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Though I think it's a little too unbalanced?
I managed to get like 6 summons before even facing skeletron lol.
I think making you should consider making upgraded accessories not not stack with their components to remedy this?
Just a suggestion.
The accessories in this mod are deliberately a bit overtuned to help with summoner having rough points and dry spells in vanilla Terraria (plus a lack of decent summoner accessories particularly in prehardmode); particularly sentry accessories since they're already in a bad spot overall.
That said, I've been starting to fiddle around with adjusting the power level of accessories (particularly pre-moon lord; the way I see it, post-moon lord is when it's okay for things to be above a certain power band) in the background, so we might see some balance changes when I get around to the next patch.
That may be a good thing for some people, but I'd like a bit more balance I guess.
At any rate, I'm glad it's resolved itself. Thanks for your comments!
Sentries in particular, I feel, needed a lot of help (in vanilla they're not that good), so sentry accessories in particular are probably overtuned.
A Dungeon Paladin Devote sounds fun (could be a good inexclusive defense-boosting devote), though I'm still very slowly figuring out minion code which means it might be a little funky.
And, of course, I'm glad you're enjoying them so far! This is my first Terraria mod so I'm still learning everything as I go.
Regarding the Devotes, other than some mild weirdness with summoning order using/not using slots they've been great so far. Personally I quite like the potential for them to offer very different strengths and just because of their generally large size and balance around their limited numbers.
I am looking forward to what comes next!
Also a Devote themed around something like the Dungeon Paladin could be fun in my opinion if you're looking for ideas. haha