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I’m having an absolute blast, thanks!
@jilano most likely a mod conflict, are you using any other bretonnia mods or big game overhauls?
Anyway, thx for your work bro
Please comment if you have any issues or suggestions
The following mods cause a crash to the Database:
!Blessed_Bretonnia_faction_overhaul.pack
The first invalid database record is
wh2_dlc13_skill_setemp_hunter_rodrik_I_anguille_0wh2_dlc13_s
kill_node_emp_hunter_rodrik_innate_06 in table
character_skill_node_set_items_tables
and pack file !Blessed_Bretonnia_faction_overhaul.pack
The application will terminate now.
Hope that helps in resolving the issue.
Thx for your great work man, I really like this mod.
Also alberic's buildings doesnt seem to count for upgrading knights.
And then alberic only confederation option is acquitaine, they die very early on so not much use because it's behind all the other upgrade.
ive said this before the lance formation is cool and the visual of it is unique to bretonnia so i personally just want to leave it on all the time.
idk if its possible to remove or replace the man-at-arms without shields, but if it is, I think removing them and replacing them with their shielded variant with some minor stat buff would reduce the current infantry pool... its basically 4 of the same unit. just with shields and without honestly
@Guardian Forever Probably not compatible but id encourage you to try The Knights Path mod instead. hes done a good job with it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890178613
@Revjak This will be the sixth time we have destroyed it, and we have become exceedingly efficient at it.
Try this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3427395456
As for squires, probably only a halberd variant if any for now. Otherwise the infantry roster will become too bloated
could be placed in the Banner Hall, and have the Foot Knights be placed in T3 with higher stats.
Serjeants would basically have pretty high leadership, and armor like the squires. with mace & shield, halberd and crossbow variants.
Squires could also have a spear & bow hybrid variant, but less armored with vanguard deploy
Big building re-jig! Industry is GONE!
Farms go up to T5 with a new companion building, The Nobles residence. Hopefully this will feel better when playing 'taller'.
taverns and hospitals have been reskinned into something more thematic(imo) for bretonnia.
Lance formation is indeed supposed to be a always-on passive skill now in an QoL effort to reduced micro. Also I totally agree with you on resources building bonuses being lacklustre and chiv costs being undertuned. Ive got plans to address both but havnt gotten around to it just yet.
@Survaldor sorry for the delay but ive done this now
1. There seems to be no way of turning upgraded Lance formation off. Is this intended?
2. The tech with upgraded range for Icon of Devotion shows different effects for the Icon than the standard variant (no additional MA, reload speed etc., but higher Physical Resistance).
3. Many resources buildings are very bland and are barely worth the building slot or not worth it at all. Would be good to add some additional effects to the buildings to make them more interesting.
4. Confederation techs could use a rebalance when it comes to cost. For example, it took 1000 Chivalry to confederate Couronne and 700 to confederate Artois. Not a big difference between a minor and a major faction. Also, I think that it would be good if the cost was mentioned in the tooltip.
5. Fey Enchantress' Lore of Light talisman item replace different spells than the tooltip mentions.