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Mod is a major contributor to TPS lag, even with performance mods that aim to help increase TPS. An immediate improvement was noted when the mod was disabled from the save, figured out by checking the console and found the mod was spamming the console almost every tick.
Probable Fix: Reduce the amount of times the mod can check the pawns current activities and/or change it to call for an update to the Task Display every time the pawns job changes.
In the same vein as Toggleable Overlays , do you think it would be possible to add an option so that the task display is only available when hovering the cursor over the colonist, or using a hotkey to display all displays at the same time?
Adding custom offset will be very appreciated
EDIT: I am currently testing a version that should be up in the next day or so that will include optimization using caches and the ability to turn the Task Display off and on. It is working for me so far and is pushed to github, but I am still going to keep testing it for a bit before I push it out on here. Stay tuned!
Currently, my mod uses standard PNG textures for RimWorld. It uses Verse's framework to draw and display a label below each colonist, showing their current task in real time. Feel free to check out the source code's README (see link to source code in description) for a more in depth description of how the mod works technically.