Arma 3
SPE Expansion
44 Comments
Mrakos 25 Sep @ 10:16pm 
Hi, is this project still being developed?
Falzone 22 Jul @ 9:22am 
do you still have plans to bring this to the base game and allow any mod to be incorporated into the spawner modules? thats the only thing preventing me downloading it just yet
Adri_karry  [author] 11 Dec, 2024 @ 12:24pm 
I didn't get notifications @tip2 1 9🌊✨, very good mod I didn't see it
tip2 1 9🌊✨ 7 Dec, 2024 @ 10:40am 
I like decoration stuff - amazing
GhostRecon101BN 6 Dec, 2024 @ 2:26am 
@adri,very nice!!!
Flak_Reg_49 5 Dec, 2024 @ 7:04am 
Liberation Modules Features: is it possible to make the kind of soldiers adjustable in such a way as in the troop modules ?
Adri_karry  [author] 5 Dec, 2024 @ 2:52am 
@The Big Dog If I was trying to get them to change color from the beginning but it didn't work when I get it I'll put it
The Big Dog 4 Dec, 2024 @ 11:38pm 
when i take a sector in the liberation mode it doesn't change colour on the map? It stays blue even though every german unit is dead
Adri_karry  [author] 2 Dec, 2024 @ 12:02pm 
@Flak_Reg_49 Thanks in the next update I fix it I'm going to add automatic decoration of buildings from the DLC
Flak_Reg_49 2 Dec, 2024 @ 11:31am 
The spawnradius of the tank spawn module USA is not adjustable.
Adri_karry  [author] 1 Dec, 2024 @ 11:18pm 
@GoshtRecon101BN I'm going to make several mods for the base game and other mods
GhostRecon101BN 1 Dec, 2024 @ 8:20pm 
oh i see,if you ever do that,thatd be cool! especially if it can work with any mod i.e RHS,etc . im deffo gonna try ww2 when i can do tho..unpredictable germana rmour on a rainy night with a platoon of hellcats sounds epic like that one ww2 battle
Adri_karry  [author] 1 Dec, 2024 @ 1:37am 
@GhostRecon101BN I mean create another mod with the modules of this one for the base game
GhostRecon101BN 30 Nov, 2024 @ 6:45pm 
What do you mean? sorry!
Adri_karry  [author] 30 Nov, 2024 @ 2:34am 
@GhostRecon101BN If I have to adapt the mod for the base game or cup as well
GhostRecon101BN 29 Nov, 2024 @ 7:09pm 
although i just realised is this only for spearhead? id love to do ww2 but if modern can be used thatd be great
GhostRecon101BN 29 Nov, 2024 @ 7:08pm 
indeed indeed,with my unit being somewhat dead itd be nice to avoid zeus in terms of managing combat so if i can figure out your stuff and use it,ill be able to do some cool shit! and sounds like a cool mod idea! Any idea abt performance?
Adri_karry  [author] 29 Nov, 2024 @ 1:22am 
@GhostRecon101BN Great that my mod makes you go back to Arma 3, I'm preparing decorated house compositions for an automatic building decoration mod
GhostRecon101BN 28 Nov, 2024 @ 11:49pm 
@adri thanks man! hyped to try these out when i get more time to play arma again!
Adri_karry  [author] 26 Nov, 2024 @ 10:55pm 
@The Big Dog Yes, it will surely be saved because the spawn modules are saved by a map that I uploaded from conquering all normandy with those modules I have to update the map and test the other modules to see if the entire release one is saved, almost certainly yes.
The Big Dog 26 Nov, 2024 @ 9:51pm 
@Adri_karry thanks for the response mate appreciate it. Sorry i should've said does the liberation module save progress as in next time i load the mission up i continue where i left off?
