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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3168390411
The weapon count of a skin doesn't make Valve unable to add it.
This skin works similarly to the way Dragon Slayer does, where it's on a handful of weapons.
The reason for that is because this uses UVs. This means no texture randomisation, so instead of using 2 or 4 textures that get applied across all the weapons like regular skins, this uses 1 unique texture per weapon. I can't do a whole lot of weapons because this would increase the file size greatly.
But still
I didn't show it on the Brass Beast because it's not available for the Brass Beast.
You can only use the warpaint on the weapons shown.
too bad you didnt show what it looks like on brass beast to test toughness of your work