RimWorld

RimWorld

Dryads & Gauranlen Trees Reworked
470 Comments
Maximillionysis 25 Oct @ 4:07am 
I've got a question. I've reached the Truly Divine? stage with one of my trees, and I can't figure out what I'm doing wrong to take it to the next stage. The bond is only 92/100%, so I can't tell if I'm doing something wrong or if there's a mod mismatch messing with it. It very, VERY briefly jumped to 100% when my colonist walked passed it, but I couldn't get it to happen again.

Any information would be appreciated.
Бубубу 21 Oct @ 6:04am 
Same I don't like that pruning is gone completely. Would be nice to need both shrines and pruning. Also without pruning you don't get a lot of plants skill hence less pruning speed hence less buffs. Although having stat buffs just from having skill in plants is weird.
Pineapple Forest Victim 21 Oct @ 1:07am 
Is it possible to re-add pruning? It feels a bit too easy to get very strong dryads, and it feels like I need to have a person good at constructing and not plants for the trees
Marshmallow 18 Oct @ 8:34am 
Could we get a configuration option to disable their work?
4D 18 Oct @ 5:23am 
@Maximillionysis

Same shrines multiple times work as well
Some must be near the tree, some can be far away, it will tell you when each is needed
Size mostly affects cost, which will be needed on later levels
Not sure about Jade's properties, but the most costly shrine i've found is 3k gold
Didn't find animus stones yet.
Maximillionysis 18 Oct @ 2:48am 
I have a questions about Harmony: do you have to have different shrines near the tree? Do the shrines have to be near the tree? Does the size of the shrines have an effect? Is Jade the best material to use for shrines, or does another material rate higher? Can you have more than one animus stone buffing the tree?
bing bong 멍청한 병신 17 Oct @ 4:28am 
epic
RedMattis  [author] 9 Oct @ 9:34pm 
@bing bong, MrLoLs
Their pruning speed is changedto increases their buffs from high level trees.

@he who divided by zero
Iirc. I haven’t changed that. You could probably modify it yourself though.

@Jacubus
Build more shrines (etc.) to increase the number of dryads.

Until you have a tree level high enough to get 3 dryads it is better to use the other castes.
Jacubus 9 Oct @ 4:25pm 
Dryad which spawn more seeds do not want to work as connection strength is too low. Is it on purpose or not?
MrLoLs 2 Oct @ 4:21pm 
How does this affect the ideology meme that speeds up pruning speed?
He Who Divided By Zero 23 Sep @ 7:05am 
I'm not sure if this has been answered somewhere else but is there a way to edit the medicine generation speed of a medicinemaker through the mod menus or do I need to edit the XML? If so, which line do I need to edit?
Brett 20 Sep @ 2:37pm 
It happens to the best of us, especially if you have many mods active without knowing a 100% what each of them is doing individually. Happened to me as well. Read the mod page, got wiser in the process ;)
Bendroid30 16 Sep @ 11:28am 
Nevermind im just stupid, my brain hasnt procces teh 100% less prouning for some forsaken reason T-T

great mod, have a good day <33
and sorry for bothering and being stupid qwq
Bendroid30 16 Sep @ 9:36am 
I just wanted to play a medieval playthrough and this is a big bummer, and wanna know how to solve it so I dont have each tree with a single dryad ;w;
Bendroid30 16 Sep @ 9:30am 
I've being having a problem witht he mod for some reason, even tried playing it alone with no extra mods and the issue persist:
Whenever I plant a Dryad tree and connect it to a pawn, automatically for some reason the default desirable value wont move from 0, and when I move it it goes back after a few ticks, then I tried cheating and with GodMode enable put the tree to 100 of his values and then after a few tick went down to 25, and it will stay there permanently.

