RimWorld

RimWorld

Misstall's Armor and Uniforms
178 Comments
Etiological Myth 20 Aug @ 7:40pm 
I did fix it by adding:
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
To the apparel section.
Etiological Myth 20 Aug @ 4:13pm 
@Kynn The M70 mechanitor goggles also make my character bald, even double-checked my settings from Hats Display Selection.
MA347612890GT4078579132R74 18 Aug @ 12:56pm 
Any plans to add prestige gear for psycasters?
Kynn 16 Aug @ 9:42am 
how do i make exoskeleton? do i need some advanced research or something?
Hammerlock 12 Aug @ 12:20pm 
I love this mod! The mechanitor goggles are hiding hair, but the armor does not, is this intentional?
zazizi74 11 Aug @ 10:32pm 
외골격을 제작하지 못하는 문제가 있다
개발자모드로 불러서 확인해보니 제작대가 기계제작대로 변경되어있던데 뭔가 꼬인듯
Valhalla 9 Aug @ 4:05pm 
Having some space equipment would be great instead of having to change into a vacsuit or something
SanC 8 Aug @ 3:23am 
I really like the equipment from this mod, and I hope it can support the body types from the
"[NL] Realistic Body" mod. the shoes are misaligned.
baronjutter 5 Aug @ 4:10pm 
These look amazing, just wish we had a paintable version of the items so we could have ideo-colours for our own people. Maybe we want black uniforms, or bright yellow?
Roki 2 Aug @ 6:57am 
I like this mod, I just wish we could color the uniforms and helmets for a bit of customization. Also it's nice that the mask has vac res, thanks for that. I hope you add an official eva/vac suit suit too one day.
FieserMoep 28 Jul @ 8:58am 
Would it be possible to flag the uniforms (Berets etc.) as Apparel that would fit a Psycaster / Mechlord / etc.?
Ben'wah 26 Jul @ 8:06pm 
figured i'd swing back here to let you know I don't actually think its something to do with your mod specifically with the apparel issue but might actually be something with the game rn, as I've noticed this with other mod added content, specifically I noticed it with the rimsenal series of mods, when i went to go substitute the beautiful outfits you've made with them and they also would not be equipped by the policies. very strange and very annoying
FieserMoep 24 Jul @ 11:15pm 
@Valhalla
Do you use mods that allow hair and helmets? I use such tweaks and most glasses, even masks, were exceptionally well for me.
I think I currently use Dubs apparel tweak.
Valhalla 24 Jul @ 10:48pm 
Something ive noticed is that the goggles will take away my colonist's hair
Giggles 24 Jul @ 1:40pm 
Does this have space suits or is that only the race mod?
MapleMods 23 Jul @ 8:49am 
good thing i learned how to patch mods some of the requirements for gear is insane when a vanilla option is nearly always better
Deathclutch2000 21 Jul @ 6:37pm 
Yay! Backpacks work now! Thx!
Axira 20 Jul @ 12:11pm 
The more I play this mod, the more and more I appreciate it. Thank you so much
ItzmehError 20 Jul @ 8:01am 
thank you so much
misstall  [author] 20 Jul @ 12:26am 
The M58 Career and M52/M51 are crafted at the machining table after completing the Flak Armor research.
The Camouflage Cloak is crafted at the fabrication bench after completing the Recon Armor research.
ItzmehError 19 Jul @ 11:35pm 
Im kinda lost on how to make more M58 carriers, cloaks and M52 and M51- Any tips?
Ben'wah 19 Jul @ 4:20am 
I still am experiencing the policy issue on my end, again tested in vanilla environment. I unsubscribed and re-downloaded the mod to make sure it got updated, persists :(
Ben'wah 19 Jul @ 4:09am 
very good, I'll go ahead and check it out on my end now, thank you
misstall  [author] 19 Jul @ 1:32am 
I’ve reviewed the apparel categories, and the outfit policy issue seems to be resolved.