Adri_karry  [author] 26 Nov, 2024 @ 12:04pm 
@Flak_Reg_49 I'm going to add the radius and the minimum radius of player spawn as a troop module and improve the generation so that they appear in more random positions within the radius (I had the radius parameters but I forgot to add the parameters to the module)
Flak_Reg_49 26 Nov, 2024 @ 11:14am 
The spawn radius for tank or vehicle modules is to short. Please make the spawn radius adjustable. It´s unrealistic to see a tank spawn a few meter in front of you.
Adri_karry  [author] 25 Nov, 2024 @ 9:10am 
@Banjo man All modules and module configurations are translated(fix the error that some module parameters were not showing) and now the dialogs are also translated
Banjo man 25 Nov, 2024 @ 2:19am 
Hey, I was just needing to know where I get to the translations for English? I can't see to find them anywhere.
Adri_karry  [author] 24 Nov, 2024 @ 11:02pm 
@The Big Dog The individual spawn modules of troops, vehicles, tanks and planes, I do know that both the units and the modules are saved without activating, the liberation and dynamic war and total war modules, I have not tested them in that sense, the liberation one will surely save everything because what it does is fill the map of the spawn modules with troops and the other 2, it does not matter that it saves the troops because it would return them to Spawn
The Big Dog 24 Nov, 2024 @ 10:07pm 
do the modules save progress or resets every time the mission starts?
Adri_karry  [author] 24 Nov, 2024 @ 12:01pm 
@E_50_Panzer I'm going to put in the description the description of the other modules also until you make a video, the others are a spawn of troops vehicles or tanks with random patrols those if you can configure the numbers of troops vehicles and the type
E_50_Panzer 24 Nov, 2024 @ 8:21am 
I really like what the modules seem to do, but could we have a video or more documentation of how it works, and what each module is supposed to do?
Adri_karry  [author] 24 Nov, 2024 @ 2:53am 
@GhostRecon101BN If the modules are perfect for missions and each game will make different moves in addition to randomly selecting troops, vehicles and tanks
GhostRecon101BN 23 Nov, 2024 @ 6:34pm 
thatd be cool! cuse id like to mission make with ai even i cant predict what their going to do lol. would be fun
Adri_karry  [author] 23 Nov, 2024 @ 1:43am 
@Vox0n I have to do it even if I do it, I'll put it in the mod
Vox0n 22 Nov, 2024 @ 8:33pm 
Where is the video on showing how this works?
Adri_karry  [author] 22 Nov, 2024 @ 8:38am 
@GunMasterX11 I make a translation file for the modules to 4 languages I will upload it today I am fixing 1 module and I will test if the translation for the missions menu works
GunMasterX11 22 Nov, 2024 @ 7:02am 
can you make an English version please?
Adri_karry  [author] 22 Nov, 2024 @ 1:29am 
Well are a video showing how each module works
Vox0n 22 Nov, 2024 @ 1:06am 
you should make a video showing how this works
Adri_karry  [author] 21 Nov, 2024 @ 11:02pm 
@GhostRecon101BN If the dynamic warfare and liberation module is only necessary to place one module and you would practically have 1 mission without writing anything, I don't know if the troops are visible in zeus but I will make another script to be able to play zeus with the AI
GhostRecon101BN 21 Nov, 2024 @ 7:21pm 
so instead of us scripting we just place these and easy scripted mission? if so,this is an god send for zeus ops
Adri_karry  [author] 21 Nov, 2024 @ 2:58am 
@CTPEJOK The basic modules require the player to enter for troops to spawn so that it can be an optimized large-scale battle, and the dynamic warfare module only put 1 spawns troops and vehicles near the player and they depart when they are far from the radius and respawn
CTPEJLOK 21 Nov, 2024 @ 1:33am 
Spawn script still requires PLAYER to get in it's range, or it's fixed?
Adri_karry  [author] 20 Nov, 2024 @ 11:02am 
@mmalmesjo Of course, in the next update I will add more options to order vehicles, supply crates and maybe a menu that opens with a key with various functionalities.
mmalmesjo 20 Nov, 2024 @ 10:53am 
The reinforcements function with paratroopers is a god damn golden function