Is this suppose to be like this or am I doing something wrong?
bing bong 멍청한 병신 14 Sep @ 12:37pm 
how does this interact with the gauranlenkin from the phytokin expanded ?
RedMattis  [author] 7 Sep @ 11:39am 
@WREN_PL
The 100% level is unlocked by becoming a modder! :winter2019coolyul:
WREN_PL 7 Sep @ 8:28am 
That's such awful gaslighting XD

"just beyond reach"
RedMattis  [author] 5 Sep @ 1:27pm 
@FlareFluffsune
Usually the issue is that you have it too close to another Gauranlen Tree. The easter-egg-tier levels are extremely picky.

@WREN_PL
Truly Divine is the intended max. Anything beyond that was more intended as a secret, hence why the UI doesn't tell your about it.

@CaptainSpam
The % isn't representative of the level, It never reaches 100% because after 90% each 1% just corresponds to one extra dryad. It is mostly there in case another modder wants a tree/castes that spawns a ton more dryads.
Septentrix 5 Sep @ 10:17am 
@FlareFluffsune

Nevermind, it seems the max for 1.6 has been changed to 8 Animus stones. 1.5 has a max of 12. Check if your connected pawn has a +42 mood buff as that should be the last level.

For 1.6 "Beyond Divinity" is at 8 stones and "Truly Divine?" is at 6 stones.

Information regarding the levels can be found in GaurenLevelDefs.xml, and for the buffs given to pawns you can find those in Hediffs.xml
FlareFluffsune 4 Sep @ 11:59pm 
Really? Because I had 20 around one at one point and it was still at "Truly Divine" lol
Septentrix 4 Sep @ 5:54pm 
@FlareFluffsune Next and final level is 12 animus stones.
FlareFluffsune 4 Sep @ 7:00am 
I have managed to get Truly Divine with 8 Animus Stones but the mood descriptor of my pawn says there must be a way to get higher. But I haven't figured it out lol
WREN_PL 4 Sep @ 6:21am 
Would be nice if there was some kind of spoilered tutorial for that.
WREN_PL 4 Sep @ 6:21am 
I can't for the life of me reach the max level for trees.

I even tried using dev mode, but still can't reach max level.
CaptainSpam 1 Sep @ 11:15pm 
Regardless, absolutely love the little buggers being actually helpful. I dont think my colonists have cleaned or hauled anything in quadrums with the six carriers zipping around the base
CaptainSpam 1 Sep @ 11:13pm 
Good day, I am having difficulty bumping my connection past 92%. I have gathered 12 anima stones, have a small gold shrine and a few large jade ones. There is no more tooltips regarding further improvements in the tree interface that i can see and I am not sure what to try.

Just in case it was a bug (which i dont think it is?), I restarted the game, re-downloaded the mod, and broke/restored connection to the tree.
FlareFluffsune 1 Sep @ 1:18pm 
tree spirits? are you sure you're on the right mod?
[咕咕]竹兮 1 Sep @ 1:16pm 
Could we please delineate the area where the tree spirits operate? I have been killed by the tree spirits several times already. Please...
jaes. 29 Aug @ 8:44pm 
I don't understand the spoilers section. What does it mean?
Septentrix 28 Aug @ 4:08pm 
I'm still on 1.5 and I've recently tried out the Woodmaker Dryads and I just noticed that they don't have a zoning priority. When you're able to would you be willing to add that feature?
FlareFluffsune 18 Aug @ 12:23am 
Okay that explains it! Because I added this after I started my current game I set the pruning multipler to 10000% haha Honestly I might keep it because that 10000-20000% manipulation makes burning through bills so nice, especially components lol
RedMattis  [author] 17 Aug @ 12:55pm 
@FlareFluffsune
That sounds like something broken. The consciousness is using regular vanilla XML methods for scaling. Probably you've got something setting Pruning speed to infinity or something? That is what it scales.

@Tal'Raziid
It should grow at least one, but they will need some shrines to level up.

@Spesh
If you want you can change the XML. I don't currently have a setting for it though.

