Garry's Mod

Garry's Mod

CivilSector29V3
12 Comments
CyprusTree123 1 Oct @ 12:47pm 
Thanks man always appreciate it!
SCometeer  [author] 1 Oct @ 12:26pm 
@CyprusTree123 Sorry to say but I cannot reproduce your issue as everything appears normal on my end. It could possibly be a mod you have enabled messes with those materials/models, so I'd recommend disabling all addons and seeing if that fixes it. If it does then go through your addons list to find which one causes it, if not then I'm not sure what else it could be but at least try reverifying integrity of game files in the game's Steam properties. Also thanks for enjoying my map, I'm not currently planning on fully updating it again but I have been slowly working on another map on and off the past couple years; It's still pretty far from being complete but hopefully I can finish and upload it at some point. Regardless good luck on fixing your issue!
CyprusTree123 30 Sep @ 1:30pm 
@SCometeer Me again. I came back to check this map again after CS:S content was added in the latest GMOD update. I am not sure its an issue with the update but at least for me, the textures on the bus stop appear to be broken. mat_specular issue if I had to guess. And the what I can assume are barrels or burning trash heaps do not show up. Only the flame does. It could be interesting if there is a small underground Rebel outpost but I am being a bit nitpicky this is still a amazing map.
CyprusTree123 16 Dec, 2024 @ 11:44am 
@SCometeer Thank you very much! This is probably one of my favorite maps to explore!
SCometeer  [author] 15 Dec, 2024 @ 11:17pm 
@CyprusTree123 Thank you for the feedback! I assume you are talking about the CSS content as the custom content has already been packed into the map, it's left unincluded as I'm unsure about the legality of packing it as well as CSS already being well-utilized and installed in the Gmod community.
As for that door bug, it had to do with the areaportals that I've setup there, they are used for optimization by isolating + preventing interiors from rendering the outside whenever possible and vice versa; the double doors were set to self-close on a timer, but I hadn't realized only one door from each set had that timer and so the other wouldn't close with it, allowing for a desync between the areaportal state and door state.
I've just updated the map so all of those doors now have the timer (and while I had the chance, I also included a small amount of changes as well). Thanks once again and have fun :resmile:
CyprusTree123 14 Dec, 2024 @ 6:19pm 
Amazing map! But if you don't mind I have a couple suggestions. I know you might not know how to pack content into a map, but not having to download separate content to play makes a world of a difference. Maybe some new rooms, nothing too crazy. One last thing, I've noticed that in the station when you leave the door open and look out its just nothingness I think this has something to do with optimization but I can't be sure. Other than that amazing work!
Wellarion Allgemeine 29 Sep, 2024 @ 7:11am 
погода шикарная
Wellarion Allgemeine 29 Sep, 2024 @ 7:10am 
очень приятная карта, хорошая реализация, сочная, есть атмосфера, детали, очень круто
chunchengchai 22 Sep, 2024 @ 11:15pm 
nice one
SCometeer  [author] 19 Sep, 2024 @ 11:53am 
glad you enjoyed it! It was fun to improve the feel of the map more :keropink:
epa 19 Sep, 2024 @ 8:10am 
Классная карта, не слишком идеальная и не слишком плохая, что создает особенный шарм у карты, отлично дополняет и хорошая атмосфера - некая смесь отчаяния, безысходности, тайны. Атмосфера еще напоминает half-life 2 beta и..что-то вроде gmod9, source эстетика. Так-же порадовала "секретная комната".
Жаль,что у меня теперь не так много времени, что-бы самому создавать карты для gmod.
А контент в карту можно вшить с помощью VIDE,нужно повысить ее доступность для игроков, не повторяй моих ошибок. :steamthumbsup::insurgent::Double_barreled_shotgun:
epa 19 Sep, 2024 @ 7:31am 
Ого, сейчас посмотрю, что ты сделал , все же интересно посмотреть на новую версию карты, так как на прошлой я и так провел не один десяток часов игры :insurgent::Double_barreled_shotgun: