RimWorld

RimWorld

Faction Customizer
140 Comments
Azravos  [author] 27 Aug @ 9:54am 
@Lucinda: Right, I'll see if I can get some time to check this, especially seeing as World Edit is no longer an option. But in general I try to stay away from having to code mod-specific solutions. As I'm afraid I will get a never ending stream of "please fix x for mod y"
Lucinda ⛧ 27 Aug @ 3:51am 
I removed WorldBuilder and the faction name editor works.
Eternal 27 Aug @ 1:29am 
So they doesn't be scatteres all Around the world. I think the empire, for ewxample, should have a core and various scattered remnants around the planet. Or the "civil unions", being countries and all...
Eternal 27 Aug @ 1:28am 
And adding new factions. Basically I wanted to make some factions have some territorial integrity
Eternal 27 Aug @ 1:27am 
I thought there was an option to move, delete and create settlements.
Azravos  [author] 26 Aug @ 11:51pm 
Dastardly Derrik/Eternal: You must click the "FC" icon, check the screenshots on this page. When you click on FC you should get a faction list where you have "Modify" buttons, click on it and you'll be able to change faction leader name
Azravos  [author] 26 Aug @ 11:50pm 
Lucinda: Faction Customizer is basically a memory editor. Unless you open it's interface and actively try to change anything with it e.g faction name, or move settlements, etc. The mod is basically dormant. Try to disable Faction Customizer from loading and check if the problem is still there.
Lucinda ⛧ 26 Aug @ 3:41pm 
Hi I'd like to report a glitch I think is related to the WorldBuilder mod :P

Using the WorldBuilder mod all factions of the same faction type get renamed to only one name and are all named the same. I don't know how to explain it better without images as examples sso please add me on discord if you need more information about it.
Eternal 26 Aug @ 2:11pm 
Just the FC button
Eternal 26 Aug @ 2:10pm 
I have the same problem that jagdpenguin. I cannot see ary option of the mod
Dastardly Derrik 26 Aug @ 2:58am 
How do you rename the faction leaders?
TurtleShroom 24 Aug @ 1:24pm 
Thank God, this Mod is still working.
Edi 21 Aug @ 9:34am 
Thank you for this mod, this has saved my run and urge to abandon my colony
Azravos  [author] 18 Aug @ 6:38am 
Torin: Done
Torin 18 Aug @ 4:09am 
BTW, you probably want to link to the 1.6 version of the Total Control mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3063465133
Azravos  [author] 16 Aug @ 12:11am 
jagdpenguin: You should be able to see a "relocate" button if you click on a settlement. Otherwise there are hotkeys for it too. The default one should be "R" both for selecting which settlement to relocate as well as to confirm where you want it.
jagdpenguin 15 Aug @ 11:38pm 
i am using 1.5, it says relocating settlements is possible but i dont see a way
Potato0 15 Aug @ 7:19pm 
thank you
Overrun 11 Aug @ 6:04am 
Have you fixed a bug related to caravans? When choosing a caravan, it is impossible to enter missions or interact with settlements.
Azravos  [author] 10 Aug @ 9:39am 
Elgappa: yeah np, and thanks for the compliment :)
Elgappa 10 Aug @ 9:19am 
Well, cant blame a guy for trying. But totally understandable! You are doing an amazing job with this mod already and there are workarounds for it. Thanks for your work so far mate
Azravos  [author] 10 Aug @ 9:16am 
Elgappa: Ahh you mean like that. Well I try to avoid adding features from other mods to my mod. Lest I get a never ending stream of "please add feature x from mod y" requests.

I have limited time where I feel like modding. Happens mostly only during vacation which is twice a year (summer and winter). So I wouldn't want to increase the workload unfortunately.
Elgappa 10 Aug @ 8:38am 
I know, and that is goated. But there is also the mod "Rimcities" that adds larger cities to factions, including planetary capitals and stuff. The world edit of old had the option to add settlements as well as cities.
Azravos  [author] 10 Aug @ 8:33am 
Elgappa: Hmm, not sure what you mean? I've already added an option to create new settlements. Just right click an empty tile on the worldmap.
Elgappa 10 Aug @ 8:25am 
Any hope to add a patch for Rimcities to add the option to spawn cities?
Azravos  [author] 9 Aug @ 12:23pm 
Thorvald: Dunno actually. I'm just calling the <faction.leader.gender.GetPronoun()> method to print out (he) or (she) which is used by the game itself. So I'm unsure of what could be the problem here.

Have you managed to meet those leaders in-game and confirmed that the mod faction screen actually showed them as the wrong gender? (So it's not just the game itself that has managed to generate a male with a female name or vice versa)
Thorvald 9 Aug @ 10:33am 
Just curious:

The leader names always show a female leader (she), but sometimes the names are male.

Is there a logic behind this, or is it a bug?

Thank you very much for this mod — it makes customisation so much better! :)
Azravos  [author] 9 Aug @ 5:40am 
Found the problem and it should now be fixed. It may take awhile for workshop to automatically update the mod. But if you need the new version faster you can just unsubscribe and re-subscribe and you'll get the new version immediately.
Azravos  [author] 9 Aug @ 5:22am 
I'll take a look at the carvan issue
Sampo V2 9 Aug @ 5:18am 
Modify Name button removes the ability to caravan to settlement.
Rex705 9 Aug @ 4:54am 
Can we get an option to change the faction Icon with some cool custom icons. I'm kinda tired of all these little houses lol they don't really fit the factions.
VonArens 9 Aug @ 4:23am 
For some weird reason the recent update made it so that I no longer can control an on going caravan (right click options don't show), no errors in log related to FC (only to the recently updated RPG inventory mod, I removed it also).
Elgappa 9 Aug @ 1:51am 
YOU ARE THE GOAT...I legit was hoping for this exact feature
Azravos  [author] 9 Aug @ 1:46am 
I've now added "add new faction" functionality with mod option to have it enabled in an active game as well.
Azravos  [author] 9 Aug @ 1:45am 
Nakerbott: That is not a button per say it's the ideology icon of the modify faction dialog that you need to click on to get a menu that has the "Modify" option.
Nakerbott 3 Aug @ 11:24am 
for some reason the button to modify the faction's ideology is no longer showing up
☠ General Vicious ☠ 3 Aug @ 9:31am 
Is it safe to add/remove mid play through? Mostly only going to use it to rename AI factions and maybe change colours.
Legicify 1 Aug @ 6:12am 
Does this mod allow you to change faction relations between other factions? i.e Empire has good relations with a previously hostile empire?
swaggy 28 Jul @ 5:23pm 
so you could make perma hostile factions ally with this?
Azravos  [author] 23 Jul @ 1:09am 
求求你别秀了: You mean settlements did not relocate? I noticed that too after the latest update. The settlements did become relocated it was just that they didn't re-render with the new location until you either started the game or unpaused. I have posted an update that should fix this though.
求求你别秀了 22 Jul @ 3:34pm 
After this update, this mod has become invalid and cannot be relocated to other factions
тетеря, блин 20 Jul @ 3:28pm 
also, would be super cool to have an option to define what faces and textures will load for some factions more often. would be great to use different faces for different nations using these mods:

https://gtm.steamproxy.vip/workshop/filedetails/?id=2555107849
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899534833
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2682310477

I mean, these mods are out there already. By default these exact mods are interchangable afaik, so having all of them installed wont result in having all three options, but it would be great if a mod would ask player about the textures he want to use globally and per-faction-overriden. People from all over the world should look different a bit. thanks for reading and considering.
тетеря, блин 19 Jul @ 5:36am 
is it possible to hard bind (and ideally save as a default) a language from this mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3450332059
moss 13 Jul @ 4:47pm 
thanks so much!
易离 13 Jul @ 2:22am 
Thank you
ephemeraltoast 12 Jul @ 5:10pm 
Thank you for the update.
Whisper 12 Jul @ 1:31am 
Great work as always!
Azravos  [author] 12 Jul @ 12:26am 
I've now added delete and create settlement functionality. You can use delete button on keyboard to delete as well as right click on settlement on planet map to delete, modify, relocate. Right click on an empty (valid for settlement) tile to create new settlement for faction.
Pheace 11 Jul @ 11:03am 
> Where you can control if you want to have relocate active during on-going games or not with not being the default.

Omg thank you! I was always wondering if this was possible but no idea if things behind the scenes break based on distance (like caravan or something). I usually spend ages putting all the towns around my starting spot only to realize I messed up a setting :(
Whisper 7 Jul @ 4:22am 
What a legend! :steamthumbsup::steamthumbsup::steamthumbsup: