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sure does using it in current playset which is newest
cant speak for the current beta though although betas usualy dont wotk with any mods
It only has a small problem. After a Planet type change everything is purged.
@Siegethanks I will update the mod to make the food opton add anglers, if your country uses them.
@†MLS† KIRINAS ';,†,;' ;,,; currently they are not carried over to the new capital. But I will implement an option that lets you transfer these deposits onto your new capital soon.
@Dr. Universe (GER) & @Exakan I´ll try to make it compatible since the same problem kinda applies to the Lost Colony origin.
I will address these Issues in an update, but it will probably take me a few days.
I will look into the Frameworld and try to make it compatible.
I also have a bug that when I choose the option with the research I only get the Brain Drone job. As a machine, for example, I can't fill this job.
The planetary features should survive transformation or starting on most modded planets. Modded Planets that are transformed through event that use a clear-all-deposits effect will probably not keep the features.
If you have a specific mod I can check if it would work or I can update my mod to prevent the features getting deleted with that planet type/Event.