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Nevermind, it seems the max for 1.6 has been changed to 8 Animus stones. 1.5 has a max of 12. Check if your connected pawn has a +42 mood buff as that should be the last level.
For 1.6 "Beyond Divinity" is at 8 stones and "Truly Divine?" is at 6 stones.
Information regarding the levels can be found in GaurenLevelDefs.xml, and for the buffs given to pawns you can find those in Hediffs.xml
I even tried using dev mode, but still can't reach max level.
Just in case it was a bug (which i dont think it is?), I restarted the game, re-downloaded the mod, and broke/restored connection to the tree.
That sounds like something broken. The consciousness is using regular vanilla XML methods for scaling. Probably you've got something setting Pruning speed to infinity or something? That is what it scales.
@Tal'Raziid
It should grow at least one, but they will need some shrines to level up.
@Spesh
If you want you can change the XML. I don't currently have a setting for it though.
@Flurbel
I've not implemented anything like that.
Also, whats the maximum amount of animus stones a tree will accept? Does it just keep going up until the limit of the tree radius?
The mod option that turns of harmony-building penalties basically just multiplies those penalties by 0 to make the building have no negative effect.
It was a bit of a quick-fix solution.
Also the red lines still show up pointing to my fences when i toggle the harmony-building interaction off and restarted; are the red lines unrelated to that option?
That box is used as a bit of a level indicator instead. Also for compatibility reasons I didn't want to delete it.
Risk of some random mass-tweak mod somewhere exploding if I did.
@Septentrix
Seems to be some issue with the cleaning job of the carriers. I'll see if I can reproduce it myself later.
@Sammich
Slightly. Their increase pruning ability means their buffs from a high-level tree will be higher.
@MrT
Thanks Mr. T :D
https://gist.github.com/HugsLibRecordKeeper/b49a65d743066e44bc8c742f8ad54ac3
Dryad_Carrier3098987 started 10 jobs in 10 ticks. List: none curDriver=JobDriver_CleanFilth_CleaningArea (toilIndex=3) curJob=(Clean (Job_14663768) A = Thing_Filth_Dirt3497946 Giver = JobGiver_Clean [workGiverDef: null])
Probably. Excepting if there is stuff that changes pruning levels. That will most likely be overridden by this mod.
@Alynu
Thanks! :)
1. No downside, but you miss possible buffs to more pawns.
2. Nothing. You can caravan just fine.
@lordlycless
The impaler flowers (2nd variant yoy unlock) are basically artillery with a 1-tile explosive.
Note that they are a bit friendly-fire prone, so be careful building killboxes near them.
@Catbot
No, you can still have any number. No change from my side.
1. Can I have multiple trees connected to the same person? Is there a downside?
2. What happens if the person connected to the tree leaves on a caravan?
The maximum is one level above that. It basically needs a lot of space and a lot of animus stones circling it. Note that the tooltip states how many stones are considering to be circling it (rather than just somewhat nearby)
That one affects the hard limit preventing reaching those tiers due to being spaced to close.
Cramming them together will still lower harmony even if editing that XML, but you can deal with that by simply adding more shrines. The penalty for trees being closed together is noticeable but not huge.
@sindri42
Levels after Divine are basically easter eggs. If trying to reach those I'd suggest not putting the tree even remotely close to other trees, and circling it with an absolute ton of animus stones.
Those level are not really something usually practical, which is why they aren't shown. They are mostly there for people to find by accident if they make some spectacular shrine to a tree.
Re. Mood staying.
No that isn't intended, I'll make a note to look into it.
Re: Beaves.
That isn't something I had considered, but it kinda makes sense that the tree needs human intervention there since the beavers are non-hostile animals.
When the infobox stops telling me what I'm lacking, does that mean I'm just supposed to maintain the 'Divine' status until something changes, or am I supposed to guess what it wants next?
And if I changed that to a smaller number would the tiles needed between them be smaller? I want to a create a half oval around my animus tree garden, but I'm playing on a smaller map so the spacing is tight.
To encourage...
Surrounding your settlement with Gauranlen Trees for a druidic mystic forest kind of vibe.
Large nature-templates dedicated to particular trees
And to not encouraging tightly packed grooves with overlapping shrines that make it all look like industrialized fractal forest farms.
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Also, the defense flowers are quite potent for the same reason. They are meant to be useful without being parts of chockepoints or killboxes.
@Adent 48/7 Osard
Thanks, I'm glad you like the mod! :)