As for bags, they've been updated so that when VEF is installed, the actual carrying capacity also increases.
Deathclutch2000 18 Jul @ 10:12am 
The backpacks aren't increasing my capacity
Ben'wah 17 Jul @ 10:08pm 
most excellent! thank you for your swift action friend!
misstall  [author] 17 Jul @ 9:40pm 
I'll try adjusting the clothing categories to see if that fixes the issue.
misstall  [author] 17 Jul @ 9:38pm 
@Ben'wah
Thank you for the report.
I tested with a minimal mod list and used an outfit policy that only allowed clothing from this mod. I observed the same behavior — the outfit policy had slightly changed from the one I originally set.
After resetting the outfit policy again, pawns automatically equipped the clothing from this mod as expected.
Ben'wah 17 Jul @ 5:21pm 
Last update for now. Pawns WILL NOT equip it through policy. manually equipping is required. This was tested in a standalone environment on 1.6. Hope to see this change because i really like the design of the uniforms and wanted to incorporate them into my current playthrough of the Gravship chase scenario. Take care and God bless
Ben'wah 17 Jul @ 5:09pm 
disabled the mod, still having issues with the apparel policy. Not sure what I can do for this but im willing to help track the issue down, just let me know what i would need to do. in the mean time im gonna test it in a vanilla setting
John Bolter 17 Jul @ 5:03pm 
先生、いつも素晴らしい防具MODを作成してくださりありがとうございます。あなたの作品は本当に美しいです! RimWorldをより楽しく遊ぶことができます。感謝しています!(My friend Lilly translated this, hope it sounds ok ;))
Ben'wah 17 Jul @ 4:48pm 
for some reason, setting apparel policies, my pawns will NOT wear them even when they are the only thing selected. i have to force them to wear the clothes. if i remove the force on the policy they immediately get naked. only other mod i have that would affect the policies themselves is Lock Apparel.

I'm going to disable it real quick to see if that fixes the issue, and I'll report back my findings.
Kynn 16 Jul @ 9:11am 
what mod should i use for hair to be seen with the mechanator headset.. my cinder from cinders of evergarden mod turned bald
FieserMoep 16 Jul @ 8:33am 
Is there a chance of the space suits from your vigil mod to maki it into this mod? Or are they only limited to the vigil mod because there are only female models?
oupi goupi 13 Jul @ 9:14pm 
Love how this mod has a distinct theme but still fits within the game's visuals. Great!!
Chris P Chicken 13 Jul @ 8:39pm 
Is this mod and the rest of the collection CE compatible?
Nedlee 12 Jul @ 5:09am 
You've got pretty good style!
kartoffelherzog Keyes 12 Jul @ 2:02am 
not sure if planned but, some space suits would be epic, but love the uniforms and armors, cant play the game without them at this rate, i do love me a good uniformed colony (or ship crew)
Wintermist 11 Jul @ 8:26am 
The fact that you made uniforms fit kids too without having to make a kid version is fantastic, wish more would do this!
Wintermist 1 Jul @ 4:42pm 
And it also made me wonder, have you seen the movie "Blame!"? It's an armourstyle that would fit with these if you ever wanted to expand your arsenal a bit, it's actually what I was searching for but couldn't find lol
Wintermist 1 Jul @ 4:39pm 
WOW! These are so cool!! wish I searched for new armours sooner!
Grain Sauber 23 Jun @ 9:15pm 
日本語が下手で申し訳ありません。翻訳機を通して話しているので。このMODは本当に素晴らしいので、Combat Extendedの対応も早くしてほしいです。
Wafloon 13 Jun @ 7:54pm 
RoyalFox 12 Jun @ 5:39pm 
All of the textures is beautiful. I wonder if some day you will make marine armor and matching furniture sets?
Wolfette 12 Jun @ 3:29pm 
If the Camouflage Coat is suppose to have some kind of toggleable stealth ability it does not. No idea if this is a bug or intended.
HunterMixGaming 26 May @ 3:46pm 
Can these items be recolored?
misstall  [author] 18 May @ 5:28pm 
@Ksatria Baja HitamEXA
While I recommend using a mod that enables hair to be shown, I’ve adjusted it so that hair is now visible even without such mods!
misstall  [author] 18 May @ 5:27pm 
@Serina
Thank you! Your mod is indispensable for playing in a medieval setting
Ksatria Baja HitamEXA 18 May @ 1:08pm 
Is the hair not meant to be shown when hearing hats/beret/garrison cap?
Serina 16 May @ 8:03pm 
not my usual style but damn do these clothes designs look nice