than that, best hl1 aventure map i played that actually feels like hl1
NextKurome76TheSoldier 3. okt. 2024 kl. 14:58 
if i remember right, HL1 maps shouldn't be compiled in HDR
fatalyst  [ophavsmand] 3. okt. 2024 kl. 12:25 
This. [wiki.kerbalspaceprogram.com]
Splappy 3. okt. 2024 kl. 12:03 
I missed seeing whatever eats your buttcheeks at the end because I was looking elsewhere... I don't wanna spend another 40 minutes to see what it was...
Tiny Desk Engineer 3. okt. 2024 kl. 7:50 
The non-sandbox version is by far the most interactive map I've ever seen in a Source game for its size.
fatalyst  [ophavsmand] 3. okt. 2024 kl. 1:09 
jobphobia
Hi 3. okt. 2024 kl. 0:53 
Everybody has a phobia but nobody has a job
fatalyst  [ophavsmand] 2. okt. 2024 kl. 10:02 
I'll definitely take your comments regarding this map into account.
It will only get worse.
I eat dirt 2. okt. 2024 kl. 9:39 
very long and the ending is kinda boring. movements annoying and its stress inducing but not because its scary its because you know that there could be a time limit to something and you have no idea what the fuck your doing and you dont wanna restart and blah blah idfk sorry
Harpy 2. okt. 2024 kl. 8:49 
I disagree! I think this map is awesome, and I like the variety of things to fix and the breathing room between tasks;
Petra 1. okt. 2024 kl. 19:10 
the idea of this map is awesome but the output is garbage, the map is sick, the atmo is awesome, but just there is so much bullshit to do and it gets boring the first 10 minutes
fatalyst  [ophavsmand] 1. okt. 2024 kl. 17:02 
Yeah, but since i don't like the weird reflections from Half-Life Source, i decided to remove them altogether.
Atlas_J 1. okt. 2024 kl. 16:42 
hey is some of the map inside the station supposed to be shiny white?
Narat 30. sep. 2024 kl. 23:06 
GREAT MAP,PLEASE MAKE MORE NICE MAP LIKE THIS,I MEAN YOU ARE ABSOLUTELY A JGENIUS!!:steamthumbsup:
fatalyst  [ophavsmand] 30. sep. 2024 kl. 2:07 
No, there is only one ending.
『ItzJodyyy』 30. sep. 2024 kl. 1:39 
are there multiple endings to the quest version of the map? too lazy to play this over and over again
⛧MegaloManiaC⛧ 29. sep. 2024 kl. 22:44 
had me spooked all the way to the end, the ambience is great. my only complaint is that you have to reset the gravity using the console after getting to the end.