@Flurbel
I've not implemented anything like that.
FlareFluffsune 17 Aug @ 6:05am 
So this is the first time i've seen a Crucifier and I think they may be a little-- broke because they keep blowing my own colonists legs off if they're in close combat lol
FlareFluffsune 16 Aug @ 2:57am 
I think there could be a miscalculation somewhere in your code because I have Avatar level connection and my pawn has like 7500% consciousness and the only effect is coming from the connection lol

Also, whats the maximum amount of animus stones a tree will accept? Does it just keep going up until the limit of the tree radius?
Tal'Raziid 13 Aug @ 10:43am 
I have a second gauranlen tree, but it doesnt appear to grow dryads; does it have to reach a certain size first? (i planted it from a seed)
Spesh 13 Aug @ 1:54am 
is there any way to disable the flowers/turrets that spawn when using this mod? I'm using the Anima Theme retexture mod, and they're unaffected (still bright orange, instead of that nice light teal)
Flurbel 12 Aug @ 3:48am 
Is there an option to still use the pruning mechanic as well as the harmony mechanic?
Tal'Raziid 11 Aug @ 1:33pm 
Ah gotcha, thanks!
RedMattis  [author] 11 Aug @ 1:03pm 
@Tal'Raziid
The mod option that turns of harmony-building penalties basically just multiplies those penalties by 0 to make the building have no negative effect.

It was a bit of a quick-fix solution.
Tal'Raziid 11 Aug @ 11:47am 
Gotcha.
Also the red lines still show up pointing to my fences when i toggle the harmony-building interaction off and restarted; are the red lines unrelated to that option?
RedMattis  [author] 11 Aug @ 11:44am 
@Tal'Raziid
That box is used as a bit of a level indicator instead. Also for compatibility reasons I didn't want to delete it.

Risk of some random mass-tweak mod somewhere exploding if I did.

@Septentrix
Seems to be some issue with the cleaning job of the carriers. I'll see if I can reproduce it myself later.

@Sammich
Slightly. Their increase pruning ability means their buffs from a high-level tree will be higher.

@MrT
Thanks Mr. T :D
Tal'Raziid 11 Aug @ 11:37am 
Does this actually get rid of the Pruning bar/box?
Sammich 5 Aug @ 1:01pm 
does this interact with the VRE gauranlenkin in any way?
Septentrix 1 Aug @ 8:14pm 
I've been enjoying the mod a ton, but unfortunately I do have a issue with the carrier dryads. This debug message pops up every second whenever I do use the carriers. Would you happen to know what the issue is?

https://gist.github.com/HugsLibRecordKeeper/b49a65d743066e44bc8c742f8ad54ac3

Dryad_Carrier3098987 started 10 jobs in 10 ticks. List: none curDriver=JobDriver_CleanFilth_CleaningArea (toilIndex=3) curJob=(Clean (Job_14663768) A = Thing_Filth_Dirt3497946 Giver = JobGiver_Clean [workGiverDef: null])
MrT 29 Jul @ 6:33am 
I'm glad my research into this tech was worth it. Love the rework. Should be default to DLC.
RedMattis  [author] 27 Jul @ 12:28pm 
@Bodacious Cowboy
Probably. Excepting if there is stuff that changes pruning levels. That will most likely be overridden by this mod.

@Alynu
Thanks! :)
Alynu 27 Jul @ 11:46am 
I love this mod so much
Bodacious Cowboy 26 Jul @ 6:49pm 
Does this work okay with VPE - Awoken Gauranlen?
RedMattis  [author] 24 Jul @ 11:02pm 
@fr0
1. No downside, but you miss possible buffs to more pawns.
2. Nothing. You can caravan just fine.

@lordlycless
The impaler flowers (2nd variant yoy unlock) are basically artillery with a 1-tile explosive.

Note that they are a bit friendly-fire prone, so be careful building killboxes near them.

@Catbot
No, you can still have any number. No change from my side.